[ HOME ] ::::: SITE INTENDED TO BE AND BEST VIEWED ON IPAD, TABLET, OR ON A SIDE VIEW OF AN IPHONE OR ANDROID PHONE. ::::: [ LINKS ]
SIGNATURE ENTREPRENEUR WORK
TO ASSIST IN THE DETERMINATION OF BECOMING A CHIEF VISUAL OFFICER AT A MAJOR VIDEO GAME STUDIO
• RANGE FOR A POSITION LIKE THIS AT A MAJOR FIRM CAN REACH UP TO 600K TO 800K BASE, WITH 1 TO 2 MILLION BONUS, AND 3 TO 7 MILLION IN STOCK •
1ST ENTREPRENEUR VENTURE CASH COW :::::: PASSIVE INCOME
BZP PRO SMART SKINNER AUTORIGGER PLUGIN
1ST OF 3 E-COMMERCE PRODUCTS FEATURED
SUMMARY FOR 1ST VENTURE
• 20 MILLION VALUATION BY THE HOTH SUPERVISOR'S BUSINESS PARTNER ON 'THE EMPIRE STRIKES BACK'
• $1500.00 ANNUAL BURN
• SIGGRAPH AND GDC BOOTHS
• 250 UNIVERSITIES ON 6 CONTINENTS LICENSED THIS TECH AT A RATE OUTPENETRATING FACEBOOK LLC PRE ANGEL INVESTMENT (170 UNIVERSITIES)
• 5 ACQUISITION REVIEWS (3 FORTUNE 500'S)
• E-COMMERCE: $299.99 PRODUCT BEING UPDATED: DEMO FOR ACQUISITION AVAILABLE UPON REQUEST
BUSINESS PLAN FOR 1ST VENTURE
TECHNOLOGY
ON 1ST VENTURE
FILM GAME CONVERGENCE ON MY CONTROL RIG
• AUTORIG INFLUENCES
• 80 HOURS OF RIGGING IN 20 SECONDS
• MATCH CIRCLED HIGHLIGHT TO BODYPART
• 14K LINES OF CODE VALUED AT 20 MILLION
BI-MONTHLY BEST PRACTICES COMMITTEE
SELECTED BY FORMER CTO OF PETER JACKSON'S WETA
ILM BLOCK PARTY
JANGO FETT
2K
LUCASFILM
ANIMATION
LUCASARTS
EA GAMES
EA SPORTS
CHARACTERS EXPLORED
AT LUCASFILM
MORE TITLES EXPLORED AT EA
NEWLY DEVELOPED/ INNOVATED
SKINNING TECHNIQUE ON
1ST VENTURE
MY PERSONAL BOOTHS
AT SIGGRAPH AND GDC
WORLDWIDE MEDIA ON TECHNOLOGY FOR 1ST VENTURE
UNIVERSITY
IMPLEMENTATION
ON 1ST
VENTURE
MARK ZUCKERBERG
FACEBOOK FOUNDER
SOURCE FOR THIS INFORMATION IS THE FILM "THE SOCIAL NETWORK": THE SCENE IN THE APARTMENT IN SAN FRANCISCO THE NIGHT BEFORE PETER THIEL. SPECIAL THANKS TO JESSE, ANDREW, JUSTIN, ARMIE, MAX, JOE, ROONEY, BRENDA, DAKOTA, AND RASHIDA, FOR BEING MY INSPIRATION. I WATCH THIS MOVIE ABOUT TWICE A MONTH. BECOMING "KNOWN AND RESPECTED GLOBALLY" IN THE COMPUTER GRAPHICS/ GAMING/ ENGINEERING/ ANIMATION INDUSTRY IS MY MOTIVATION. SCENE 3:52 IN THE CLIP.
SIGNATURE RIGGING PROTOTYPING WITH MY AUTORIGGER PLUG-IN
1ST VENTURE CON'T: 'DRAX' IN SONY PICTURES AND MARVEL'S "GUARDIANS OF THE GALAXY VOL. 2"
80 HOURS OF RIGGING COMPLETED IN 15 MINUTES WITH MY TECHNOLOGY
SIGNATURE ENDORSEMENT AND VIDEO ON 1ST VENTURE
THE TOP PERSON IN GRAPHICS (THE SIGGRAPH CHAIR) PUBLICLY QUOTED TECH AS 'MINDBLOWING'
TECH DESIGNED SO USER FRIENDLY THAT SOPHOMORES IN COLLEGE CAN RIG AT THE LEVEL ILM AFTER ONLY A 30 MINUTE LECTURE
1ST ENTREPRENEURIAL VENTURE OF 1ST PRODUCT CONTINUED:
MODULAR ENGINEERING SYSTEM IN PRACTICE
EXECUTED ON A CASE STUDY OF BUCKBEAK IN "HARRY POTTER & THE PRISONER OF AZKABAN"
• 90 HOURS OF RIGGING ENGINEERING WORK COMPLETED IN 5 MINUTES •
AFTER POSTING IMAGES ON SOCIAL MEDIA, THE OSCAR NOMINATED VFX FIRM 'THE FRAMESTORE' WHO MADE THE ACTUAL BUCKBEAK REQUESTED MY RESUME
2ND ENTREPRENEUR VENTURE CASH COW :::::: PASSIVE INCOME
'SKETCHES OF BRENT ZORICH' CLOTHING LINE
OVER 100 E-COMMERCE ITEMS
SUMMARY FOR 2ND VENTURE
• 18 MILLION IN THREE YEAR PROJECTIONS BY THE PR FIRM OF GOOGLE, FACEBOOK, AMAZON, AND DISNEY
• $700.00 ANNUAL BURN ($600.00 SHOPIFY AND $100.00 WEB MAINTENANCE)
SIGNATURE CGI, ARCHITECTURE, & INDUSTRIAL DESIGN WORK
TO ASSIST IN THE DETERMINATION OF BECOMING A CHIEF VISUAL OFFICER AT A MAJOR VIDEO GAME STUDIO
• RANGE FOR A POSITION LIKE THIS AT A MAJOR FIRM CAN REACH UP TO 600K TO 800K BASE, WITH 1 TO 2 MILLION BONUS, AND 3 TO 7 MILLION IN STOCK •
LUCASFILM BEST PRACTICES COMMITTEE (1 OF 10 MEMBERS)
BI-MONTHLY MEETINGS SETTING DIRECTION OF LUCASFILM DIGITAL
SELECTED BY THE FORMER CTO OF PETER JACKSON'S WETA DIGITAL (THE LORD OF THE RINGS)
LUCASFILM EXECUTIVE PROPOSAL WRITING
"OFFENSIVE ATTACK STRATEGY: OAS"
SUBMITTED TO THE BOARD OF DIRECTORS ABOUT AGGRESSIVE ANALYZATION AND POSITIONING OF THE LUCASFILM BRAND AGAINST COMPETITION
SIGNATURE MODELING
T-REX IN "THE MYSTERY DINOSAUR" FOR THE DISCOVERY CHANNEL ("JURASSIC PARK" USED AS REFERENCE)
THIS WAS THE THIRD MODEL BRENT EVER CREATED. HE USED A RIGHT HANDED MOUSE TO CREATE, AND HE IS LEFT HANDED. HE USED HIS OPPOSITE HAND.
• THIS MODEL WAS APPROVED BY THE SCIENTISTS AT THE BURPEE MUSEUM WHO ASSISTED WORLD RENOWN PALEONTOLOGIST DR. ROBERT BAKKER ON 'JURASSIC PARK' •
MINE DONE WHILE A STUDENT
INDUSTRIAL LIGHT & MAGIC'S
On the left in a "blue render" is Brent's T.rex that is the third model he has ever created. He made this model with his right hand and he is left handed... he used his opposite hand. On the right, in a "grey shade", is Industrial Light & Magic's T.rex. This was completed by their "A" "Top" Team for Jurassic Park III in 2001. As you can see, Brent's T.rex, that he did with his opposite hand while a student, is just as convincing as ILM's top team on Jurassic Park... where two years upon leaving ACCAD at The Ohio State University, Brent became the "Best Practices Review Committee" as selected by the former CTO of Peter Jackson's Weta Digital (The Lord of the Rings). In Brent's opinion, ILM is the top visual company in the history of the human race.
SIGNATURE RIGGING
CHARACTER TECHNICAL CONSTRUCTION ON GAMMOREAN GUARD AND REBEL TROOPER IN "STAR WARS" IP
FULL KNOWLEDGE OF LUCASARTS "TOOL PARTY" RIGGING SOFTWARE
SIGNATURE PRODUCTION EDITING
MONTHLIES EDITING ON "HARRY POTTER AND THE HALF BLOOD PRINCE"
WORKED ON SEQUENCE WITH HEAD OF ILM SINGAPORE: MUSIC USED WAS "EULOGY" BY THE GROUP TOOL
SIGNATURE MODELING AND RIGGING
DRAGON RIGGING AND LEX LUTHOR WARDROBE IN "SUPERMAN RETURNS" AT EA
BRENT DID SUCH A PHENOMINAL JOB AS AN INTERN ON THIS TITLE THAT HE WAS AWARDED "LEX." TYPICALLY GIVEN TO A SENIOR DIRECTOR.
SIGNATURE RIGGING RESEARCH AND DEVELOPMENT
ILM QA ON STANDARD BIPED, QUADRUPED, AND WINGED CHARACTERS
• IN PARTIAL COMPLETION OF A TECHNICAL ART DOCUMENT CREATED AT LUCASFILM ANIMATION SINGAPORE •
SIGNATURE ARCHITECTURE
DESIGNS FROM THE TWO LARGEST ARCHITECTURE FIRMS IN THE WORLD
• CRIT SESSIONS WITH M. ARTHUR GENSLER (FIRM FOUNDER AND MOST POWERFUL ARCHITECT ON THE PLANET) •
• SHADOWED A LICENSED GENSLER ARCHITECT FOR SEVERAL WEEKS THAT WORKED FOR AND STUDIED UNDER FRANK O. GEHRY •
APPLICABLE TO BEING A CHIEF VISUAL OFFICER AT A MAJOR VIDEO GAME STUDIO
SIGNATURE KEY ARCHITECTURAL SKETCHES
SEEN IN THE "SKETCHES OF BRENT ZORICH" SECOND VENTURE CLOTHING LINE
THESE SKETCHES WERE CONCEPTUALIZED IN PHOTOSHOP ON THE IPAD IN ABOUT 1.5 HOURS
• THESE SKETCHES DRAWINGS, FOR EXAMPLE, COULD BE USED AS ORNAMENTATION IN XBOX'S "HALO" OR EA'S "NEED FOR SPEED" OR "STAR WARS' CORUSCANT" •
SIGNATURE RIGGING RESEARCH AND DEVELOPMENT
TIGER WOODS PGA RESEARCH RIG DESIGN AT ELECTRONIC ARTS
SIGNATURE RIGGING RESEARCH AND DEVELOPMENT
SUBCONTRACT SONY CHARACTER RIGGING PROTOTYPING
ENGINEERED TECHNOLOGY THAT COMPLETED 240 HOURS OF RIGGING IN 60 MINUTES
SIGNATURE COLOR CORRECTION
CAD BANE IN "STAR WARS: THE CLONE WARS"
SIGNATURE COLOR CORRECTION
OBI-WAN KENOBI IN "STAR WARS: THE CLONE WARS"
SIGNATURE COLOR CRITIQUING
OPTIMUS PRIME AND DEVASTATOR IN "TRANSFORMERS REVENGE OF THE FALLEN"
THIS TOOK PLACE IN WEEKLY INDUSTRIAL LIGHT & MAGIC CREATURE RESEARCH & DEVELOPMENT MEETINGS
SIGNATURE RIGGING RESEARCH AND DEVELOPMENT
GRADUATE THESIS WORK IN DESIGNING A PYTHON AUTORIG FOR A PREHISTORIC ANIMAL
IN COLLABORATION WITH THE BURPEE MUSEUM WHOSE SCIENTISTS ASSISTED DR. BAKKER WHO WAS IN CHARGE OF "JURASSIC PARK"
• ACADEMIC ADVISOR ON THIS THESIS WAS THE FORMER HEAD AND FOUNDER OF CGI AT THE RINGLING SCHOOL OF ART AND DESIGN •
SIGNATURE RIGGING
BOBA FETT IN "STAR WARS: THE FORCE UNLEASHED"
SIGNATURE RIGGING
THE AT-ATS IN "STAR WARS: THE FORCE UNLEASHED ULTIMATE SITH EDITION"
CONTROL RIG MODIFICATION, SKINNING, DOOR FLAP RIGGING DESIGN
SIGNATURE RIGGING
DISNEY SUBCONTRACT RIGGING RESEARCH AND DEVELOPMENT ON "VAMPIRINA" FOR DISNEY ANIMATION
INCORPORATING MOTION CAPTURE DESIGN INTO THEIR KEYFRAME SETUP
SIGNATURE RIGGING
DISNEY SUBCONTRACT RIGGING RESEARCH AND DEVELOPMENT ON "FREDDY" FOR DISNEY ANIMATION
INCORPORATING MOTION CAPTURE DESIGN INTO THEIR KEYFRAME SETUP
SIGNATURE RIGGING
REDESIGNED THE RIGGING SYSTEM ON "MADDEN NFL 09"
THIS IS ELECTRONIC ARTS TOP TITLE IN NORTH AMERICA
SIGNATURE RIGGING
REDESIGNED THE RIGGING SYSTEM ON "NCAA FOOTBALL 09"
SIGNATURE RIGGING RESEARCH AND DEVELOPMENT
RESEARCH AND DEFORMATION TESTS ON HAMSTRINGS, SHOULDERS, AND QUADS
WORK WAS TESTED ON THE DATA OF SHAQUILLE O'NEAL
SIGNATURE RIGGING SHOWN TO GEORGE LUCAS
FILM GAME CONVERGENCE ACCOMPLISHED AT LUCASFILM ANIMATION SINGAPORE
CONVERGING THE RIGS OF ILM'S "ATTACK OF THE CLONES" JANGO FETT AND TV'S "CLONE WARS" AHSOKA TANO INTO A PLAYABLE BUILD ON THE XBOX
SIGNATURE RIGGING
'ULTIMATE EVIL' IN "STAR WARS: THE FORCE UNLEASHED"
THIS IS THE COVER CHARACTER OF ONE OF/ IF NOT BIGGEST 'STAR WARS' VIDEO GAMES OF ALL TIME
SIGNATURE RIGGING
'JABBA THE HUTT' IN "STAR WARS: THE FORCE UNLEASHED"
THIS IS THE MOST REALISTIC JABBA EVER CREATED EVEN SURPASSING ILM'S "STAR WARS TOP TEAM": DONE WITH AN OPTIMIZED TOOL SET
• MY JABBA OPTIMIZED ON THE XBOX 360 AND PS3 •
ACCORDING TO REVIEWS, THE BEST LOOKING JABBA EVER CREATED.
MY OPTIMIZED VIDEO GAME LUCASARTS JABBA LOOKS BETTER THAN THE STAR WARS' FULLY RENDERED FILM JABBAS DONE BY THE STAR WARS "TOP TEAM" AT INDUSTRIAL LIGHT & MAGIC.
WHILE THERE, I WAS DOING MORE CONVINCING WORK AT LUCASARTS ON THE GAME VERSION THAN MY COUNTERPARTS AT ILM ON THE SAME CHARACTER.
THIS RIG WAS CREATED IN THREE DAYS.
I AM THE TOP RIGGER IN THE VIDEO GAME INDUSTRY.
SIGNATURE SQUASH AND STRETCH MARKETING RIGGING
INTRO MARKETING CHARACTER TOUCH UPS ON THE LUCASARTS INTRO GOLDEN GUY
'INDIANA JONES AND THE STAFF OF KINGS' WAS EXECUTIVE PRODUCED BY STEVEN SPIELBERG AND GEORGE LUCAS
SIGNATURE RIGGING EXPLORATION
GENERAL GRIEVOUS IN "STAR WARS: THE CLONE WARS"
ADVANCED ANALYSIS, RIG BREAKDOWN, AND BUILD RECONSTRUCTION IN BETWEEN LUCASFILM ANIMATION TASKS
• IN PARTIAL COMPLETION OF A TECHNICAL ART DOCUMENT CREATED AT LUCASFILM ANIMATION SINGAPORE •
SIGNATURE RIGGING EXPLORATION
ANAKIN SKYWALKER, PADME, KIT FISTO, AND REX IN "THE CLONE WARS"
ADVANCED ANALYSIS, RIG BREAKDOWN, AND BUILD RECONSTRUCTION IN BETWEEN LUCASFILM ANIMATION TASKS
• IN PARTIAL COMPLETION OF A TECHNICAL ART DOCUMENT CREATED AT LUCASFILM ANIMATION SINGAPORE •
SIGNATURE RIGGING TRAINING/ SHADOWING
THE DREAMWORKS RIGGING SUPERVISOR WHO WAS A LEAD ON "FINDING NEMO" AT PIXAR
THIS TOOK PLACE DURING THE DREAMWORKS OUTREACH PROGRAM IN 2005 AT ACCAD AT THE OHIO STATE UNIVERSITY
• THIS IS WHERE BRENT FIRST LEARNED ABOUT USING PROXIES TO RIG WHICH WOULD AID THE DEVELOPMENT OF BZP PRO •
SIGNATURE CLOTH RESEARCH ON EA TOP TITLES
RIG SWAPPING USING THE EA VANCOUVER (EAC) PSC DELAY NODE
TITLES LOOKED AT INCLUDE "FIFA 09" AND "NBA LIVE 09": TEST IMPLEMENTATION ON "EA SPORTS NFL TOUR"
• FULL RIGGING COMPREHENSION •
GLOBAL RIGGING ADVISEMENT ON EA TOP TITLES
RIG SWAPPING BETWEEN EA ORLANDO, EA VANCOUVER, AND EA LONDON
TITLES INCLUDE "FACEBREAKER", "HARRY POTTER AND THE ORDER OF THE PHOENIX", AND "NHL 09"
INDUSTRIAL DESIGN SENIOR THESIS
NIKE REDESIGN AND REBRAND TO TARGET REGIONAL SECTORS OF THE MARKETPLACE
THIS PROJECT SECURED POSITIONS AT THE TWO LARGEST ARCHITECTURE FIRMS IN THE WORLD
INDUSTRIAL DESIGN PRODUCT PITCH
DESIGN AND BRAND IDENTITY PITCHED TO THE CEO OFFICE OF REEBOK
THIS PRODUCT (THE GOLF SANDAL) HAD THE SEMANTIC ATTRIBUTES OF A SHARK FOR GREG "THE SHARK" NORMAN
AMATEUR ARTWORK AT 'THE CENTRAL OHIO ART ACADEMY'
FOR ARCHIVAL PURPOSES
FOR ORIGINAL ARTWORK PURCHASE INQUERIES CONTACT ON LINKEDIN
COMPARISONS
ARTISTIC STATEMENT
A COMPARISON TO PABLO PICASSO
PABLO PICASSO AT AGE 9
BRENT ZORICH AT AGE 7
Pablo Picasso is one of, if not, greatest painters and artists of all time. It is only natural, when assessing the artistic skill set of Brent’s early work, that a side by side comparison be executed to determine comparable talents. On the left, is Picasso’s earliest captured work at 9 years old. On the right, is a scan of Brent’s earliest work at 7 years old. As you can see, at that early age, Brent’s “snake” at 7 years old shows a skill set that surpasses Picasso at 9. Picasso went on to be one of the greatest painters ever, however, comparing him to Brent might not be a fair assumption because unlike Picasso, Brent does not paint every day, so his skill set is subdivided in design engineering, industrial design, architectural design, engineering programming, and illustration. Brent is not Picasso… he is Leonardo DaVinci… just as much a scientist as an artist. This will be key in assessing value when staffing for the creative portion of a computer graphics project: both as an independent contract, and as a staff chief visual officer that can earn more than ten million per year. The six companies that he had in mind where he could execute his skillset are the following: ILM (a return), PlayStation, XBOX, Electronic Arts, Take Two Interactive Rockstar, and WB Interactive. Note, with the overall surpassed skill set of Picasso in non painted categories, Pablo Picasso’s work at times has sold for up to 100 million dollars per piece. The future is bright.
ADDITIONAL INFORMATION
• CONTACTED BY MICHAEL JACKSON'S PUBLIC RELATIONS ABOUT REPRESENTATION •
• CONTACTED BY STANFORD UNIVERSITY (BEING ACTIVELY RECRUITED) ABOUT A SECOND MASTERS DEGREE •
• CONTACTED BY FORBES ABOUT WRITING A BOOK ON BUSINESS AND RESUME FOR 'FORBES PUBLISHING' •
WORLDWIDE BIOGRAPHY FEATURE
('3D ARTIST MAGAZINE': ISSUE 10)
SHOWCASING PRIMARILY MY WORK FROM LUCASFILM AND EA UP TO 2010
WORLDWIDE WALL STREET JOURNAL MARKET WATCH FEATURE
AUGUST OF 2021
VITA
RESUME
FOR YOUR CONSIDERATION AS "CHIEF VISUAL OFFICER" AT YOUR MAJOR COMPUTER GRAPHICS STUDIO
• RANGE FOR A POSITION LIKE THIS AT A MAJOR FIRM CAN REACH UP TO 600K TO 800K BASE, WITH 1 TO 2 MILLION BONUS, AND 3 TO 7 MILLION IN STOCK •
• CASH COW DESIGNER FEATURING CREATIVE WORK WITH AN ANNUAL BURN OF ONLY $2,200.00 AND A ROI OF 38 MILLION DOLLARS IF ACQUIRED •
(D) ENTREPRENEUR AND INDEPENDENT CONTRACT PORTION OF CV
8(D)
PERSONAL FINANCIAL DESIGN
'SETTING UP INCOME STREAMS'
2022- CURRENT
INTERNATIONAL INVESTOR
BROKERAGES EARNING ON NEW YORK TIME AS WELL AS SINGAPORE TIME (24 HOURS A DAY/ 5 DAYS A WEEK)
TO SHOW COMPUTER GRAPHICS EXECUTIVES I HAVE THE MINDSET TO GENERATE REVENUE
ANNUAL GROWTH IN THE BROKERAGES ESTIMATED AT 8% - 12%
OVER 10 PASSIVE INCOME STREAMS GENERATING REVENUE WITH LITTLE TO NO MAINTENANCE
TWO E-COMMERCE MONETIZED VENTURES :::: ANNUAL BURN OF $2200.00 :::: POTENTIAL ROI OF 38 MILLION
The Ten "Streams": Monetized entities in both computer graphics, fashion, and finance that generate revenue (passive income) with little or no maintenance.
•
2 MONETIZED WEBSITES SELLING CLOTHING ILLUSTRATING VIDEO GAME ENVIRONMENT CONCEPTS
already achieved 1% return on investment (ROI) only after one month
(PASSIVE INCOME)
•
Potential with my investment team to bring back six digit annual returns of passive income based on interest of investments. Due to investment strategy, the passive investments brought in $33,000.00 in passive income in November and December of 2023 alone. This should assist a CEO of a major game studio in staffing me for a position at the creative executive level knowing that I can handle money responsibly. Due to my investment strategies in a recent bull market, my net worth is over 1 million dollars and growing. This is due primarily to a labor initiative where I work 100 hours total on this passive income generation for the entire year: 5 hours a month for the clothing line (60 hours), and a single forty hour week updating the plug-ins; both on an "Etsy Self Selling With No Maintenance” type platform.
•
Both ventures are two self standing car washes; but instead of washing your self serving car with little to no maintenance, they are selling product to the marketplace at the level, artistically and engineering wise, of former employers (including Lucasfilm, Disney, Sony Pictures, EA Sports, DreamWorks, Take Two, as well as illustrations of architecture that could be used as game concepts by Gensler and NBBJ). Point being though, one of the car washes (BZP PRO) was advised by Empire Strikes Back affiliates to not sell below 20 million in acquisition, and the other car wash (Sketches of Brent Zorich) was projected by CHMW (the firm reprenting Google, Facebook, Disney, and Amazon) at the potential of 6 million per year with "GQ" and "Vogue" magazine interest.
•
Through an International fund, have set up stock purchases on The Singapore Stock Exchange. The logic behind this would be that I would have money earning interest on both New York Time as well as Singapore Time: 24 hours around the clock constantly earning interest and money. Like Warren Buffett says, "If you don't find a way to make money while you sleep, you will work until you die."
•
Due to this investment strategy, approached by 'Forbes Publishing' about writing my own book on resume, investment, and strategy.
•
Due to this investment strategy, approached by Stanford University, the top business school on the planet, about being admitted to receive a second masters degree (MBA): although if I did go for a second masters it would probably be a MS in computer science.
•
SPENDING STRATEGY:
I am in the process of relaunching more software that will be monetized online as well. In hoping that these “cash cows” do well for me, I will probably open more of them in the future. I am hoping that all of this setup will lead to making an impression on the powers that be that are creative executives in the gaming world. Once things are set up, my goal at a major video game publisher as a Chief Visual Officer would to be about 600k to 800k base, with 1 to 2 million in bonus, and 3 to 7 million in stock. It is public that the CEO of Electronic Arts, Mr. Andrew Wilson, who is my age, earned approximately 40 million in one year in 2021 due to salary, stock, and bonus. Based on my resume, I am hypothesizing that my value to a company like an Electronic Arts, ILM, PlayStation, XBOX, Take Two, WB Games, etc, is approximately 1/4 of Mr. Wilson’s value. Of the 5 million to 10 million per year in earnings, I would most likely live on 500k of it and invest the remaining 4.5 to 9.5 in my brokerages earning 8%, or about an additional 550k to 950k. Add that 550k on top of the initial 500k and after two years, you have over 1.5 million in spending while still having between 9 million and 19 million in your brokerages earning interest. After five years, if those are the earnings, I would have 25 million to 50 million in the bank and my additional spending on top of the 500k principal would be between 2.5 million and 5 million annually. My rule of thumb, for a package where salary, stock, and bonus, is 500k, live off just over a third and invest the rest. Even down the line, if the salary and interest end up being 5 million a year in spending, with 50 million or more in the bank, 5 million a year in spending comes out to about 13k a day. The likelihood of spending more than 13k a day is slim to none.
7(D)
'SKETCHES OF BRENT ZORICH'
(A CASUAL CLOTHING LINE)
FOUNDER
2021-CURRENT
SECOND ENTREPRENEURIAL VENTURE
INTERNATIONAL PR FIRMS WANTING TO MARKET TO 'GQ' & 'VOGUE' MAGAZINES
PR FIRM OF GOOGLE, FACEBOOK, AMAZON, & DISNEY GUARANTEEING SALES OF $6,000,000.00 A YEAR IF USED
$700.00 ANNUAL BURN ($600 SHOPIFY & $100 WEBSITE) WITH A POTENTIAL ROI OF $18,000,000.00 IN ACQUISITION
SELF STANDING PASSIVE INCOME SITE LIKE "ETSY" (A SELF STANDING CAR WASH) SELLING MY DIGITAL WORK
LABOR IS APPROXIMATELY 5 HOURS A MONTH (UPDATING DRAWINGS AND WEB MAINTENANCE)
PROJECTS:
•
ADOBE ILLUSTRATED T-SHIRT LINE
(drawings from the ipad): RETAIL @ $38.00 PER ITEM (OVER 50 T-SHIRTS)
Launched casual apparel using my Adobe CGI illustrations as prints in online venues.
•
Due to self promotion, attracted a PR firm from Chicago that launched an advertising campaign to over 100 media outlets nationally- being featured in The Wall Street Journal's Market Watch.
•
I have been approached by international marketing and PR firms about getting the clothing brand to be featured in "GQ" and "Vogue" magazine, as well as the PR of Michael Jackson about representing me.
•
I have been contacted by clothing manufacturers abroad that want to work with the product line in providing clothing material for my "art prints" to be inked on. One major manufacturer in particular in China that provides material for Ralph Lauren has authorization, regulation passing, and distribution ties to Wal-Mart.
•
Due to the quality of the concept sketches that are imprinted on the products, I have been approached by advertising and marketing agencies that work with Global Fortune 500 brands such as Google, Facebook, and Amazon, that are confident that this particular venture can earn $500,000 per month.
•
The annual burn for this venture is $700.00 ($600.00 for Shopify and $100.00 for the web domain) with a potential ROI in acquisition of 18 million (3 year projections). This is designed to be freestanding with little to no maintenance (like a self standing car wash) enabling me to handle potential CVO work or open more digital passive income cash cows. I spend only approximately 5 hours of labor a month on this venture and it can be easily expanded. Low labor costs with a high potential multi million dollar return. All sales and logistics are handled through Shopify (e-commerce).
6(D)
REPUBLICAN TASK FORCE
VOLUNTEER
2020
•
Volunteer survey and questionairre answering for The White House.
5(D)
CONTINUING STUDIES IN LINEAR ALGEBRA
STANFORD UNIVERSITY
2020
4(D)
ADOBE, INC.
•
PHOTOSHOP IOS AND OS PRERELEASE TEAM
(INDEPENDENT CONTRACT)
2019-Current
PROJECTS:
•
PHOTOSHOP QA FOR APPLE’S IPAD PRO 2
(Feedback given to Adobe for advanced copies of their software)
3(D)
WALT DISNEY FEATURE ANIMATION
•
SUBCONTRACT MOCAP RIGGING R AND D
(VIA VITRUVIAN ENTERTAINMENT)
2019
PROJECTS:
•
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING ON "T.O.T.S."
(incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
•
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING ON "VAMPIRINA"
(incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
2(D)
SONY PICTURES
•
SUBCONTRACT MOCAP RIGGING R AND D
(VIA VITRUVIAN ENTERTAINMENT)
2017
PROJECTS:
•
SONY ASYMMETRICAL RIGGING PROTOTYPING
(Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
•
SONY SYMMETRICAL RIGGING PROTOTYPING
(Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
1(D)
BZP PRO (AUTODESK AUTH DEV)
CO-FOUNDER - CHIEF VISUAL OFFICER
2011-CURRENT
FIRST ENTREPRENEURIAL VENTURE
FIVE ACQUISITION REVIEWS WITH THREE FORTUNE 500'S (ADVISED TO NOT GO BELOW 20 MILLION DOLLARS)
OUTPENETRATED 'FACEBOOK LLC' VIA PRE ANGEL INVESTMENT IN PRODUCT UNIVERSITY IMPLEMENTATION
$1500.00 ANNUAL BURN (PLUG-IN MAINTENANCE) WITH A POTENTIAL ROI OF $20,000,000.00 IN ACQUISITION
SELF STANDING PASSIVE INCOME SITE LIKE "ETSY" (A SELF STANDING CAR WASH) SELLING MY DIGITAL WORK
LABOR IS APPROXIMATELY 2 WEEKS A YEAR (UPDATING SOURCE CODE AND MAINTENANCE)
PROJECTS:
•
RIGR RIGGING PIPELINE SOFTWARE
(workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
(E-COMMERCE) (PASSIVE INCOME)
•
SMART SKINNER BIPED/ QUADRUPED SOFTWARE
(author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
Cofounded a LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
2.
Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
3.
Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
4.
After presenting the technology to a publisher of a worldwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
5.
Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
6.
Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
7.
Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre angel investment where 250 universities on six continents received product accompanied by guest lecturing.
8.
Have had three Fortune 500 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former Harvard banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
9.
Due to the disruptive nature of the technology I authored, advised by one of the affiliates of one of the founders of Industrial Light & Magic to not sell in an acquisition below 20 million dollars. This particular person was the affiliate of the AT-AT/ Imperial Walker Supervisor on the Battle of Hoth in Star Wars Episode V: The Empire Strikes Back.
10.
Interview, screen, and negotiate for BZP equity, including the firm of Kevin O'Leary (ABC's Shark Tank): raised investment money for BZP from alum of Harvard and Yale.
11.
This LLC was initially designed to be an online monetized standalone cash cow with little maintenance enabling the partners to work on other projects. This cash cow was to sell Autodesk Maya plug-ins online with the difficult task of making money with an addressable market of only 100,000 Autodesk licenses worldwide that could use our technology. Very small. In a situation like this, although we sold in the tens of thousands in plug-in sales, we had a choice, either raise capital to make the plug-in a stand-alone software with a larger addressable market, or try to get the plug-in source code acquired by a major technology firm. We decided to try to get the source code acquired and were under review five times for a multi million dollar amount, with five NDAS unable to discuss the negotiations.
12.
Due to size and stature in the video game industry, my portfolio is brought up as a topic of discussion in Universities for video game majors.
•
The annual burn for this venture is $1500.00 (plug-in update and maintenance) with a potential ROI in acquisition of 20 million (five reviews already with the last being in 2020-2021). This is designed to be freestanding with little to no maintenance (like a self standing car wash) enabling me to handle potential CVO work or open more digital passive income cash cows. I spend less than two weeks a year updating the source code with newer features as well as any potential recompiling for the parent software, Autodesk Maya, for self sustaining e-commerce. Low labor costs with a high potential multi million dollar return. All sales and logistics are handled through Shopify.
(C) VIDEO GAME DEVELOPER PORTION OF CV
8(C)
MASTERS DEGREE
ACCAD AT THE OHIO STATE UNIVERSITY
01-04, 10-11
ACCAD Description:
The Ohio State ACCAD program, where computer graphics were invented in the 1960s by Professor Emeritus Charles Csuri, is where Brent went to complete a masters in computer graphics/ technical direction. Note: key alum of this program had made the liquid alloy T-1000 in “Terminator 2: Judgement Day” starring Arnold Schwarzenegger; the velociraptors in the original 1993 “Jurassic Park” directed by Steven Spielberg; the founder of FOX Blue Sky Studios who created “Ice Age”, “Horton Hears a Who”, and “The Peanuts Movie”; and the Chief Technology Officer of PIXAR Animation Studios. Of the 50,000 plus students at The Ohio State University, only approximately ten to fifteen students had security access to this ACCAD graduate program building. Graduate admittance into this program is determined by portfolio, and professional and academic achievement.
(character technical construction and character deformation R & D)- A Steven Spielberg Project
•
“STAR WARS THE CLONE WARS: SEASON TWO”
(color correction & compositing on two episodes- shots include Cad Bane and Obi-Wan Kenobi)- shown at annual firm wide meeting
•
“TRANSFORMERS REVENGE OF THE FALLEN”
(shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings- shots include Optimus Prime and Devastator). This took place in Building B in the Presidio in the screening room near the Stormtrooper on our Tuesdays at 4:00 PM weekly ILM creature R & D meeting.
•
“STAR WARS THE FORCE UNLEASHED II”
(initial kickoffs, shared assets, file management, character technical construction research and development)
•
“HARRY POTTER AND THE HALF BLOOD PRINCE”
(shot prep for monthlies approved by the head of ILM Singapore- Shots include Harry Potter and Professor Dumbledore- music accompanying piece is "Eulogy" by TOOL). I was informed in Singapore that had I not taken the promotion to go to San Francisco to do more advanced development I could have potentially shifted my career focus to compositing and color correction and worked on Potter 6 in Singapore full time.
•
Key Achievement: Due to being one of the top people in the top company in computer animation/ graphics/ and video games, promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
•
Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
•
Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
•
Converged the Emmy Award winning film Ahsoka Tano with ILM’s Oscar Nominated Jango Fett into an optimised character working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
•
Referred to by the project manager on the film game convergence crew in Singapore, who was a ten year Sony veteran and had worked in games since the 1980's, as the "top rigger" in the industry.
•
Due to the astonishment on the Singapore floor of the technical team after I technically constructed one of my convergence rigs, I began to be referred to on the floor as “God.”
•
Character exploration, documentation, and benchmarking, of Star Wars IP rigging assets such as General Grievous, The Emperor, Ahsoka Tano, Kit Fisto, Lord Vader, and Anakin Skywalker, in Singapore.
•
Quality assurance, animation cycle testing, exploration, and technical documentation on standard ILM biped, quadruped, and winged characters in Singapore.
•
Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
•
Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team. I went through executive training before my own manager did.
•
The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
•
Executive Recruiting: After the firm wide viewing of Quantum of Solace, the Vice President of LucasArts had me accompany him to lunch in Sausalito to assist with recruiting corporate staff of Electronic Arts (Fifa) for Lucasfilm.
•
One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
•
Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
•
After reviewing the latest build of the XBOX 360 and PS3 version of "Indiana Jones and the Staff of Kings", was influential in the cancellation due to my thoughts that the fun factor on the whip mechanics would not match "God of War."
(shoulder pad research and development. football player skinning)
•
“NCAA FOOTBALL 08”
(shoulder pad research and development. football player skinning)
•
“EA SPORTS MMA”
(prototype rig development: the rig design could breath with muscle joint deformation as well as fat jiggle and was presented to the Central Render group with mock MMA test animation)
•
"TIGER WOODS PGA 09”
(prototype rig development: the rig could breath with muscle deformation and was presented to both the animation Madden leads as well as The Tiger Woods team for test implementation. Kickoffs and skinning assistance were also attended as well between Madden tasks)
•
“NFL TOUR”
(in charge of character technical construction for all characters in title- key standards: Terrell Owens, Brian Urlacher, Drew Brees)
•
“NFL HEAD COACH 09”
(in charge of character technical construction for all characters in title)
•
“MADDEN NFL 09”
(in charge of character technical construction for all characters in title)
(in charge of character technical construction for all characters in title)
•
“SUPERMAN RETURNS”
(character technical construction of dragon villain character, citizen modeling, and modeling of Lex Luthor’s wardrobe)
•
“FIFA 09”
(global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping
•
“NHL 09”
(global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping
•
“FACEBREAKER”
(global rigging guidance between EA Orlando, EA London, and EAC Vancouver’s Bodyshop) - rig swapping
•
“NBA LIVE 09”
(global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping
•
“HARRY POTTER AND THE ORDER OF THE PHOENIX”
(global rigging guidance between EA Orlando and EA London) - rig swapping
•
Key Achievement: Salary increased after only three months with Linkedin endorsements from both my manager (The Dev Director of Central Render) and the Main Producer of MADDEN NFL.
•
After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
•
Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
•
Redesigned the football rigging system based on anatomical proportions as opposed to cartoony exaggeration that used the studio custom quaternion node and was implemented on all football titles going forward.
•
10,000 animations (entire football animation library) retargeted to my rigging setup’s redesign on EA SPORTS top grossing multi billion dollar annual title: MADDEN NFL (Central Football).
•
Due to the art directors on Central Football being concerned that I was going to leave the studio after only two months due to my portfolio, they took me to lunch and sold me on staying for an additional year; claiming me to be one of the top talents in all of EA. Within two months of working in that studio, I was being contacted by major firms such as Digital Domain, Rhythm and Hues (to work on Oscar winning "The Golden Compass"), and DreamWorks Animation (to work on "How To Train Your Dragon"). I was advised by both faculty at ACCAD as well as the interviewer at DreamWorks to remain in gaming because it is far more lucrative; and, as a former architectural designer, a better fit to me artistically due to the end user being able to navigate through an environment: similar to what is done in architecture. This is closer related to Bill Gates and Sergey Brinn, multi billionaires, as opposed to heading the direction of a film director or film producer. Film makers do not make what tech giants make, although ILM, where I ended up, is very prestigious. I stayed for the year later to move on from EA Orlando and go to Lucasfilm, which is the top company where I was an executive trainee and best practices committee. Now of course being rivaled by Sony PlayStation (Spider-Man, Last of Us, Drake's Uncharted Fortune, and God of War).
•
Partially due to my redesigned rigging system, MADDEN NFL XX (MADDEN NFL 09) received the highest reviewed score (9.1) of any MADDEN NFL over the last 20 years on IGN: since MADDEN NFL 04.
•
Due to the outstanding job done as an intern on Superman Returns with the citizen modeling as well as dragon rigging, awarded the task of creating Lex Luthor's wardrobe for the title, a task typically given to a senior character director.
NOTE: To quantify the efforts I put in during my tenure at EA, when I first arrived and began to fix the rigging on Central Football, it was common that I would do research and development until 1:00 A.M.; even pulling an alnighter on occassion. I would definitely work with Electronic Arts again as a Chief Visual Officer/ Creative Executive, but it would need to be on their Star Wars or EA Sports Intellectual Property.
5(C)
2K SPORTS (TAKE 2 INTERACTIVE)
CHARACTER TECHNICAL DIRECTOR
2006
PROJECTS:
•
“COLLEGE HOOPS 2K7”
(shoulder deformation tweaking. cheerleader character technical construction)
•
“COLLEGE HOOPS 2K8”
(character technical construction research and development)
•
“NBA 2K8”
(character technical construction research and development- tested on data of Shaquille O’Neal)
4(C)
THE OHIO STATE UNIVERSITY
GRADUATE ASSOCIATESHIP
2005
Project Description:
In the Summer of 2001, The Burpee Museum of Natural History, Rockford, IL discovered Jane, a juvenile Tyrannosaurus rex, in the Badlands of southeastern Montana. Jane is the most complete juvenile T.rex ever found. Jane lived and died 66 million years ago during the Cretaceous Period. It's unprecedented for such a small museum to discover, restore and own a dinosaur of this magnitude. Starting in January 2005, The Burpee Museum, The Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University, and Engine Studios, Rockford IL, collaborated on an IMLS funded project for Jane: Diary of a Dinosaur. ACCAD contributed computer animation and interactive touchscreen media for the permanent exhibit which opened June 29, 2005 at the Museum.
3(C)
DREAMWORKS SKG OUTREACH PROGRAM
20 WEEK PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY
2005
•
Key Achievement: Attended lecture session q and a with Jeffrey Katzenberg.
•
Trained in computer graphics by Supervisors that worked collectively on Spider-Man 2, Madagascar, Finding Nemo, Shark Tale, Shrek, and Spirit.
•
Gave lecture session at the Wexner Center for the Arts on Computer Graphics to College of the Arts and Computer Science students at Ohio State.
•
Shadowed the Rigging Supervisor that was the rigging lead on "Finding Nemo" at PIXAR that taught me about proxy rigging.
•
During the Outreach Program one of the supervisors on "Shark Tale" took me to dinner and expressed deep interest in me coming on board (guaranteeting me a job in the animation studio) and I told him I wanted to pursue gaming because it looked far more lucrative. I knew, near the time of this, when it was more fun playing "The Lord of the Rings: The Two Towers"by Electronic Arts on the XBOX than watching the film version counterpart on a DVD, that gaming was going to be the dominant industry to be in regards to entertainment. Playing as Legolas on "The Amon Hen" level of that game is my favorite level in the history of gaming. According to reports, the gaming industry makes more money than film, television, and music industry combined worldwide.
2(C)
BRAVE NEW PICTURES (THE DISCOVERY CHANNEL)
CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR/ MODELLER
2003-2005
PROJECTS:
•
“THE MYSTERY DINOSAUR”
(rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs" piece.)
Key Achievement: Worked with and studied Paleontology as applied to graphics with The Burpee Museum, in Rockford, Illinois, who assisted Dr. Robert Bakker on Steven Spielberg's "Jurassic Park."
•
Involved in critical reviews in weekly dinosaur biomechanics lectures that applied to motion tests.
1(C)
THE OHIO STATE UNIVERSITY
GRADUATE TEACHING ASSOCIATESHIP
2001-2002
Teaching Description:
The teaching portion of the Graduate Associateship involved assisting a Design Professor in a class project where they did a placement and redesign of a museum space. Misc department tasks were also completed.
Key Achievement: Salary increased during employment.
•
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm.
•
Designed dozens upon dozens of Design Documents on Volkswagen retail stores throughout the United States, primarily concentrated in the southeast region.
•
Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand.
•
Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering.
•
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele.
•
For several weeks shadowed a licensed Gensler architect on facility design that had previously studied and worked for Frank Gehry.
•
In studio crit sessions with M. Arthur Gensler, FAIA, firm founder and most powerful architect on the planet.
Firm Description:
At the time of employment they were listed as the design firm ranked number one in the world. They are the architect of Steve Jobs (M. Arthur Gensler personally designed Steve’s Apple retail stores), Sony Pictures Headquarters, George Lucas (Lucasfilm Headquarters), DreamWorks Headquarters, Disney theme parks, Pixar Headquarters, Electronic Arts Headquarters, Mark Zuckerberg (Facebook Headquarters), Google Headquarters, and several others like the Shanghai Tower which is the second tallest building in the world.
Key Achievement: In crit sessions on Beijing with Friedl Bohm, FAIA, firm chairman and world famous architect.
•
Got to shadow on several crit sessions on Beijing a member of The Interior Design Hall of Fame (Rysia Sucheka): methodologies applicable to video game level or environment design.
Firm Description:
At the time of employment they were listed as the design firm ranked number two in the world and were also awarded the title of “Most Innovative Design Firm in the World” by Fast Company Magazine. NBBJ is Bill Gates (The Bill and Melinda Gates Foundation), Reebok Headquarters, Progressive Field (The Cleveland Indians), The Cincinnati Bengals Stadium, LinkedIn Headquarters, Nationwide Insurance Headquarters (Columbus, OH), Tencent Headquarters, and Jeff Bezos (Amazon Headquarters) architect.
3(B)
CONTINENTAL OFFICE FURNITURE (HERMAN MILLER)
DESIGN INTERN
1998
•
Key Achievement: Space planning and design of interiors for several of Continental's larger clients.
Custom Coach is the premiere luxury coach and SUV design facility in The United States. Clients back in 1997 while Brent interned there included John Madden's "Madden Cruiser", Deion Sanders, President George H. Bush, and finally Minister Louis Farrakhan (The Leader of The Nation of Islam), who he met in person.
1(B)
TOMMY HILFIGER
VISUAL MERCHANDISER AND IN STORE SALES
(ASSISTED IN RETAIL DESIGN KNOWLEDGE)
1995
(A) SOFTWARE AND EDUCATION PORTION OF CV
1(A)
SOFTWARE I HAVE USED IN PRODUCTION:
Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman,
Slim, HTML, C++, HIK customization and automation for Motion Capture
2(A)
SCHOOLS I HAVE ATTENDED AND ACADEMIC PROJECTS I HAVE COMPLETED:
•
PRIVATE ART LESSONS FOR 12 YEARS ('80-'92): Central Ohio Art Academy
BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998
ABOUT:
This program is one of the original industrial design programs in the country that, at the time, was near top ranked. The department head, Professor Emeritus Charles Wallschlaeger, wrote one of the most featured collegiate design books that is used by the majority of universities across the country. I was accepted out of high school directly into the program without an in college department application due to being both a scholar athlete at St. Charles Preparatory as well as my art portfolio from The Central Ohio Art Academy.
STUDENT PROJECTS: THIS NIKE THESIS GOT ME THE TOP TWO ARCHITECTURE FIRMS WORLDWIDE
(TOWARDS THE END OF THIS NIKE PROJECT, I WAS UP FOR 3 DAYS IN A ROW WORKING)
CONTINUING STUDIES: Linear Algebra and Engineering at Stanford University: 2020
3(A)
CURRICULAR AND POST CURRICULAR HONORS
•
Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President
•
Initiated as a member of Sigma Alpha Epsilon Fraternity: Notable SAE alum include William McKinley: 25th President of The United States; Troy Aikman: Super Bowl winning quarterback and Heisman Trophy Winner; Kirby Smart: Georgia Bulldog Head Coach and Two Time National Champion in NCAA Football; Bo Schembechler: University of Michigan Head Coach; Pete Carroll: NCAA Football National Champion Head Coach at USC and Super Bowl winning Coach for The Seattle Seahawks; Carson Palmer: NFL quarterback and Heisman trophy winner from USC; and Phil Jackson: The greatest NBA Coach of all time coaching Michael Jordan's Championship Chicago Bulls as well as Kobe Bryant's Championship Los Angeles Lakers.
•
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
•
Awarded "1 of the top 100 people in technology and innovation" according to The Intercon Conference sponsored by FACEBOOK and AMAZON
4(A)
COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:
COVER STORY
•
3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm”
•
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine
•
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
5(A)
COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THE WALL STREET JOURNAL:
•
MARKET WATCH PERSONAL FEATURE ON ME (AUGUST OF 2021)
6(A)
COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:
THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION
SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, NORTH CAROLINA RESEARCH TRIANGLE AND CCAD
COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:
SIGGRAPH ‘13 - GDC ‘14
8(A)
BONUS: BRENT'S FAMILY LINEAGE :::: ARCHITECTS, ENGINEERS, SCIENTISTS, FACULTY, AND MILITARY
Brent was born on December 6th, 1974 in Columbus, Ohio. If you believe in astrology, he is a Sagittarius (Greek Astrology) Tiger (Chinese Astrology). Other famous Sagittarius Tigers in the arts, design, and engineering, include Ludwig van Beethoven. His dad, Joseph A. Zorich, was an MBA and Microbiologist from Ohio State who ran the Ohio Department of Health and worked on the Governor's Emergency Medical Task Force; and his mom, Jane "Cookie" Zorich, was a blood lab technician who became a preschool teacher once Brent was four years old. [ OBITS ] Brent had been informed by his family growing up that on his Italian father's side he is the distant cousin of NFL Hall of Fame quarterback Dan Marino. His Godfather on his father's side as well as his cousins, also from the same family, are engineering alum of The University of Notre Dame; while another of his cousins who have passed is alum of St. Mary's in South Bend, Indiana. The former President of Capital University in Columbus, Ohio, is Brent's cousin as well. Brent is 1/4 Volpe (Sicilian), 1/4 Zorich (Polish), and 1/2 Sotak (Czechoslovakian). For a little history in The Ohio Valley, The Volpe family (over 100 years ago) from Pittsburgh, Pennsylvania, were one of the original "organized" crime families in The United States; and frequently worked with famous mobster Al Capone out of Chicago, Illinois. On his mother's Czechoslovakian side, his grandfather, Gaze Sotak, was in eight major battles in The Pacific as a First Sergeant in the United States Marine Corps in World War II. In one of the battles, he and a few of his men were stranded for approximartely fifteen days and left for dead until discovered by United States military patrol. Brent's Czechoslovakian grandmother's lineage on his mother's side, The Fescos, were architects in old country in Prague.
9(A)
IN CLOSING:
For fun, Brent enjoys going to four star steakhouse bars to watch ESPN (although he rarely drinks alcohol); lecturing at universities around the country on the topic of video game and visual effects development; and at Starbucks, daily, sketching Frank Gehry influenced deconstructive buildings on his iPad Pro 2 (with APPLE Pencil), using the ADOBE Design Ecosystem software. He is a fan of Ohio State Football, pulls for the The Chicago Bears in the NFC, the AFC North (Pittsburgh Steelers, Baltimore Ravens, Cleveland Browns, and Cincinnati Bengals) in the AFC, and affiliations of Michael Jordan. Freshman year at The Ohio State University Brent was a walk on hopeful for The Ohio State Football team but failed to make the squad due to having bronchitis during tryouts. For a year in college he switched his major from Industrial Design to Pre Allied Medicine, later to switch back, because at the time, he wanted to be a strength coach in the NFL. During his undergrad stay at Ohio State, his roommates were both members of the Ohio State Varsity Football and Varsity Basketball team at the same time. Throughout school he trained football players in the weight room; that study of physiology and biomechanics is directly applicable to the character motions he designs for both film and game characters. In college he practiced Jeet Kune Do: the martial art of Bruce Lee. His favorite movies are Spider-Man 2, The Lord of the Rings, Harry Potter and the Prisoner of Azkaban (that is his favorite movie actually seeing it over thirty times in the theater), The Fantasia Series, and Star Wars Episode III: Revenge of the Sith. His favorite video games are Lord of the Rings: The Two Towers, Harry Potter and the Prisoner of Azkaban, and Battlefront II, all by Electronic Arts for the XBOX; Spider-Man, and God of War for the PlayStation 4; and The Batman Arkham Series by Warner Bros Interactive.
His favorite music acts are Pink Floyd- with his favorite song being "Time": that is his favorite guitar solo which is often what Brent listens to when conceptualizing 'line' in his video game architectural designs; Seal- with his favorite songs being "Future Love Paradise" and "Deep Water": Brent finds Seal's work to be very soothing and relaxing when doing intense programming; Godsmack- with his favorite song being "I Stand Alone": who he often listens to when exercising to clear his head or rendering his designs; Frank Sinatra- with his favorite song being "Fly Me To The Moon": a perfect companion for his coffee in the morning; Metallica- with his favorite song being "Leper Messiah": their heavier, earlier, collection is often what Brent listens to when rendering in his Adobe 'line work' on his IPAD; and U2- with a tie for his two favorite songs being "Gone" and "Until The End Of The World". NOTE: 'The Edge' is his favorite musician as well as his favorite artist to conceptualize his line work portion of his abstract and character shapes to on his IPAD- pre render- while designing. "Until The End Of The World" is also one of U2's favorite songs by them because that is the song they chose to play at their "Rock ‘n Roll Hall of Fame" induction. Pending on the design of the video game architectural shape that is being created, Brent will adjust his music appropriately to put him in the proper frame of mind for that desired design intention so that he might pick the proper color palette to render in the line work; ie. if the building is to be a morbid environment that you would potentially associate with Voldemort in Harry Potter IP, he might pick Nine Inch Nails "Heresy" or Nirvana's "On A Plain" over listening to Pink Floyd's "Learning to Fly," so on and so forth. Brent tries to time the 'pulling of the guitar' chords of these respective artists to his stroke on his IPAD, enabling him to create the 'deconstructive style' of design engineering that he enjoys innovating.
Brent’s eventual goal would to be a Chief Visual Officer at a major animation, visual effects, or video game studio similar to someone like Doug Chiang, Hideo Kojima, or John Knoll, with Mark Pincus potential: who he had the pleasure of having a brainstorming session. Companies he had in mind were PlayStation (God of War, Drake’s Uncharted Fortune, Last of Us, Spider-Man), Xbox (Halo), Rockstar Games (Grand Theft Auto), Warner Bros Interactive (Harry Potter, Batman, The Lord of the Rings), a return to ILM (Star Wars, Marvel), and a return to Electronic Arts (Star Wars). He looks to the creative visual guidance of Peter Jackson and JK Rowling work for inspiration. Brent hopes to write a memoir one day on his own reflections and professional practices stemming from portfolio experiences as well as collegiate lecturing similar to architect Simon Wyler in the movie “The Lake House”- as a goal Brent would hope that every three years for three months he could take a sabbatical and lecture a studio class at Harvard University in Design, Animation, or Engineering. Brent is hopeful that once one of his ventures are acquired, and the money is invested properly, he will have the resources to operate his own private equity firm that will coincide with Chief Visual Officer tasks.
To some, this resume is almost difficult to believe in its accuracy. That is why if a legal question ever came up in regards to its legitimacy, Brent would be willing to take a polygraph in court to prove its merit. Brent works very hard and would be incredibly upset if people did not give credit for things that he had done in a work environment; and of course, in doing the legal test, Brent would need to be compensated quite considerably and expect those falsely accusing to be terminated from employment. False statements could potentially affect a valuation from an investor who is wanting to put money into a venture that was designed from a skill set acquired in this production experience.