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| GOAL |
My ultimate goal is to be a Chief Visual Officer at a major game development studio. Studios that I feel could best utilize my skillset are one of the following: PlayStation (“Spider-Man”, “God of War”, “Drake’s Uncharted Fortune”, “Last of Us”, “Ghost of Tsushima”, “Gran Turismo”), XBOX (“Halo”, “Gears of War”), Industrial Light & Magic (“Star Wars”, “Marvel”), WB Games (“Hogwarts Legacy”, “Lord of the Rings”, “Batman Arkham”, "Mortal Kombat”), Take Two Interactive (“NBA 2K”, “Grand Theft Auto”), Nintendo (“The Legend of Zelda”, “Donkey Kong”, “Super Mario Bros”), Activision Blizzard (“Diablo”, “World of Warcraft”, “Call of Duty”), Electronic Arts (“Madden NFL”, "NHL", “NCAA Football”, “Fifa”, “Star Wars”, “Lord of the Rings”, “Need For Speed”), "The Polar Express 2", "Fantasia", the new "Harry Potter" TV show, "Snoopy", or film game convergence for Peter Jackson, Christopher Nolan, or James Cameron. A position like that should pay approximately 600k-800k in base, with 1 to 2 million in bonus, and 3 to 7 million in awarded annual stock (10 to 15 million per year ).... or.... alternatively, I would set up an animation/ video game consultancy, even from Columbus, Ohio, called 'Bulls and Bears' (based on my love of following the 'New York Stock Exchange' on CNBC, as well as Chicago sports) where I am awarded the following aspects in the video game pipeline: concept illustration, private equity strategies, finance and business guidance, character technical construction, engineering pipeline/ rigging, and environments for select titles from these companies to complete. Eventually, I would like to sit on the Board of Directors of one of the following companies part time: The Walt Disney Company, Sony, Nike, Google, Meta, or Microsoft. |
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| CVO PITCH |
Skillset offered to a video game company: a digital craftsmanship that created worldwide magazine cover published Lucasfilm level autorigging tech valued at 20 million in 5 acquisition reviews (3 Fortune 500s); and Adobe Photoshop game concept designs projected at 6 million a year when licensed. (26 million in value in one year). At only part time I co-developed a marketing product implementation strategy that out penetrated Facebook LLC in university licensing pre angel investment on six continents; as well as created retail venues at the design level of the architecture firm ranked number one in the world that can potentially display and sell the game titles that I’m working. Designed an opportunity that is maintained for only $180.00/Month that can generate 26 million as a ROI with only 100 hours of annual labor. Over 200 self designed items for sale and three passive income streams. |
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| FORMULA |
The formula used to derive the potential earnings of 10 million per year for Chief Visual Officer. Chief Visual Officer is responsible for four areas of game development: |
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| 1. |
Engineering: In the early 2010’s I authored rigging technology at the level of ILM valued at 20 million by the Hoth Supervisor affiliate on ‘Star Wars The Empire Strikes Back’- considered by many to be the biggest film in pop culture history. The modular engineering system for CGI rigging that I wrote that was tested as a tribute on “Buckbeak” from “Harry Potter and the Prisoner of Azkaban” was approached about employment by the Oscar winning studio that made the actual Buckbeak in that movie a day after posting. |
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| 2. |
Creative/ art/ illustration direction: I created concept architectural drawings for video games at the level of Gensler and NBBJ marketed on apparel run by a third party that the pr firm of Google, Facebook, Disney, Amazon, and McDonald’s’ projected at 6 million per year, or 18 million over 3 years |
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| 3. |
Finance and business: I co-set up a personal investment strategy through my banking advisor that is growing the estate at approximately 15 to 20 percent each year. This co-developed strategy along with the passive income caught the attention of ‘Forbes’ and i was asked to write a book for ‘Forbes Publishing’. When my co-developed financial strategies were posted, I was approached for an Executive MBA by Stanford, Brown, Michigan, Wharton, Northwestern, and Oxford. |
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| 4. |
Product placement/ marketing: At part time in the early 2010’s (5 to 10 hours a week), I co designed a product implementation strategy that out penetrated Facebook LLC pre Angel Investment (according to the film ‘The Social Network’) where 250 universities received donated licensed technology on a freemium model on 6 continents. The product donation to schools was followed up by volunteer lecturing. This was to design a student outreach that would voluntarily assist students with their class work and demo reels. A charitable donation. |
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Over a period of 3 years, 20 million worth of software plus 18 million worth of concept drawings equals 38 million total. 38 Million divided by 3 years equals 12.5 Million per year, or to be conservative (1/4 of the earnings of Mr. Andrew Wilson- the CEO of Electronic Arts- who earned 40 million in 2021: which I am rounding down to 10 million from the 12.5 Million). In other words- 600k to 800k base, plus 1 to 2 million in bonus, and 3 to 7 million in stock annually. |
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| ABOUT
PASSIVE
INCOME |
Both ventures are the equivalent in regards to effort and maintenance of two self standing parking lots; but instead of parking your car for an extended time with little to no maintenance, they are selling product to the marketplace at the level, artistically and engineering wise, of former employers (including Lucasfilm, Disney, Sony Pictures, EA Sports, DreamWorks, Take Two, as well as illustrations of architecture that could be used as game concepts by Gensler and NBBJ). A third party manufacturer handles all product production, logistics, web maintenance, and web design through their plugins on Shopify- I just collect the royalties off of sales. Point being though, one of the parking lots (BZP PRO) was advised by 'Empire Strikes Back' affiliates to not sell below 20 million in acquisition, and the other parking lot (Sketches of Brent Zorich) was projected by the firm representing Google, Facebook, Disney, and Amazon at the potential of 6 million per year with "GQ" and "Vogue" magazine interest. The business strategy is similar to what Sandra Bullock and Tim McGraw did in the movie “The Blind Side.” In the movie, that couple set up a multiple amount of Taco Bell restaurants that had their own management team. Since they were not ‘hands on’, they were investors collecting profits from this passive income. Neither one of those two had the desire to be restaurant owners that partake in daily operations; they simply cash in on the royalties and earnings of these self standing entities. This not only frees them up to do the types of projects they want to actually work on with little involvement in the fast food cash cows (in my case as a CVO), but also provides multiple income streams at little to no billable effort. |
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| EXERCISE
AND
RECREATION |
So fellow video game, VFX, and animation developers can get to know me, for fun, I enjoy going to four star steakhouse bars to watch ESPN (although I rarely drink alcohol); lecturing at universities around the country on the topic of video game and visual effects development; and at Starbucks, daily, sketching Frank Gehry influenced deconstructive buildings on my iPad Pro 2 (with APPLE Pencil), using the ADOBE Design Ecosystem software. I am a fan of Ohio State Football, pull for the The Chicago Bears in the NFC, the AFC North (Pittsburgh Steelers, Baltimore Ravens, Cleveland Browns, and Cincinnati Bengals) in the AFC, and affiliations of Michael Jordan. Freshman year at The Ohio State University I was a walk on hopeful for The Ohio State Football team but failed to make the squad due to having bronchitis during tryouts. I was so sick in fact that I missed the first day of "hell week" initiation in my fraternity the following week. It was common in the dorms at Ohio State in Morrill Tower that my suite mates and I would have video game tournaments that the dorm would be involved; including the freshman football players. Popular titles that were played in these tournaments were 'Bill Walsh College Football', 'Madden NFL', 'NHL', and 'FIFA' by EA Sports, as well as 'Mortal Kombat' by Midway Games all on the Sega Genesis. Later in college I played 'Doom' quite frequently by ID Software on the Sony Playstation. For a year in college I switched my major from Industrial Design to Pre Allied Medicine, later to switch back, because at the time, I wanted to be a strength coach in the NFL. In my twenties and early thirties my exercise performance stats were as follows: 365 bench press; 300 close grip bench press; 315 incline press; 1000 pound leg press; 500 pound squat; 405 set of 20 on shrug; set of 5 with 225 on lunges; set of 10 with 100 pounds on weighted dips; hammer curls set of 8 with 85 pound dumbbells in each arm; 60 pound Arnold press set of 8; speed was approximately a 4.9 40 yard dash hand time. When I worked as an architectural designer at Gensler in Atlanta, Georgia, I trained at World Gym Marietta; which was the training site according to their staff of my favorite wrestler: Bill Goldberg. During my undergrad stay at Ohio State, my roommates were both members of the Ohio State Varsity Football and Varsity Basketball team at the same time. Throughout school I trained football players in the weight room; that study of physiology and biomechanics is directly applicable to the character motions I designed for both film and game characters. I also put several female friends through my workouts as well. In college I practiced Jeet Kune Do: the martial art of Bruce Lee. For exercise I usually walk two to three miles four to five times a week, do up to 300 crunches, and lastly do pushups, squats, and calf raises. My favorite movies are Spider-Man 2, The Lord of the Rings, Harry Potter and the Prisoner of Azkaban (that is my favorite movie actually seeing it over thirty times in the theater), The Fantasia Series, and Star Wars Episode III: Revenge of the Sith. My favorite video games are Lord of the Rings: The Two Towers, Harry Potter and the Prisoner of Azkaban, and Battlefront II, all by Electronic Arts for the XBOX; Spider-Man, and God of War for the PlayStation 4; and The Batman Arkham Series by Warner Bros Interactive. My favorite television shows are ESPN College Gameday, Fox's Big Noon Kickoff, Inside the NBA, multiple shows throughout the day on CNBC, NFL on Fox, The Apprentice, Shark Tank, The Sopranos, Star Wars The Clone Wars, and Tim Burton's Wednesday. My fashion of choice is Ralph Lauren, Banana Republic, Hugo Boss, and Air Jordan. |
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| 2009
MEDICAL
DEPARTURE |
The reason why in 2011 I set up my first passive income stream is because in 2009 I had to part ways with Lucasfilm for having a near terminal medical reaction to prescription medicine (six weeks hospitalization with heart palpitations and head trauma). This medicine was administered due to unwanted people from my home state of Ohio approaching me on Lucasfilm’s campus in San Francisco. Due to the after effects of the near terminal allergic reaction, I had to move back to Ohio and the people who showed up at work were reported to the authorities. At this point I am functioning at about 80% of what I was in 2009, but I do have a "slow day" on occassion where I need to rest and take it easy. It is for this reason that I typically make health, diet, and exercise such a key aspect of my life. Typically for breakfast I have a "Dave's Organic Bagel" with an avocado (for heart health); for lunch I eat 10 blackberries and 15 blueberries with peanut butter on wheat bread (for cognitive and muscle building health); I have a sensible dinner with having cheat meals throughout the week; and I try to walk two to three miles four to five times a week (for overall cardiovascular health). While aiming for 100% full recovery is eventual, I hope to build more passive income in the future and strive to make brentzorich.com a powerful reference for all in computer graphics worldwide. |
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