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RESUME
FOR YOUR CONSIDERATION AS "CHIEF VISUAL OFFICER" AT YOUR MAJOR COMPUTER GRAPHICS STUDIO
• RANGE FOR A POSITION LIKE THIS AT A MAJOR FIRM CAN REACH UP TO 600K TO 800K BASE, WITH 1 TO 2 MILLION BONUS, AND 3 TO 7 MILLION IN STOCK •
• CASH COW DESIGNER FEATURING CREATIVE WORK WITH AN ANNUAL BURN OF ONLY $2,200.00 AND A ROI OF 38 MILLION DOLLARS IF ACQUIRED •
[ RESUME PDF ]
[ RESUME ONE PAGE PDF ]
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(D) ENTREPRENEUR AND INDEPENDENT CONTRACT PORTION OF CV |
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8(D) |
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PERSONAL FINANCIAL DESIGN |
'SETTING UP PASSIVE INCOME STREAMS' |
2022- CURRENT |
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INTERNATIONAL INVESTOR
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BROKERAGES EARNING ON NEW YORK TIME AS WELL AS SINGAPORE TIME (24 HOURS A DAY/ 5 DAYS A WEEK)
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TO SHOW COMPUTER GRAPHICS EXECUTIVES I HAVE THE MINDSET TO GENERATE REVENUE
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ANNUAL GROWTH IN THE BROKERAGES ESTIMATED AT 8% - 12%
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OVER 10 PASSIVE INCOME STREAMS GENERATING REVENUE WITH LITTLE TO NO MAINTENANCE
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TWO E-COMMERCE MONETIZED VENTURES :::: ANNUAL BURN OF $2200.00 :::: POTENTIAL ROI OF 38 MILLION
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The Ten "Streams": Monetized entities in both computer graphics, fashion, and finance that generate revenue (passive income) with little or no maintenance. |
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2 MONETIZED WEBSITES SELLING CLOTHING ILLUSTRATING VIDEO GAME ENVIRONMENT CONCEPTS |
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[ HTTP://SKETCHESOFBRENTZORICH.COM ] |
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(PASSIVE INCOME) (E-COMMERCE) |
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[ HTTPS://BRENTZORICH.COM/BZFASHION.HTML ] |
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(LIKE A SELF STANDING CAR WASH WITH LOW MAINTENANCE) (LABOR: 5 HOURS A MONTH) |
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(6 MILLION A YEAR IN PROJECTIONS) |
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4 DIVERSIFIED BROKERAGES |
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(ETF Brokerages) |
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• AGGRESSIVE: 10% - 12% annual growth |
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(PASSIVE INCOME) |
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• MODERATE: 7% - 9% annual growth |
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(PASSIVE INCOME) |
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• CONSERVATIVE: 3% - 4% annual growth |
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(PASSIVE INCOME) |
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• AGGRESSIVE IRA: 10% - 12% annual growth |
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(PASSIVE INCOME) |
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AGGRESSIVE STOCK FUND |
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(International Fund) |
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(PASSIVE INCOME) |
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BZP PRO CITY BUILDER TOOL |
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[ LINK TO PURCHASE CITY BUILDER TECHNOLOGY: RETAIL $99.99 ] |
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(PASSIVE INCOME) (E-COMMERCE) |
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(LIKE A SELF STANDING CAR WASH WITH LOW MAINTENANCE) (LABOR: 1 WEEK A YEAR) |
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(AS OF YET TO BE VALUATED) |
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BZP PRO BSHAPE MIRROR TOOL |
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[ LINK TO PURCHASE BSHAPE MIRROR TECHNOLOGY: RETAIL $29.99 ] |
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(PASSIVE INCOME) (E-COMMERCE) |
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(LIKE A SELF STANDING CAR WASH WITH LOW MAINTENANCE) (LABOR: 1 WEEK A YEAR) |
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(AS OF YET TO BE VALUATED) |
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BZP PRO SMART SKINNER AUTORIGGER |
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(TECH CURRENTLY BEING UPDATED: WILL RETAIL FOR $299.99 ) |
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(PASSIVE INCOME) (E-COMMERCE) |
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(LIKE A SELF STANDING CAR WASH WITH LOW MAINTENANCE) (LABOR: 1 WEEK A YEAR) |
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(20 MILLION VALUATION BY THE BUSINESS |
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PARTNER OF THE 'HOTH' SUPERIVSOR |
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ON 'THE EMPIRE STRIKES BACK') |
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'STASH' INDEPENDENT STOCK INVESTMENTS (PASSIVE INCOME) |
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(HEWLETT-PACKARD, LOCKHEED MARTIN, VERIZON, MICROSOFT, SONY, APPLE, GOOGLE, ELECTRONIC ARTS, AMAZON, DISNEY, NIKE, ACTIVISION BLIZZARD , TYRA BIOSCIENCES (RECENT IPO), CLEARWATER ANALYTICS HOLDINGS (RECENT IPO), NOVO NORDISK (RECENT IPO), EMERSON) |
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'FUNDRISE' REAL ESTATE INVESTMENTS |
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already achieved 1% return on investment (ROI) only after one month |
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(PASSIVE INCOME) |
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Potential with my investment team to bring back six digit annual returns of passive income based on interest of investments. Due to investment strategy, the passive investments brought in $33,000.00 in passive income in November and December of 2023 alone. This should assist a CEO of a major game studio in staffing me for a position at the creative executive level knowing that I can handle money responsibly. Due to my investment strategies in a recent bull market, my net worth is over 1 million dollars and growing. This is due primarily to a labor initiative where I work 100 hours total on this passive income generation for the entire year: 5 hours a month for the clothing line (60 hours), and a single forty hour week updating the plug-ins; both on an "Etsy Self Selling With No Maintenance” type platform. Not including any passive software or passive clothing sales, in 2024 I am set to earn an additional $185,000 just off of investments alone due to this strategy and I am only going to spend a third of it; letting the rest compile in my estate. |
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Both ventures are two self standing car washes; but instead of washing your self serving car with little to no maintenance, they are selling product to the marketplace at the level, artistically and engineering wise, of former employers (including Lucasfilm, Disney, Sony Pictures, EA Sports, DreamWorks, Take Two, as well as illustrations of architecture that could be used as game concepts by Gensler and NBBJ). Point being though, one of the car washes (BZP PRO) was advised by Empire Strikes Back affiliates to not sell below 20 million in acquisition, and the other car wash (Sketches of Brent Zorich) was projected by CHMW (the firm reprenting Google, Facebook, Disney, and Amazon) at the potential of 6 million per year with "GQ" and "Vogue" magazine interest. |
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Through an International fund, have set up stock purchases on The Singapore Stock Exchange. The logic behind this would be that I would have money earning interest on both New York Time as well as Singapore Time: 24 hours around the clock constantly earning interest and money. Like Warren Buffett says, "If you don't find a way to make money while you sleep, you will work until you die." |
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Due to this investment strategy, approached by 'Forbes Publishing' about writing my own book on resume, investment, and strategy. |
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Due to this investment strategy, approached by Stanford University, the top business school on the planet, about being admitted to receive a second masters degree (MBA): although if I did go for a second masters it would probably be a MS in computer science. |
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SPENDING STRATEGY:
I am in the process of relaunching more software that will be monetized online as well. In hoping that these “cash cows” do well for me, I will probably open more of them in the future. I am hoping that all of this setup will lead to making an impression on the powers that be that are creative executives in the gaming world. Once things are set up, my goal at a major video game publisher as a Chief Visual Officer would to be about 600k to 800k base, with 1 to 2 million in bonus, and 3 to 7 million in stock. It is public that the CEO of Electronic Arts, Mr. Andrew Wilson, who is my age, earned approximately 40 million in one year in 2021 due to salary, stock, and bonus. Based on my resume, I am hypothesizing that my value to a company like an Electronic Arts, ILM, PlayStation, XBOX, Take Two, WB Games, etc, is approximately 1/4 of Mr. Wilson’s value. Of the 5 million to 10 million per year in earnings, I would most likely live on 500k of it and invest the remaining 4.5 to 9.5 in my brokerages earning 8%, or about an additional 550k to 950k. Add that 550k on top of the initial 500k and after two years, you have over 1.5 million in spending while still having between 9 million and 19 million in your brokerages earning interest. After five years, if those are the earnings, I would have 25 million to 50 million in the bank and my additional spending on top of the 500k principal would be between 2.5 million and 5 million annually. My rule of thumb, for a package where salary, stock, and bonus, is 500k, live off just over a third and invest the rest. Even down the line, if the salary and interest end up being 5 million a year in spending, with 50 million or more in the bank, 5 million a year in spending comes out to about 13k a day. The likelihood of spending more than 13k a day is slim to none.
What is very important, going forward, in regards to finances when I do finally meet the right woman, is that for major amounts of money invested, I do not believe in debt leveraging or running up credit. For my family going forward, I believe in what is called, as described in the above paragraph: fractional spending of interest on principal. I do not like to use debt, people can get into trouble that way. I would never take out a mortgage to fund a potential venture based on pre market projections with the hope of flipping that business against the property mortgage. Both of my ventures are very low cost with major potential ROI and very low labor excrutiation: e-commerce that is self standing. If another venture were to be formed that required a substantial amount of money in startup, I would try to bring on investors, not pull out loans, or debt leveraging... Too risky. Of principal invested, I spend a “fraction” of the interest earned. This is not necessarily considered “trickle down”, it is considered conservative banking with a mass amount of principal to have access to in case of emergencies. With both parents deceased, and not a lot of family left, if there were an unexpected financial crisis (car repairs, housing repairs, etc), I want to have the proper resources in the bank that can pay off those finances in case of emergency. Therefore, running up debt is not my spending strategy. In one of my favorite movies, “Wall Street: Money Never Sleeps”, Gordon Gekko who was played by Michael Douglas talks about debt leveraging in regards to the “N.I.N.J.A.Generation”, no income, no job, no assets. He explains that people of that generation pull out a second mortgage to buy more cars, a second house, and assets in the house… tvs, etc. Very risky. When the market or the economy dips, the have to declare bankruptcy or get into further debt to pay off existing loans. Big mistake. Also, when your career is project based, sometimes there is a gap between projects or pay. Better to be smart with spending. With this type of business model, if major purchases are financed, they are typically bought with the mindset that, if needbe, the majority of it could be paid off by what is in the bank. |
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7(D) |
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'SKETCHES OF BRENT ZORICH'
(A DROP SHIPPING CLOTHING LINE) |
FOUNDER (PART TIME: 5 HOURS A MONTH) |
2021-CURRENT |
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SECOND ENTREPRENEURIAL VENTURE (PASSIVE INCOME): ACTIVE
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INTERNATIONAL PR FIRMS WANTING TO MARKET TO 'GQ' & 'VOGUE' MAGAZINES
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PR FIRM OF GOOGLE, FACEBOOK, AMAZON, & DISNEY GUARANTEEING SALES OF $6,000,000.00 A YEAR IF USED
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$700.00 ANNUAL BURN ($600 SHOPIFY & $100 WEBSITE) WITH A POTENTIAL ROI OF $18,000,000.00 IN ACQUISITION
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SELF STANDING PASSIVE INCOME SITE LIKE "ETSY" (A SELF STANDING CAR WASH) SELLING MY DIGITAL WORK |
LABOR IS APPROXIMATELY 5 HOURS A MONTH (UPDATING DRAWINGS AND WEB MAINTENANCE)
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PROJECTS: |
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ADOBE ILLUSTRATED T-SHIRT LINE |
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(drawings from the ipad): RETAIL @ $38.00 PER ITEM (OVER 50 T-SHIRTS) |
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(E-COMMERCE) (PASSIVE INCOME) |
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[ LINK ] |
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ADOBE ILLUSTRATED HOODIE LINE |
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(drawings from the ipad): RETAIL @ $56.00 PER ITEM (OVER 20 HOODIES) |
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(E-COMMERCE) (PASSIVE INCOME) |
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[ LINK ] |
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ADOBE ILLUSTRATED PRINT LINE |
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(drawings from the ipad): RETAIL STARTING @ $28.00 PER ITEM (OVER 40 PRINTS) |
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(E-COMMERCE) (PASSIVE INCOME) |
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[ LINK ] |
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ADOBE ILLUSTRATED CARD LINE |
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(drawings from the ipad): RETAIL STARTING @ $15.00 PER ITEM (OVER 5 GREETING CARDS) |
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(E-COMMERCE) (PASSIVE INCOME) |
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[ LINK ] |
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As an entrepreneur: |
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Launched casual apparel using my Adobe CGI illustrations as prints in online venues. |
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Due to self promotion, attracted a PR firm from Chicago that launched an advertising campaign to over 100 media outlets nationally- being featured in The Wall Street Journal's Market Watch. |
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I have been approached by international marketing and PR firms about getting the clothing brand to be featured in "GQ" and "Vogue" magazine, as well as the PR of Michael Jackson about representing me. |
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I have been contacted by clothing manufacturers abroad that want to work with the product line in providing clothing material for my "art prints" to be inked on. One major manufacturer in particular in China that provides material for Ralph Lauren has authorization, regulation passing, and distribution ties to Wal-Mart. |
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Due to the quality of the concept sketches that are imprinted on the products, I have been approached by advertising and marketing agencies that work with Global Fortune 500 brands such as Google, Facebook, and Amazon, that are confident that this particular venture can earn $500,000 per month. |
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The annual burn for this venture is $700.00 ($600.00 for Shopify and $100.00 for the web domain) with a potential ROI in acquisition of 18 million (3 year projections). This is designed to be freestanding with little to no maintenance (like a self standing car wash) enabling me to handle potential CVO work or open more digital passive income cash cows. I spend only approximately 5 hours of labor a month on this venture and it can be easily expanded. Low labor costs with a high potential multi million dollar return. All sales and logistics are handled through Shopify (e-commerce). |
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6(D) |
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REPUBLICAN TASK FORCE |
VOLUNTEER |
2020 |
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Volunteer survey and questionairre answering for The White House. |
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5(D) |
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CONTINUING STUDIES IN LINEAR ALGEBRA |
STANFORD UNIVERSITY |
2020 |
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4(D) |
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ADOBE, INC.
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PHOTOSHOP IOS AND OS PRERELEASE TEAM |
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(NDA CONTRACT) (PART TIME: 2 HOURS A MONTH) |
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2019- CURRENT |
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PROJECTS: |
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PHOTOSHOP QA FOR APPLE’S IPAD PRO 2 |
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(Feedback given to Adobe for advanced copies of their software) |
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3(D) |
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WALT DISNEY FEATURE ANIMATION
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SUBCONTRACT MOCAP RIGGING R AND D |
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(VIA VITRUVIAN ENTERTAINMENT) |
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2019 |
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PROJECTS: |
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WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING ON "T.O.T.S." |
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(incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”) |
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WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING ON "VAMPIRINA" |
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(incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”) |
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2(D) |
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SONY PICTURES
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SUBCONTRACT MOCAP RIGGING R AND D |
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(VIA VITRUVIAN ENTERTAINMENT) |
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2017 |
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PROJECTS: |
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SONY ASYMMETRICAL RIGGING PROTOTYPING |
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(Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept) |
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SONY SYMMETRICAL RIGGING PROTOTYPING |
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(Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes) |
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1(D) |
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BZP PRO (AUTODESK AUTH DEV)
(E-COMMERCE MAYA PLUGINS)
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CO-FOUNDER - CHIEF VISUAL OFFICER
(PART TIME: 2 WEEKS A YEAR)
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2011-CURRENT |
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FIRST ENTREPRENEURIAL VENTURE (PASSIVE INCOME): ACTIVE
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FIVE ACQUISITION REVIEWS WITH THREE FORTUNE 500'S (ADVISED TO NOT GO BELOW 20 MILLION DOLLARS)
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OUTPENETRATED 'FACEBOOK LLC' VIA PRE ANGEL INVESTMENT IN PRODUCT UNIVERSITY IMPLEMENTATION
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$1500.00 ANNUAL BURN (PLUG-IN MAINTENANCE) WITH A POTENTIAL ROI OF $20,000,000.00 IN ACQUISITION
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SELF STANDING PASSIVE INCOME SITE LIKE "ETSY" (A SELF STANDING CAR WASH) SELLING MY DIGITAL WORK |
LABOR IS APPROXIMATELY 2 WEEKS A YEAR (UPDATING SOURCE CODE AND MAINTENANCE)
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PROJECTS: |
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RIGR RIGGING PIPELINE PLUG-IN |
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(workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized) |
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(E-COMMERCE) (PASSIVE INCOME) |
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SMART SKINNER BIPED/ QUADRUPED PLUG-IN |
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(author of Autodesk software that automates 110 hours of character technical construction into 30 minutes) |
[ CAPTURE ] |
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(E-COMMERCE) (PASSIVE INCOME) |
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SMART SKINNER MODULAR RIGGING TECHNOLOGY DESIGN |
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(author of Autodesk software that automates modular technology for tails, wings, tentacles, toes) |
[ MEL ]
[ CAPTURE ] |
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VOXX STUDIOS |
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(NDA rigging for TV show pitch) |
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DRA (DESIGN REPLACES ART) PLUG-IN |
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(In development: technology to assist concept artists) |
[ CAPTURE ] |
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"CITY OF THE SHROUD" |
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(Rigging cleanup for Abyssal Arts) |
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BLENDSHAPE MIRROR TOOL PLUG-IN |
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(Mirrors symmetrical blendshapes instantly) |
[ MEL ] |
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(E-COMMERCE) (PASSIVE INCOME) |
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CITY BUILDER PLUG-IN |
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(Infinite Number of City Buildings with altered color, form, and scale) |
[ CAPTURE ] |
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(E-COMMERCE) (PASSIVE INCOME) |
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As an entrepreneur: |
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Cofounded a LLC with Harvard and Yale alum that is engaged to Rev1 Ventures. |
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Held booths at the two biggest conferences in entertainment: Siggraph and GDC. |
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Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
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After presenting the technology to a publisher of a worldwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
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Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
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Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
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Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre angel investment where 250 universities on six continents received product accompanied by guest lecturing.
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Have had three Fortune 500 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former Harvard banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
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Due to the disruptive nature of the technology I authored, advised by one of the affiliates of one of the founders of Industrial Light & Magic to not sell in an acquisition below 20 million dollars. This particular person was the affiliate of the AT-AT/ Imperial Walker Supervisor on the Battle of Hoth in Star Wars Episode V: The Empire Strikes Back. |
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Interview, screen, and negotiate for BZP equity, including the firm of Kevin O'Leary (ABC's Shark Tank): raised investment money for BZP from alum of Harvard and Yale.
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This LLC was initially designed to be an online monetized standalone cash cow with little maintenance enabling the partners to work on other projects. This cash cow was to sell Autodesk Maya plug-ins online with the difficult task of making money with an addressable market of only 100,000 Autodesk licenses worldwide that could use our technology. Very small. In a situation like this, although we sold in the tens of thousands in plug-in sales, we had a choice, either raise capital to make the plug-in a stand-alone software with a larger addressable market, or try to get the plug-in source code acquired by a major technology firm. We decided to try to get the source code acquired and were under review five times for a multi million dollar amount, with five NDAS unable to discuss the negotiations. |
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Due to size and stature in the video game industry, my portfolio is brought up as a topic of discussion in Universities for video game majors. |
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The annual burn for this venture is $1500.00 (plug-in update and maintenance) with a potential ROI in acquisition of 20 million (five reviews already with the last being in 2020-2021). This is designed to be freestanding with little to no maintenance (like a self standing car wash) enabling me to handle potential CVO work or open more digital passive income cash cows. I spend less than two weeks a year updating the source code with newer features as well as any potential recompiling for the parent software, Autodesk Maya, for self sustaining e-commerce. Low labor costs with a high potential multi million dollar return. All sales and logistics are handled through Shopify. |
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(C) VIDEO GAME DEVELOPER PORTION OF CV |
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8(C) |
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MASTERS DEGREE |
ACCAD AT THE OHIO STATE UNIVERSITY |
01-04, 10-11 |
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ACCAD Description: |
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The Ohio State ACCAD program, where computer graphics were invented in the 1960s by Professor Emeritus Charles Csuri, is where Brent went to complete a masters in computer graphics/ technical direction. Note: key alum of this program had made the liquid alloy T-1000 in “Terminator 2: Judgement Day” starring Arnold Schwarzenegger; the velociraptors in the original 1993 “Jurassic Park” directed by Steven Spielberg; the founder of FOX Blue Sky Studios who created “Ice Age”, “Horton Hears a Who”, and “The Peanuts Movie”; and the Chief Technology Officer of PIXAR Animation Studios. Of the 50,000 plus students at The Ohio State University, only approximately ten to fifteen students had security access to this ACCAD graduate program building. Graduate admittance into this program is determined by portfolio, and professional and academic achievement. |
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7(C) |
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• SENIOR TECHNICAL ARTIST |
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• CORPORATE EXECUTIVE TRAINEE |
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• BI-MONTHLY BEST PRACTICES COMMITTEE |
[ NOTES ] |
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2008-2009 |
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PROJECTS: |
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“STAR WARS THE FORCE UNLEASHED
ULTIMATE SITH EDITION” |
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(lead character technical construction and submitted concept artwork) |
[ CAPTURE ] |
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“INDIANA JONES AND THE STAFF OF KINGS” |
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(character technical construction and character deformation R & D). Vehicular rigging, Sudao Rigging (villain character), and LucasArts marketing "Gold Guy" accessories rigging- A Steven Spielberg Project |
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“STAR WARS THE CLONE WARS: SEASON TWO” |
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(color correction & compositing on two episodes- shots include Cad Bane and Obi-Wan Kenobi)- shown at annual firm wide meeting |
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“TRANSFORMERS REVENGE OF THE FALLEN” |
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(shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings- shots include Optimus Prime and Devastator). This took place in Building B in the Presidio in the screening room near the Stormtrooper on our Tuesdays at 4:00 PM weekly ILM creature R & D meeting. |
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“STAR WARS THE FORCE UNLEASHED II” |
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(initial kickoffs, shared assets, file management, character technical construction research and development) |
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“HARRY POTTER AND THE HALF BLOOD PRINCE” |
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(shot prep for monthlies approved by the head of ILM Singapore- Shots include Harry Potter and Professor Dumbledore- music accompanying piece is "Eulogy" by TOOL). I was informed in Singapore that had I not taken the promotion to go to San Francisco to do more advanced development I could have potentially shifted my career focus to compositing and color correction and worked on Potter 6 in Singapore full time. |
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Key Achievement: Due to being one of the top people in the top company in computer animation/ graphics/ and video games, promoted, salary increased, and relocated from Singapore to San Francisco after only five months. |
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Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM. |
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Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt. |
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Converged the Emmy Award winning film Ahsoka Tano with ILM’s Oscar Nominated Jango Fett into an optimised character working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore. |
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Referred to by the project manager on the film game convergence crew in Singapore, who was a ten year Sony veteran and had worked in games since the 1980's, as the "top rigger" in the industry. |
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Due to the astonishment on the Singapore floor of the technical team after I technically constructed one of my convergence rigs, I began to be referred to on the floor as “God.” |
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Character exploration, documentation, and benchmarking, of Star Wars IP rigging assets such as General Grievous, The Emperor, Ahsoka Tano, Kit Fisto, Lord Vader, and Anakin Skywalker, in Singapore. |
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• |
Quality assurance, animation cycle testing, exploration, and technical documentation on standard ILM biped, quadruped, and winged characters in Singapore. |
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Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor. |
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Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team. I went through executive training before my own manager did. |
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The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors. |
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Executive Recruiting: After the firm wide viewing of Quantum of Solace, the Vice President of LucasArts had me accompany him to lunch in Sausalito to assist with recruiting corporate staff of Electronic Arts (Fifa) for Lucasfilm. |
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One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor. |
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Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage. |
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After reviewing the latest build of the XBOX 360 and PS3 version of "Indiana Jones and the Staff of Kings", was influential in the cancellation due to my thoughts that the fun factor on the whip mechanics would not match "God of War." |
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6(C) |
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ELECTRONIC ARTS [ CARD ] |
• ASSOCIATE TECHNICAL ARTIST |
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• LEAD RIGGER ON CENTRAL FOOTBALL |
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2005, 07-08 |
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PROJECTS: |
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“MADDEN NFL 08” |
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(shoulder pad research and development. football player skinning) |
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“NCAA FOOTBALL 08” |
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(shoulder pad research and development. football player skinning) |
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“EA SPORTS MMA” |
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(prototype rig development: the rig design could breath with muscle joint deformation as well as fat jiggle and was presented to the Central Render group with mock MMA test animation) |
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"TIGER WOODS PGA 09” |
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(prototype rig development: the rig could breath with muscle deformation and was presented to both the animation Madden leads as well as The Tiger Woods team for test implementation. Kickoffs and skinning assistance were also attended as well between Madden tasks) |
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“NFL TOUR” |
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(in charge of character technical construction for all characters in title- key standards: Terrell Owens, Brian Urlacher, Drew Brees) |
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“NFL HEAD COACH 09” |
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(in charge of character technical construction for all characters in title) |
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“MADDEN NFL 09” |
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(in charge of character technical construction for all characters in title) |
[ CAPTURE ] |
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“NCAA FOOTBALL 09” |
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(in charge of character technical construction for all characters in title) |
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• |
“SUPERMAN RETURNS” |
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(character technical construction of dragon villain character, citizen modeling, and modeling of Lex Luthor’s wardrobe) |
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“FIFA 09” |
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(global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping |
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• |
“NHL 09” |
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(global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping |
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• |
“FACEBREAKER” |
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(global rigging guidance between EA Orlando, EA London, and EAC Vancouver’s Bodyshop) - rig swapping |
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“NBA LIVE 09” |
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(global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping |
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• |
“HARRY POTTER AND THE ORDER OF THE PHOENIX” |
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(global rigging guidance between EA Orlando and EA London) - rig swapping |
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• |
Key Achievement: Salary increased after only three months with Linkedin endorsements from both my manager (The Dev Director of Central Render) and the Main Producer of MADDEN NFL. |
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After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included). |
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Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team. |
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Redesigned the football rigging system based on anatomical proportions as opposed to cartoony exaggeration that used the studio custom quaternion node and was implemented on all football titles going forward. |
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10,000 animations (entire football animation library) retargeted to my rigging setup’s redesign on EA SPORTS top grossing multi billion dollar annual title: MADDEN NFL (Central Football). |
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Due to the art directors on Central Football being concerned that I was going to leave the studio after only two months due to my portfolio, they took me to lunch and sold me on staying for an additional year; claiming me to be one of the top talents in all of EA. Within two months of working in that studio, I was being contacted by major firms such as Digital Domain, Rhythm and Hues (to work on Oscar winning "The Golden Compass"), and DreamWorks Animation (to work on "How To Train Your Dragon"). I was advised by both faculty at ACCAD as well as the interviewer at DreamWorks to remain in gaming because it is far more lucrative; and, as a former architectural designer, a better fit to me artistically due to the end user being able to navigate through an environment: similar to what is done in architecture. This is closer related to Bill Gates and Sergey Brinn, multi billionaires, as opposed to heading the direction of a film director or film producer. Film makers do not make what tech giants make, although ILM, where I ended up, is very prestigious. I stayed for the year later to move on from EA Orlando and go to Lucasfilm, which is the top company where I was an executive trainee and best practices committee. Now of course being rivaled by Sony PlayStation (Spider-Man, Last of Us, Drake's Uncharted Fortune, and God of War). |
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Partially due to my redesigned rigging system, MADDEN NFL XX (MADDEN NFL 09) received the highest reviewed score (9.1) of any MADDEN NFL over the last 20 years on IGN: since MADDEN NFL 04. |
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Due to the outstanding job done as an intern on Superman Returns with the citizen modeling as well as dragon rigging, awarded the task of creating Lex Luthor's wardrobe for the title, a task typically given to a senior character director. |
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NOTE: To quantify the efforts I put in during my tenure at EA, when I first arrived and began to fix the rigging on Central Football, it was common that I would do research and development until 1:00 A.M.; even pulling an alnighter on occassion. I would definitely work with Electronic Arts again as a Chief Visual Officer/ Creative Executive, but it would need to be on their Star Wars or EA Sports Intellectual Property. |
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5(C) |
|
2K SPORTS (TAKE 2 INTERACTIVE) |
CHARACTER TECHNICAL DIRECTOR
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2006 |
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PROJECTS: |
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• |
“COLLEGE HOOPS 2K7” |
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(shoulder deformation tweaking. cheerleader character technical construction) |
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“COLLEGE HOOPS 2K8” |
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(character technical construction research and development) |
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“NBA 2K8” |
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(character technical construction research and development- tested on data of Shaquille O’Neal) |
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4(C) |
|
THE OHIO STATE UNIVERSITY |
GRADUATE ASSOCIATESHIP
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2005 |
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Project Description: |
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In the Summer of 2001, The Burpee Museum of Natural History, Rockford, IL discovered Jane, a juvenile Tyrannosaurus rex, in the Badlands of southeastern Montana. Jane is the most complete juvenile T.rex ever found. Jane lived and died 66 million years ago during the Cretaceous Period. It's unprecedented for such a small museum to discover, restore and own a dinosaur of this magnitude. Starting in January 2005, The Burpee Museum, The Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University, and Engine Studios, Rockford IL, collaborated on an IMLS funded project for Jane: Diary of a Dinosaur. ACCAD contributed computer animation and interactive touchscreen media for the permanent exhibit which opened June 29, 2005 at the Museum. |
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3(C) |
|
DREAMWORKS SKG OUTREACH PROGRAM |
20 WEEK PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY
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2005 |
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• |
Key Achievement: Attended lecture session q and a with Jeffrey Katzenberg. |
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• |
Trained in computer graphics by Supervisors that worked collectively on Spider-Man 2, Madagascar, Finding Nemo, Shark Tale, Shrek, and Spirit. |
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• |
Gave lecture session at the Wexner Center for the Arts on Computer Graphics to College of the Arts and Computer Science students at Ohio State. |
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Shadowed the Rigging Supervisor that was the rigging lead on "Finding Nemo" at PIXAR that taught me about proxy rigging. |
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• |
During the Outreach Program one of the supervisors on "Shark Tale" took me to dinner and expressed deep interest in me coming on board (guaranteeting me a job in the animation studio) and I told him I wanted to pursue gaming because it looked far more lucrative. I knew, near the time of this, when it was more fun playing "The Lord of the Rings: The Two Towers"by Electronic Arts on the XBOX than watching the film version counterpart on a DVD, that gaming was going to be the dominant industry to be in regards to entertainment. Playing as Legolas on "The Amon Hen" level of that game is my favorite level in the history of gaming. According to reports, the gaming industry makes more money than film, television, and music industry combined worldwide. |
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2(C) |
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BRAVE NEW PICTURES (THE DISCOVERY CHANNEL) |
CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR/ MODELLER
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2003-2005 |
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PROJECTS: |
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• |
“THE MYSTERY DINOSAUR” |
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(rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs" piece.) |
[ SHOW ] |
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• |
Key Achievement: Worked with and studied Paleontology as applied to graphics with The Burpee Museum, in Rockford, Illinois, who assisted Dr. Robert Bakker on Steven Spielberg's "Jurassic Park." |
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• |
Involved in critical reviews in weekly dinosaur biomechanics lectures that applied to motion tests. |
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1(C) |
|
THE OHIO STATE UNIVERSITY |
GRADUATE TEACHING ASSOCIATESHIP
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2001-2002 |
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Teaching Description: |
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The teaching portion of the Graduate Associateship involved assisting a Design Professor in a class project where they did a placement and redesign of a museum space. Misc department tasks were also completed. |
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(B) PREVIOUS ARCHITECTURAL DESIGN PORTION OF CV |
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5(B) |
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GENSLER
(THE ARCHITECTURE FIRM RANKED #1 WORLDWIDE) |
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[ CARD ] |
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ARCHITECTURAL DESIGNER
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1999-2001 |
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PROJECTS: |
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• |
ADIDAS |
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(store auditing) |
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• |
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• |
LINCOLN MERCURY |
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(exterior architectural design prototyping) |
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• |
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(construction documentation) |
[ CD ] |
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• |
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(construction documentation) |
[ CD ] |
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• |
Key Achievement: Salary increased during employment. |
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• |
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm. |
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Designed dozens upon dozens of Design Documents on Volkswagen retail stores throughout the United States, primarily concentrated in the southeast region. |
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Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand. |
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Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering. |
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• |
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele. |
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For several weeks shadowed a licensed Gensler architect on facility design that had previously studied and worked for Frank Gehry. |
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In studio crit sessions with M. Arthur Gensler, FAIA, firm founder and most powerful architect on the planet. |
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Firm Description: |
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At the time of employment they were listed as the design firm ranked number one in the world. They are the architect of Steve Jobs (M. Arthur Gensler personally designed Steve’s Apple retail stores), Sony Pictures Headquarters, George Lucas (Lucasfilm Headquarters), DreamWorks Headquarters, Disney theme parks, Pixar Headquarters, Electronic Arts Headquarters, Mark Zuckerberg (Facebook Headquarters), Google Headquarters, and several others like the Shanghai Tower which is the second tallest building in the world. |
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4(B) |
|
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NBBJ
(RANKED MOST INNOVATIVE DESIGN FIRM WORLDWIDE) |
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POST GRADUATE INTERN
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1998-1999 |
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PROJECTS: |
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• |
THE REPUBLIC OF CHINA (THE BEIJING HOTEL) |
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Key Achievement: In crit sessions on Beijing with Friedl Bohm, FAIA, firm chairman and world famous architect. |
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• |
Got to shadow on several crit sessions on Beijing a member of The Interior Design Hall of Fame (Rysia Sucheka): methodologies applicable to video game level or environment design. |
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Firm Description: |
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At the time of employment they were listed as the design firm ranked number two in the world and were also awarded the title of “Most Innovative Design Firm in the World” by Fast Company Magazine. NBBJ is Bill Gates (The Bill and Melinda Gates Foundation), Reebok Headquarters, Progressive Field (The Cleveland Indians), The Cincinnati Bengals Stadium, LinkedIn Headquarters, Nationwide Insurance Headquarters (Columbus, OH), Tencent Headquarters, and Jeff Bezos (Amazon Headquarters) architect. |
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3(B) |
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CONTINENTAL OFFICE FURNITURE (HERMAN MILLER) |
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DESIGN INTERN
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1998 |
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• |
Key Achievement: Space planning and design of interiors for several of Continental's larger clients. |
[ DD ] |
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2(B) |
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PROJECTS: |
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• |
JOHN MCCONNELL COACH (OWNER OF COLUMBUS BLUE JACKETS) |
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(interior illustrations) |
[ DD ] |
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Firm Description: |
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Custom Coach is the premiere luxury coach and SUV design facility in The United States. Clients back in 1997 while Brent interned there included John Madden's "Madden Cruiser", Deion Sanders, President George H. Bush, and finally Minister Louis Farrakhan (The Leader of The Nation of Islam), who he met in person. |
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1(B) |
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VISUAL MERCHANDISER AND IN STORE SALES
(ASSISTED IN RETAIL DESIGN KNOWLEDGE)
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1995 |
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(A) SOFTWARE AND EDUCATION PORTION OF CV |
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1(A) |
SOFTWARE I HAVE USED IN PRODUCTION: |
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Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman,
Slim, HTML, C++, HIK customization and automation for Motion Capture |
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2(A) |
SCHOOLS I HAVE ATTENDED AND ACADEMIC PROJECTS I HAVE COMPLETED: |
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• |
PRIVATE ART LESSONS FOR 12 YEARS ('80-'92): Central Ohio Art Academy |
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[ COLLECTION OF CHILDHOOD ARTWORK ] |
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• |
ELEMENTARY SCHOOL DIPLOMA: St. Pius X Elementary: Class of 1989 - Scholar Athlete (Football, Basketball) |
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• |
HIGH SCHOOL DIPLOMA: St. Charles Preparatory High School: Class of 1993 - Scholar Athlete (Football) |
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[ FEATURE ABOUT ME ON HIGH SCHOOL WEBSITE ] |
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• |
BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 |
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ABOUT: |
This program is one of the original industrial design programs in the country that, at the time, was near top ranked. The department head, Professor Emeritus Charles Wallschlaeger, wrote one of the most featured collegiate design books that is used by the majority of universities across the country. I was accepted out of high school directly into the program without an in college department application due to being both a scholar athlete at St. Charles Preparatory as well as my art portfolio from The Central Ohio Art Academy. |
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STUDENT PROJECTS: THIS NIKE THESIS GOT ME THE TOP TWO ARCHITECTURE FIRMS WORLDWIDE |
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(TOWARDS THE END OF THIS NIKE PROJECT, I WAS UP FOR 3 DAYS IN A ROW WORKING) |
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- 10 Week Senior Thesis Client: NIKE '98 [ NIKE PRESENTATION ] [ NIKE RESEARCH ]
- Product Invention and CEO Pitch: REEBOK '97 [ PRESENTATION ]
- CAD Design of Commodities Factory in Nashville, TN: CONAGRA '97 [ CD ]
- Senior Year Autumn Corporate Design: '25 Design' '97 [ PRESENTATION ]
- Junior Year Spring Retail Fixture Design: 'Petsmart' '97 [ SKETCHBOOK ]
- Junior Year Winter Retail Design: 'Corleone Concept Store' '97 [ PRESENTATION ]
- Sophomore Year Autumn Intro To Design: 'Class Projects' '95 [ BOARDS ] |
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• |
MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011
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NOTE: Academic Advisor former head and founder of Computer Animation at The Ringling School of Art and Design |
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- Thesis Topic: "Designing A Character Setup For A Prehistoric Animal" [ THESIS PAPER ] [ PYTHON ]
- Thesis Defense Video: |
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• |
CONTINUING STUDIES: Linear Algebra and Engineering at Stanford University: 2020 |
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3(A) |
CURRICULAR AND POST CURRICULAR HONORS |
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• |
Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President |
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• |
Initiated as a member of Sigma Alpha Epsilon Fraternity: Notable SAE alum include William McKinley: 25th President of The United States; Troy Aikman: Super Bowl winning quarterback and Heisman Trophy Winner; Kirby Smart: Georgia Bulldog Head Coach and Two Time National Champion in NCAA Football; Bo Schembechler: University of Michigan Head Coach; Pete Carroll: NCAA Football National Champion Head Coach at USC and Super Bowl winning Coach for The Seattle Seahawks; Carson Palmer: NFL quarterback and Heisman trophy winner from USC; and Phil Jackson: The greatest NBA Coach of all time coaching Michael Jordan's Championship Chicago Bulls as well as Kobe Bryant's Championship Los Angeles Lakers. |
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• |
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America |
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• |
Awarded "1 of the top 100 people in technology and innovation" according to The Intercon Conference sponsored by FACEBOOK and AMAZON |
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4(A) |
COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:
COVER STORY |
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• |
3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm” |
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• |
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine |
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• |
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine |
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5(A) |
COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THE WALL STREET JOURNAL: |
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• |
MARKET WATCH PERSONAL FEATURE ON ME (AUGUST OF 2021)
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6(A) |
COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:
THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION |
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7(A) |
COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:
SIGGRAPH ‘13 - GDC ‘14 |
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8(A) |
BONUS: BRENT'S FAMILY LINEAGE :::: ARCHITECTS, ENGINEERS, SCIENTISTS, FACULTY, AND MILITARY |
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Brent was born on December 6th, 1974 in Columbus, Ohio. If you believe in astrology, he is a Sagittarius (Greek Astrology) Tiger (Chinese Astrology). Other famous Sagittarius Tigers in the arts, design, and engineering, include Ludwig van Beethoven. His dad, Joseph A. Zorich, was an MBA and Microbiologist from Ohio State who ran the Ohio Department of Health and worked on the Governor's Emergency Medical Task Force; and his mom, Jane "Cookie" Zorich, was a blood lab technician who became a preschool teacher once Brent was four years old. [ OBITS ] Brent had been informed by his family growing up that on his Italian father's side he is the distant cousin of NFL Hall of Fame quarterback Dan Marino. His Godfather on his father's side as well as his cousins, also from the same family, are engineering alum of The University of Notre Dame; while another of his cousins who have passed is alum of St. Mary's in South Bend, Indiana. The former President of Capital University in Columbus, Ohio, is Brent's cousin as well. Brent is 1/4 Volpe (Sicilian), 1/4 Zorich (Polish), and 1/2 Sotak (Czechoslovakian). For a little history in The Ohio Valley, The Volpe family (over 100 years ago) from Pittsburgh, Pennsylvania, were one of the original "organized" crime families in The United States; and frequently worked with famous mobster Al Capone out of Chicago, Illinois. On his mother's Czechoslovakian side, his grandfather, Gaze Sotak, was in eight major battles in The Pacific as a First Sergeant in the United States Marine Corps in World War II. In one of the battles, he and a few of his men were stranded for approximartely fifteen days and left for dead until discovered by United States military patrol. Brent's Czechoslovakian grandmother's lineage on his mother's side, The Fescos, were architects in old country in Prague. |
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9(A) |
IN CLOSING:
For fun, Brent enjoys going to four star steakhouse bars to watch ESPN (although he rarely drinks alcohol); lecturing at universities around the country on the topic of video game and visual effects development; and at Starbucks, daily, sketching Frank Gehry influenced deconstructive buildings on his iPad Pro 2 (with APPLE Pencil), using the ADOBE Design Ecosystem software. He is a fan of Ohio State Football, pulls for the The Chicago Bears in the NFC, the AFC North (Pittsburgh Steelers, Baltimore Ravens, Cleveland Browns, and Cincinnati Bengals) in the AFC, and affiliations of Michael Jordan. Freshman year at The Ohio State University Brent was a walk on hopeful for The Ohio State Football team but failed to make the squad due to having bronchitis during tryouts. For a year in college he switched his major from Industrial Design to Pre Allied Medicine, later to switch back, because at the time, he wanted to be a strength coach in the NFL. During his undergrad stay at Ohio State, his roommates were both members of the Ohio State Varsity Football and Varsity Basketball team at the same time. Throughout school he trained football players in the weight room; that study of physiology and biomechanics is directly applicable to the character motions he designs for both film and game characters. In college he practiced Jeet Kune Do: the martial art of Bruce Lee. His favorite movies are Spider-Man 2, The Lord of the Rings, Harry Potter and the Prisoner of Azkaban (that is his favorite movie actually seeing it over thirty times in the theater), The Fantasia Series, and Star Wars Episode III: Revenge of the Sith. His favorite video games are Lord of the Rings: The Two Towers, Harry Potter and the Prisoner of Azkaban, and Battlefront II, all by Electronic Arts for the XBOX; Spider-Man, and God of War for the PlayStation 4; and The Batman Arkham Series by Warner Bros Interactive.
His favorite music acts are Pink Floyd- with his favorite song being "Time": that is his favorite guitar solo which is often what Brent listens to when conceptualizing 'line' in his video game architectural designs; Seal- with his favorite songs being "Future Love Paradise" and "Deep Water": Brent finds Seal's work to be very soothing and relaxing when doing intense programming; Godsmack- with his favorite song being "I Stand Alone": who he often listens to when exercising to clear his head or rendering his designs; Frank Sinatra- with his favorite song being "Fly Me To The Moon": a perfect companion for his coffee in the morning; Metallica- with his favorite song being "Leper Messiah": their heavier, earlier, collection is often what Brent listens to when rendering in his Adobe 'line work' on his IPAD; and U2- with a tie for his two favorite songs being "Gone" and "Until The End Of The World". NOTE: 'The Edge' is his favorite musician as well as his favorite artist to conceptualize his line work portion of his abstract and character shapes to on his IPAD- pre render- while designing. "Until The End Of The World" is also one of U2's favorite songs by them because that is the song they chose to play at their "Rock ‘n Roll Hall of Fame" induction. Pending on the design of the video game architectural shape that is being created, Brent will adjust his music appropriately to put him in the proper frame of mind for that desired design intention so that he might pick the proper color palette to render in the line work; ie. if the building is to be a morbid environment that you would potentially associate with Voldemort in Harry Potter IP, he might pick Nine Inch Nails "Heresy" or Nirvana's "On A Plain" over listening to Pink Floyd's "Learning to Fly," so on and so forth. Brent tries to time the 'pulling of the guitar' chords of these respective artists to his stroke on his IPAD, enabling him to create the 'deconstructive style' of design engineering that he enjoys innovating.
Brent’s eventual goal would to be a Chief Visual Officer at a major animation, visual effects, or video game studio similar to someone like Doug Chiang, Hideo Kojima, or John Knoll, with Mark Pincus potential: who he had the pleasure of having a brainstorming session. Companies he had in mind were PlayStation (God of War, Drake’s Uncharted Fortune, Last of Us, Spider-Man), Xbox (Halo), Rockstar Games (Grand Theft Auto), Warner Bros Interactive (Harry Potter, Batman, The Lord of the Rings), a return to ILM (Star Wars, Marvel), and a return to Electronic Arts (Star Wars). He looks to the creative visual guidance of Peter Jackson and JK Rowling work for inspiration. Brent hopes to write a memoir one day on his own reflections and professional practices stemming from portfolio experiences as well as collegiate lecturing similar to architect Simon Wyler in the movie “The Lake House”- as a goal Brent would hope that every three years for three months he could take a sabbatical and lecture a studio class at Harvard University in Design, Animation, or Engineering. Brent is hopeful that once one of his ventures are acquired, and the money is invested properly, he will have the resources to operate his own private equity firm that will coincide with Chief Visual Officer tasks.
To some, this resume is almost difficult to believe in its accuracy. That is why if a legal question ever came up in regards to its legitimacy, Brent would be willing to take a polygraph in court to prove its merit. Brent works very hard and would be incredibly upset if people did not give credit for things that he had done in a work environment; and of course, in doing the legal test, Brent would need to be compensated quite considerably and expect those falsely accusing to be terminated from employment. False statements could potentially affect a valuation from an investor who is wanting to put money into a venture that was designed from a skill set acquired in this production experience.
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GOAL ... |
TO MAKE FURTHER ADVANCEMENTS IN THE FIELD OF DESIGN ENGINEERING THAT ARE PRIMARILY FOCUSED ON INNOVATION OF ANIMATION SYSTEMS USED IN FILM GAME CONVERGENCE (EXAMPLE: CREATING ONE 'SPIDER-MAN' CHARACTER ASSET THAT CAN BE USED AT BOTH 'SONY PICTURES' IN FILM AS WELL AS THE 'PLAYSTATION 5' IN GAME- USING SAME ANIMATION DATA BETWEEN BOTH DIVISIONS AND CUTTING COSTS. THIS WILL BE ACHIEVED BY CONTINUING AS A TECH ENTREPRENEUR, A FASHION ENTREPRENEUR, AND BECOMING AN EVENTUAL 'CHIEF VISUAL OFFICER' AT A MAJOR COMPUTER GRAPHICS STUDIO. RANGE FOR A POSITION LIKE THIS AT A MAJOR FIRM CAN REACH UP TO 600K TO 800K BASE, WITH 1 TO 2 MILLION BONUS, AND 3 TO 7 MILLION IN STOCK. IN 2009 AT LUCASFILM, MY EARNINGS WERE PROJECTED THAT YEAR TO BE $170,000. THIS IS PRIOR TO HAVING MY OWN SIGGRAPH AND GDC BOOTH; INFLATION; DESIGNING GROUNDBREAKING TECHNOLOGY THAT THE TOP PERSON IN COMPUTER GRAPHICS REFERS TO AS ‘MIND BLOWING’ PUBLICLY; GETTING ON THE COVER OF WORLDWIDE MAGAZINES WITH GLOWING WORLDWIDE REVIEWS FOR MY TECHNOLOGY BY HEAD PEOPLE OF OSCAR WINNING VISUAL EFFECTS STUDIOS; BEING ADVISED TO NOT SELL THE TECHNOLOGY THAT I’VE WRITTEN IN ACQUISITION, HAVING FIVE REVIEWS WITH THREE FORTUNE 500S, FOR NOT UNDER TWENTY MILLION DOLLARS; DESIGNING A FREEMIUM MARKETING STRATEGY THAT OUT PENETRATES BILLIONAIRE MARK ZUCKERBERG PRE ANGEL INVESTMENT IN UNIVERSITY PENETRATION; LAUNCHING A CLOTHING LINE WITH CONCEPTS SO AMAZING THAT I AM APPROACHED BY INTERNATIONAL MARKETING FIRMS WANTING TO PUT THE CLOTHING LINE IN BOTH ‘GQ’ MAGAZINE AND ‘VOGUE’ MAGAZINE; PROJECTED BY A PR FIRM REPRESENTING GOOGLE, DISNEY, FACEBOOK, AND AMAZON, THAT THE CLOTHING LINE, DUE TO QUALITY OF THE DRAWINGS, WILL EARN AN EVENTUAL $500,000 A MONTH IN REVENUE; RESPECTED AS AN ENTREPRENEUR SO MUCH SO THAT A NATIONAL PR FIRM RAN AN INTERNATIONAL STORY ABOUT ME IN THE WALL STREET JOURNAL’S MARKET WATCH; AND SO BIG IN THE TECH ENTREPRENEUR WORLD THAT MICHAEL JACKSON’S PUBLIC RELATIONS SPECIALIST CONTACTED ABOUT REPRESENTING ME. THE REQUESTED POSITION AND PRICE ON THAT POSITION OF CHIEF VISUAL OFFICER IS CORRECT. THIS POSITION REQUIRES EXPERIENCE WITH MODELING, ANIMATION, RIGGING, LIGHTING, CONCEPT, DIGITAL ARCHITECTURE, MASS MARKETING, RETAIL KIOSK DESIGN, RETAIL ARCHITECTURE, AND WEB DEVELOPMENT. I AM HYPOTHESIZING THAT BASED ON THIS RESUME, MY VALUE TO A MAJOR VIDEO GAME ORGANIZATION LIKE XBOX, PLAYSTATION, WARNER BROS INTERACTIVE, ELECTRONIC ARTS, ILM, OR TAKE TWO INTERACTIVE, IS UP TO 1/4 TO 1/2 THAT OF THE CEO OF ELECTRONIC ARTS WHO IN 2021 EARNED 40 MILLION DOLLARS COLLECTIVELY FROM SALARY, STOCK, AND BONUS. |
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FORMULA |
THE FORMULA USED TO DERIVE THE POTENTIAL EARNINGS OF 10 MILLION PER YEAR FOR CHIEF VISUAL OFFICER. CHIEF VISUAL OFFICER IS RESPONSIBLE FOR TWO AREAS OF GAME DEVELOPMENT: |
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1) |
ENGINEERING: I AUTHORED RIGGING TECHNOLOGY AT THE LEVEL OF ILM VALUED AT 20 MILLION BY THE HOTH SUPERVISOR AFFILIATE ON STAR WARS THE EMPIRE STRIKES BACK- CONSIDERED BY MANY TO BE THE BIGGEST FILM IN POP CULTURE HISTORY |
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2) |
CREATIVE/ ART/ ILLUSTRATION DIRECTION: I CREATED CONCEPT ARCHITECTURAL DRAWINGS FOR VIDEO GAMES AT THE LEVEL OF GENSLER AND NBBJ MARKETED ON APPAREL THAT THE PR FIRM OF GOOGLE, FACEBOOK, DISNEY, AMAZON, AND MCDONALD'S' PROJECTED AT 6 MILLION PER YEAR, OR 18 MILLION OVER 3 YEARS |
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OVER A PERIOD OF 3 YEARS, 20 MILLION WORTH OF SOFTWARE PLUS 18 MILLION WORTH OF CONCEPT DRAWINGS EQUALS 38 MILLION TOTAL. 38 MILLION DIVIDED BY 3 YEARS EQUALS 12.5 MILLION PER YEAR, OR TO BE CONSERVATIVE (1/4 OF THE EARNINGS OF MR. ANDREW WILSON- THE CEO OF ELECTRONIC ARTS- WHO EARNED 40 MILLION IN 2021: WHICH I AM ROUNDING DOWN TO 10 MILLION FROM THE 12.5 MILLION). IN OTHER WORDS- 600K TO 800K BASE, PLUS 1 TO 2 MILLION IN BONUS, AND 3 TO 7 MILLION IN STOCK ANNUALLY. |
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EXAMPLE |
IN AN APPLICABLE EXAMPLE, TAKE TWO INTERACTIVE'S ROCKSTAR GAMES DIVISION ON "GRAND THEFT AUTO" WOULD BE GETTING A PERSON AS A CHIEF VISUAL OFFICER THAT WOULD DELIVER AN INDUSTRIAL LIGHT & MAGIC RIGGING ANIMATION SYSTEM FOR THE CHARACTERS, WITH THE TOP ARCHITECTURAL DESIGN FIRMS IN THE WORLD (GENSLER AND NBBJ) DESIGNING THE ARCHITECTURAL BUILDINGS IN THE GAME. I AM ESTIMATING THAT PERSON, IN THIS CASE ME, HAS A VALUE TO TAKE TWO INTERACTIVE OF THE 10 MILLION IN POTENTIAL EARNINGS BASED ON AN ABILITY TO DELIVER THESE ASSETS AS PROMISED. IT HAS BEEN NOTED, THAT ON OCTOBER OF 2024, WHEN "GRAND THEFT AUTO 6" IS RUMORED TO SHIP TO MARKET, EARLY PROJECTIONS ARE GUESSTIMATING 1 BILLION DOLLARS WORTH OF SALES IN THE FIRST WEEK ALONE. THE 10 MILLION IN SALARY, STOCK, AND BONUS, SHOULD BE EASILY AFFORDED. |
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TWITCH: |
dr_bobaOctavius
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XBOX & PS5 GAMERTAG: |
ironFett74 |
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