PROJECT REQUESTS: FILM GAME CONVERGENCE AND GAME DESIGN CONCEPTUALIZATION
“Spider-Man” and additional “Star Wars” are IP I would like to work on. Incorporating Gensler and NBBJ architectural wayfinding principles in the digital environments on “Spider-Man The Movie: The Game” for the Sony PlayStation was initial graduate research, followed by “Auto-Rigging Dinosaurs in Python” at The Ohio State University ACCAD program; as an advisee of the ACCAD Director who was the former head of Animation at The Ringling School of Art and Design. Ideally, I would develop a technology that automates the character rigging process of the same character in a feature production (“SPIDER-MAN: INTO THE SPIDER VERSE”), a visual effects production (“SPIDER-MAN: FAR FROM HOME”), and a video game production (“SPIDER-MAN: PLAYSTATION 4”), with one common joint based naming convention where the divisions’ three separate assets could use the same animation data on all three divisions. Note: this developed technology would also work on other Intellectual Property such as Halo (XBOX), The Lord of the Rings (WB GAMES), Harry Potter (WB GAMES), Batman (WB GAMES), and Star Wars (LUCASFILM).