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RESEARCH AND DEVELOPMENT

 

 

 

FINGER RESEARCH AND DEVELOPMENT

IK PLANTING SYSTEM DESIGNED

ALLOWS PLAYSTATION AND XBOX CHARACTERS THE ABILITY TO PUT FINGERS IN A FIXED POSITION

 

 

CURRENTLY BEING PUT INTO CODE AS A PART OF THE MODULAR SYSTEM

 

 

"SMART SKINNER" PLUG-IN ENHANCEMENT

ADDING A THIRD SQUASH AND STRETCH TWIST JOINT TO THE FOREARM AND SHIN

 
 
 
 

PROPOSED RESEARCH AND DEVELOPMENT

 

 

PROJECT REQUESTS: FILM GAME CONVERGENCE AND GAME DESIGN CONCEPTUALIZATION


“Spider-Man” and additional “Star Wars” are IP I would like to work on. Incorporating Gensler and NBBJ architectural wayfinding principles in the digital environments on “Spider-Man The Movie: The Game” for the Sony PlayStation was initial graduate research, followed by “Auto-Rigging Dinosaurs in Python” at The Ohio State University ACCAD program; as an advisee of the ACCAD Director who was the former head of Animation at The Ringling School of Art and Design. Ideally, I would develop a technology that automates the character rigging process of the same character in a feature production (“SPIDER-MAN: INTO THE SPIDER VERSE”), a visual effects production (“SPIDER-MAN: FAR FROM HOME”), and a video game production (“SPIDER-MAN: PLAYSTATION 4”), with one common joint based naming convention where the divisions’ three separate assets could use the same animation data on all three divisions. Note: this developed technology would also work on other Intellectual Property such as Halo (XBOX), The Lord of the Rings (WB GAMES), Harry Potter (WB GAMES), Batman (WB GAMES), and Star Wars (LUCASFILM).

 

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