BRENT J. ZORICH    MA - BSID - CONTINUING STUDIES ENGINEERING
  WORLDWIDE PUBLISHED TECH & FASHION ENTREPRENEUR
  • 250 UNIVERSITIES ON 6 CONTINENTS RECEIVED TECHNOLOGY
  • MICHAEL JACKSON'S PR APPROACHED ABOUT REPRESENTING
  • NAMED TOP 100 IN TECHNOLOGY: THE INTERCON CONFERENCE
  • STARTUP LEVEL CHIEF VISUAL OFFICER (BZP PRO)
  • SIGGRAPH & GDC BOOTH OWNER GENERATING 7 MIL IN LEADS
  • LUCASFILM EXEC TRAINEE (STAR WARS, INDIANA JONES, H. POTTER)
  • ILM BEST PRACTICES REVIEW COMMITTEE (1 OF 10 MEMBERS)
• ILM LEVEL AUTORIG DESIGN ENGINEERING: VALUED AT 20 MILLION
  • PROMOTED FROM LUCAS SINGAPORE TO LUCAS SF IN 5 MONTHS
  • ALUM OF MADDEN NFL, NBA 2K, & DREAMWORKS OUTREACH
  • FREELANCE PROJECT ALUM OF SONY PICTURES, DISNEY, & ADOBE
  • FORMER INTERIOR ARCHITECT AT GLOBAL #1 GENSLER & #2 NBBJ
  • CLIENTELE: NIKE, REEBOK, ADIDAS, VW, LINCOLN MERCURY, CHINA
  • BOBA FETT, JABBA, COVER OF FORCE UNLEASHED: SIGNATURE RIGS
  • THE OHIO STATE UNIVERSITY :::::: STANFORD UNIVERSITY
  PLAYSTATION & XBOX VIDEO GAME DEVELOPER
   
       
       
[ BOBA FETT ] [ CONTACT :::: LINKEDIN ] [ ENGINEERING ] [ WORLDWIDE MEDIA ]
       
       
[ PORTFOLIO ] [ ENTREPRENEUR ] [ MY CLOTHING LINE ] [ TWO PAGE RESUME ]
       
       
     
     
     
     
  DEMO REEL  
     
     
 
 
     
     
     

 

COMPANIES

 

 

 

RIGGING PROTOTYPING
VIA MY PARTNER STUDIO


 

 

BASKETBALL RIGGING
DEVELOPMENT


 

 

FOOTBALL
LEAD RIGGING
DEVELOPMENT

 

 

• CO-FOUNDER •
• ACQUISITION REVIEWS •
• SIGGRAPH & GDC BOOTHS •

 

 

• BEST PRACTICES COMMITTEE •
• SKYWALKER RANCH ALUM •
• EXECUTIVE TRAINEE •

 

 

ARCHITECTURE FIRM
RANKED #1 WORLDWIDE
(INTERIOR ARCHITECT)

 

 

ARCHITECTURE FIRM
RANKED #2 WORLDWIDE
(INTERIOR ARCHITECT)

 

 

OUTREACH PROGRAM


 

 

RIGGING PROTOTYPING
VIA MY PARTNER STUDIO


 

 

PHOTOSHOP
PRE-RELEASE TEAM
FOR IPAD PRO 2

 

 

 

  • BS INDUSTRIAL DESIGN •
  • MASTERS OF ARTS •
 (ACCAD)

 

 

UNDERGRAD DEGREE
RETAIL DESIGN THESIS


 

 

MASTERS DEGREE
TECH ANIMATION THESIS


 

 

PRODUCT INVENTION
SUBMISSION TO CEO OFFICE


 

 

HARVARD BUSINESS ANGELS        
LLC ENGAGEMENT  
      

 

 

 

  ALUM OF NATION'S
  LARGEST FRATERNITY


 

 

WORLDWIDE MAGAZINE    
THREE TIME FEATURE    


 

 

    LLC ENGAGEMENT
    


 

 

    TOOL DEVELOPER
    


 

 

MODULAR RIGGING        
      
      



 

 

            CONTINUING STUDIES
           
IN LINEAR ALGEBRA

 

 

ALUM    
(SCHOLAR ATHLETE)   


 

 

    

ALUM OF FACILITY WHERE   
CGI WAS INVENTED 

   IN THE 1960'S 

 

 

 
WEEKLY CREATURE R & D   
ATTENDEE  
    



 

    

THE UNITED STATES                  
PRESIDENTIAL             
   
  TASK FORCE                   


 

 

          WINNER TO BE NAMED
           ONE OF THE TOP 100
           GLOBAL PEOPLE IN
           TECHNOLOFGY


 

 


 

 

    


 

 

 


 

    


 

 

 

TIMELINE


 

THREE WORLDWIDE MAGAZINES

brent zorich

 


A FASHION AND TECHNOLOGY ENTREPRENEUR IN THE INTERNATIONAL MEDIA

 


 

 

20 MILLION DOLLAR VALUED AUTORIGGER

- VALUATED BY BUSINESS PARTNER OF THE HOTH SUPERVISOR ON 'THE EMPIRE STRIKES BACK '-

 

MY MAGAZINE PUBLISHED AUTORIGGING TECHNOLOGY I AUTHORED AT THE LEVEL OF ILM (FORMER EMPLOYER)
- ADVISED TO NOT SELL LLC SOURCE CODE BELOW 20 MILLION -

- NOTE: PETER JACKSON SOLD HIS COMPANY, WETA DIGITAL, WHICH DOES SOMETHING SIMILAR FOR 1.6 BILLION TO UNITY -

CONVERGED ILM’S OSCAR NOMINATED JANGO FETT    
WITH TELEVISION'S EMMY AWARD WINNING    
AHSOKA TANO INTO A PLAYABLE BUILD ON THE XBOX    
AND HAD IT APPROVED BY GEORGE LUCAS IN SINGAPORE
(FULL KNOWLEDGE OF ILM, LUCASARTS, AND LAL RIGS)     
 

 

 

 

VIDEOS

 

QUAD AUTORIGGING PRESENTATION

 

 

 

MODULAR CASE STUDY ON DOCTOR OCTOPUS "DOC OCK"

 

 

 

MODULAR CASE STUDY ON BALROG FROM LOTR

 

 

 

MODULAR WING TOOL

 

 

 

MODULAR CASE STUDY ON BUCKBEAK FROM "HARRY POTTER AND THE PRISONER OF AZKABAN"



NOTE: IN 2020, AFTER POSTING THE INITIAL BUCKBEAK MODULAR SHEET in brent's linkedin forum, THE MAJOR VISUAL EFFECTS HOUSE, "THE FRAMESTORE-CFC", who was oscar nominated for making the actual buckbeak in the film "harry potter and the prisoner of azkaban" in 2004 for alfonso cauran and jk rowling, reached out and requested his work as well as referrals. brent could not reciprocate in 2020 due to both taking care of his dad at the time who had ill health due to multiple sclerosis as well as WHAT WAS GOING ON WORLDWIDE WITH covid-19.   brent zorich

 

 

 

PORTFOLIO IMAGERY

 

 
     
"NCAA FOOTBALL 09"   "NCAA FOOTBALL 09"
     
REDESIGNED RIGGING SYSTEM   REDESIGNED RIGGING SYSTEM

 

 

   
 
     
"TIGER WOODS PGA TOUR 09"   "NBA 2K8"
     
RIG PROTOTYPING   RIGGING RESEARCH AND DEVELOPMENT

 

 

   
 
     
"TRANSFORMERS REVENGE OF THE FALLEN"   "STAR WARS THE FORCE UNLEASHED"
     
OPTIMUS PRIME DAILIES SHOT CRITIQUING   JABBA THE HUTT RIGGING

 

 

   
 
     
"MADDEN NFL 09"   "STAR WARS THE FORCE UNLEASHED"
     
REDESIGNED RIGGING SYSTEM   BOBA FETT RIGGING

 

 

   
 
     
"STAR WARS THE CLONE WARS"   "NFL TOUR"
     
CAD BANE COLOR CORRECTION   LEAD RIGGING

 

 

   
 
     
"MADDEN NFL 09"   "MOCAP TECHNOLOGY TESTED ON BANE"
     
REDESIGNED RIGGING SYSTEM   BANE TEST MODEL FROM  WARNER BROS

 

 

   
 
     
"SUPERMAN RETURNS THE GAME"   "NBA 2K8"
     
DRAGON RIGGING   RIGGING RESEARCH AND DEVELOPMENT

 

 

   
 
     
INDUSTRIAL DESIGN ILLUSTRATION   "STAR WARS THE FORCE UNLEASHED"
     
    AT-AT RIGGING
   

 

 

 
     
"INDIANA JONES AND THE STAFF OF KINGS"   "LUCASFILM ANIMATION SINGAPORE"
     
CHARACTER TECHNICAL DIRECTION R & D   - CHARACTER EXPLORATION IN LUCASFILM R & D -
     
CARTOONY SETUP OF MARKETING CHARACTER   - FIRST 3 MONTHS IN ASIA UNASSIGNED TO PROJECT -
     
STEVEN SPIELBERG TITLE   - THIS ENABLED TIME FOR DIGITAL RIGGING R AND D -

 

 

   
 
     
EA BI-MONTHLY PRACTICES BETWEEN   FILM GAME CONVERGENCE AT LUCASFILM
     
EA ORLANDO, EA LONDON, EA VANCOUVER "BODYSHOP"   COMBINING JANGO FETT FROM STAR WARS EPISODE II:
     
"FACEBREAKER"   ATTACK OF THE CLONES WITH AHSOKA TANO FROM
     
"HARRY POTTER AND THE ORDER OF THE PHOENIX"   CLONE WARS ANIMATION WORKING ON THE XBOX 360
     
"FIFA 09"   - SHOWN TO GEORGE LUCAS -
     
"NHL 09"    

 

 

   
 
     
"MADDEN NFL 09"   "ILM RESEARCH & DEVELOPMENT"
     
REDESIGNED RIGGING SYSTEM   WORKING KNOWLEDGE ON STANDARD ILM
    BIPED,  QUADRUPED,  AND WINGED SETUPS

 

 

   
 
     
"HARRY POTTER AND THE HALF BLOOD PRINCE"   "LUCASFILM BEST PRACTICES REVIEW COMMITTEE"
     
HARRY SHOT EDITING MONTHLIES   BI-MONTHLY MEETINGS SELECTED BY FORMER
     
    CTO OF PETER JACKSON'S WETA DIGITAL
     
    (1 OF 10 MEMBERS)

 

 

   
 
     
LUCASFILM EXECUTIVE TRAINING   "SUPERMAN RETURNS THE VIDEO GAME"
     
RESEARCH AT THE LUCASFILM SKYWALKER RANCH   LEX LUTHOR CLOTHING MODELING

 

 

   
 
     
DISNEY FEATURE ANIMATION "RIGGING PROTOTYPING"   DISNEY FEATURE ANIMATION "RIGGING PROTOTYPING"
     
ADDING MOTION CAPTURE CAPABILITY TO DISNEY KEYFRAME MOTION SYSTEM   KEYFRAMING AND MOTION CAPTURE LAYERS ADDED TO MAIN TV SHOW CHARACTER FOR PROOF OF CONCEPT TO DISNEY

 

 

   
 
     
ILLUSTRATION   "THE MYSTERY DINOSAUR" FOR DISCOVERY CHANNEL
     
    MODELING AND RIGGING OF T-REX

 

 

   
 
     
20 WEEK OUTREACH TRAINING SESSION   "STAR WARS THE CLONE WARS"
     
    OBI-WAN KENOBI COLOR CORRECTION

 

 

   
 
     
"TRANSFORMERS REVENGE OF THE FALLEN"   "HARRY POTTER AND THE HALF BLOOD PRINCE"
     
DEVASTATOR DAILIES SHOT CRITIQUING   DUMBLEDORE SHOT EDITING MONTHLIES

 

 

   
 
     
"VOLKSWAGEN"   "THE BEIJING HOTEL"
     
COMPLETED AT GENSLER   COMPLETED AT NBBJ
     
(THE DESIGN FIRM RANKED #1 WORLDWIDE)   (THE DESIGN FIRM RANKED #2 WORLDWIDE)

 

 

   
 
     
"NIKE MIDWEST CONCEPT"   "JOHN MCCONNELL COACH"
     
UNDERGRAD THESIS   (THE OWNER OF THE COLUMBUS NHL BLUE JACKETS)

 

 

   
 
     
"STAR WARS THE FORCE UNLEASHED"   "COLLEGE HOOPS 2K8"
     
GAMMOREAN GUARD RIGGING   RIGGING R AND D

 

 

   
 
     
"CITY OF THE SHROUD"   "STAR WARS THE FORCE UNLEASHED"
     
RIGGING CLEANUP   WAMPA RIGGING

 

 

   
 
     
"PRESIDENT IDEALOUS"   "STAR WARS THE FORCE UNLEASHED"
     
CONCEPT TAKEN FROM MY ORIGINAL IP   COVER CHARACTER RIGGING
     
CHARACTER CONCEPT DESIGN    

 

 

   
 
     
"STAR WARS THE FORCE UNLEASHED"   "MADDEN NFL 09"
     
REBEL TROOPER RIGGING   REDESIGNED RIGGING SYSTEM

 

 

   
 
     
"AUTORIGGING A DINOSAUR RIG IN PYTHON"   ACCEPTANCE SPEECH FOR THE INTERCON CONFERENCE
     
GRADUATE  THESIS   (NAMED 1 OF THE TOP 100 IN TECHNOLOGY GLOBALLY)

 

 

   
 
     
"AUTORIGGING BIPED AND QUAD CHARACTERS"   "AUTORIGGING BIPED CHARACTERS"
     
MY BZP PRO TECH I AUTHORED USED   MY BZP PRO TECH I AUTHORED USED
     
160 HOURS OF LABOR IN 40 MINUTES   160 HOURS OF LABOR IN 40 MINUTES

 

 

   
 
     
"STAR WARS THE CLONE WARS"   "STAR WARS THE CLONE WARS"
     
ASSASSIN DROID COLOR CORRECTION   OBI-WAN COLOR CORRECTION

 

 

   
 
    '
"NCAA FOOTBALL 09"   "DRAX THE DESTROYER- GUARDIANS OF GALAXY 2"
     
REDESIGNED RIGGING SYSTEM   RIGGING RESEARCH AND DEVELOPMENT

 

 

   
 
     
"THE LAST INDIVIDUAL"   "MY GDC BOOTH  VIDEO"
- STUDENT WORK IN MOCAP CLASS -    
- INFLUENCED BY STANLEY KUBRICK & PETER JACKSON -   RESPONSIBLE FOR ALL ASSETS IN VIDEO

 -  WHILE I WAS PERFORMING IN THE MOCAP SUIT I LISTENED   TO 'JUDITH' BY 'A PERFECT CIRCLE'  TO GET IN CHARACTER -

   
- SMITHS IN TRIBUTE TO NATALIE PORTMAN IN 'CLOSER' -    
(FAVORITE ACTRESS)    
     
IF YOU OR ANYONE YOU KNOW IS HAVING THOUGHTS OF HURTING THEMSELVES, COUNSELORS ARE A PHONE CALL AWAY.   NATIONAL SUICIDE HOTLINE ::::  800.273.8255    

 

 

 

 

 

APPLE IPAD KEY ADOBE SKETCHES

BELOW THE CONCEPT SKETCH IS THE DESIGN INTENT FOR THE RESPECTIVE HYPOTHETICAL VIDEO GAME

(THESE TITLES DO NOT EXIST, BUT IF I WAS ON THESE TEAMS, THESE ARE THE CONCEPT SKETCHES I WOULD SUBMIT)

 

brent zorich
BATMAN BATMAN BATMAN
     
brent zorich
BATMAN STAR WARS STAR WARS
     
brent zorich
HARRY POTTER HARRY POTTER BATMAN
     
HARRY POTTER GRAND THEFT AUTO GRAND THEFT AUTO
     
GRAND THEFT AUTO/ SPIDER-MAN LORD OF THE RINGS SPIDER-MAN
     
GRAND THEFT AUTO GRAND THEFT AUTO GRAND THEFT AUTO
     
GRAND THEFT AUTO/ SPIDER-MAN GRAND THEFT AUTO/ SPIDER-MAN GRAND THEFT AUTO/ SPIDER-MAN
     
GRAND THEFT AUTO/ SPIDER-MAN GRAND THEFT AUTO/ SPIDER-MAN/ BATMAN HALO
     

 

KEY CHARACTER TECHNICAL DIRECTION

BOBA FETT FEATURED IN "STAR WARS THE FORCE UNLEASHED" FRANCHISES

 

 

BOBA FETT REFERENCE

ACTOR JEREMY BULLOCH (REST IN PEACE) WHO WAS A

LINKEDIN CONTACT AND PLAYED BOBA FETT IN

"STAR WARS EPISODE V: THE EMPIRE STRIKES BACK"

 

IN PARTICULAR THE SCENES ON CLOUD CITY WITH ACTOR PETER MAYHEW WHO PLAYED CHEWBACCA (REST IN PEACE AND ALSO A LINKEDIN CONNECTION)

 

 

 

MADDEN NFL MILESTONE RESPONSIBILITY

BIOMECHANICAL ANATOMICAL UPGRADE FOR MADDEN NFL: ELECTRONIC ARTS LARGEST TITLE

 

 

 

                BEFORE

 

 

           AFTER

  ELONGATED DISNEY BASED NON ACCURATE ARMS ON MADDEN NFL: I WAS ONLY RESPONSIBLE FOR SKINNING AND SHOULDER PAD RESEARCH AND DEVELOPMENT: NOT RIG   FIXED PROPORTIONALLY ACCURATE ARMS ON MADDEN NFL: RESPONSIBLE FOR ALL RIGGING ASPECTS OF ALL THE CHARACTERS IN TITLE

 

NOTE: AFTER I PROPOSED THE FIX AND HAD IT APPROVED BY THE EXECUTIVES, THE ENTIRE CENTRAL FOOTBALL ANIMATION LIBRARY WAS RETARGETED TO WORK WITH MY CORRECTED RIG ON EA SPORTS TOP GROSSING MULTI BILLION TITLE

 


MADDEN NFL LINEAGE WITH THE TWO TITLES I WORKED ON

 

 

SONY PICTURES RIGGING PROTOTYPING

 
 

BZP PRO PROTOTYPING WORK VIA VITRUVIAN ENTERTAINMENT FOR SONY PICTURES:

240 HOURS (3 RIGS) COMPLETED IN 70 MINUTES.

 

 

SONY PICTURES RIGGING PROTOTYPING

"DRAX THE DESTROYER" RIGGING AUTOMATION WITH MY TECHNOLOGY

80 HOURS OF LABOR AUTOMATED IN 20 MINUTES

 

 

WALT DISNEY ANIMATION RIGGING PROTOTYPING

INCORPORATING HIK MOTION CAPTURE “GOLLUM” TECHNOLOGY

 
HIK RIG SETUP
 
HIK RIG SETUP CREATING REVERSE FOOT
 
 
 
 
 
WALT DISNEY ANIMATION RIG SETUP
 
 
 
 
 
 
 
 
WALT DISNEY ANIMATION RIG SETUP
BEING DRIVEN BY HIK
 
 
 
 
 
 
 
FINAL RESULT

 

 

WALT DISNEY ANIMATION RIGGING PROTOTYPING

SUBCONTRACTED WALT DISNEY ANIMATION RUN THROUGH ON MY RIGGING TECHNOLOGY

         
      POSER TOOL TO TEST SKIN WEIGHTS  
  KEYFRAME & MOCAP SETUP      
         
         

 

 

ACCOLADES

 
  AWARDED 1 OF THE "TOP 100 PEOPLE IN TECHNOLOGY"
CONFERENCE SPONSORED BY FACEBOOK AND AMAZON
  ENDORSEMENT FROM 1 OF THE MOST RESPECTED IN THE ANIMATION INDUSTRY (THE SIGGRAPH CHAIR) REFERRING TO MY TECH AS "MINDBLOWING"     MY TECHNOLOGY IN THE CLASSROOM
(250 UNIVERSITIES ON 6 CONTINENTS RECEIVED PRODUCT)

NOTE: SOPHOMORES IN COLLEGE ARE ABLE TO RIG CHARACTERS AT THE LEVEL OF ILM DUE TO MY TECHNOLOGY
 



 

MODULAR ENGINEERING

 

 

MODULAR RIGGING DESIGN ENGINEERING CASE STUDY ON BUCKBEAK FROM "HARRY POTTER AND THE PRISONER OF AZKABAN" WITH MY SOFTWARE I AUTHORED: 90 HOURS OF WORK COMPLETED IN 5 MINUTES.  
   
  NOTE: POSITIVE ACKNOWLEDGEMENT DUE TO ENGINEERING PRESENTATION FROM THE FRAMESTORE CFC WHO MADE THE ACTUAL OSCAR NOMINATED "BUCKBEAK"  


RESUME

 
   "SKETCHES OF BRENT ZORICH"

   (A CASUAL CLOTHING LINE)
FOUNDER 2021-Current  
       
ADOBE ILLUSTRATED T-SHIRT LINE   (using drawings from the ipad)
       
ADOBE ILLUSTRATED HOODIE LINE   (using drawings from the ipad)
       
 
  As an entrepreneur:
   
Launched casual apparel using my Adobe CGI illustrations as prints in online venues.
Due to self promotion, attracted a PR firm from Chicago that launched an advertising campaign to over 100 media outlets nationally.
Made such big strides as an entrepreneur that Michael Jackson's Publicist contacted about representing me.
 
 
 
 
 
 
   CONTINUING STUDIES IN LINEAR ALGEBRA STANFORD UNIVERSITY 2020  
 
 
 
 
 
 
   ADOBE, INC.
• PHOTOSHOP IOS AND OS PRERELEASE TEAM
2019-Current  
       
PHOTOSHOP QA FOR APPLE’S IPAD PRO 2   (selected due to expertise in the area and reputation)
       
 
 
 
 
 

 

   BZP PRO LLC (AUTODESK AUTH DEV)
• CO-FOUNDER
 
• CHIEF CREATIVE OFFICER
 
• PRINCIPAL TECHNICAL ARTIST
2011-Current  
       
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING   (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
       
RIGR RIGGING PIPELINE SOFTWARE   (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
       
SMART SKINNER BIPED/ QUADRUPED SOFTWARE   (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
       
SONY ASYMMETRICAL RIGGING PROTOTYPING   (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
       
SONY SYMMETRICAL RIGGING PROTOTYPING   (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
       
SMART SKINNER VERSION 2   (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes)
       
VOXX STUDIOS   (NDA rigging for TV show pitch)
       
DRA (DESIGN REPLACES ART) SOFTWARE   (In development: technology to assist concept artists)
       
"CITY OF THE SHROUD"   (Rigging cleanup for Abyssal Arts)
       
 
 
  As an entrepreneur:
   
1. Cofounded a LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
   
2. Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
   
3. Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
   
4. After presenting the technology to a publisher of a worldwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
   
5. Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
   
6. Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
   
7. Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.
   
8. Have had three Fortune 500 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former Harvard banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
   
9. Due to the disruptive nature of the technology I authored, advised by one of the affiliates of one of the founders of Industrial Light & Magic to not sell in an acquisition below 20 million dollars. This particular person was the affiliate of the AT-AT/ Imperial Walker Supervisor on the Battle of Hoth in Star Wars Episode V: The Empire Strikes Back.
   
NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW FIVE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.
 
 
 
 
 
 
   MASTERS DEGREE ACCAD AT THE OHIO STATE UNIVERSITY 01-04, 10-11  
 
 
 
 
 
 
   LUCASFILM, LTD.
SENIOR TECHNICAL ARTIST
 
• CORPORATE EXECUTIVE TRAINEE
 
BEST PRACTICES STEERING COMMITTEE
2008-2009  
       
“STAR WARS THE FORCE UNLEASHED
ULTIMATE SITH EDITION”
  (lead character technical construction and submitted concept artwork)
       
“INDIANA JONES AND THE STAFF OF KINGS”   (character technical construction and character deformation R & D)- A Steven Spielberg Project
       
“STAR WARS THE CLONE WARS: SEASON TWO”   (color correction & compositing on two episodes- shots include Cad Bane and Obi-Wan Kenobi)- shown at annual firm wide meeting
       
“TRANSFORMERS REVENGE OF THE FALLEN”   (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings- shots include Optimus Prime and Devastator)
       
“STAR WARS THE FORCE UNLEASHED II”   (initial kickoffs, shared assets, file management, character technical construction research and development)
       
“HARRY POTTER AND THE HALF BLOOD PRINCE”   (shot prep for monthlies approved by the head of ILM Singapore- Shots include Harry Potter and Professor Dumbledore)
       
 
 
Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
   
Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
   
Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
   
Converged the Emmy Award winning film Ahsoka Tano with ILM’s Oscar Nominated Jango Fett into an optimised character working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
   
Character exploration, documentation, and benchmarking, of Star Wars IP rigging assets such as General Grievous, The Emperor, Ahsoka Tano, Kit Fisto, Lord Vader, and Anakin Skywalker, in Singapore.
   
Quality assurance, animation cycle testing, exploration, and technical documentation on standard ILM biped, quadruped, and winged characters in Singapore.
   
Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
   
Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.
   
The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
   
Executive Recruiting: After the firm wide viewing of Quantum of Solace, the Vice President of LucasArts had me accompany him to lunch in Sausalito to assist with recruiting corporate staff of Electronic Arts (Fifa) for Lucasfilm.
   
One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
   
Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
 
 
 
 
 
 
   ELECTRONIC ARTS
ASSOCIATE TECHNICAL ARTIST
 
• LEAD RIGGER ON CENTRAL FOOTBALL
2005, 07-08  
       
“MADDEN NFL 08”   (shoulder pad research and development. football player skinning)
       
“NCAA FOOTBALL 08”   (shoulder pad research and development. football player skinning)
       
“EA SPORTS MMA”   (prototype rig development)
       
"TIGER WOODS PGA 09”   (prototype rig development)
       
“NFL TOUR”   (in charge of character technical construction for all characters in title)
       
“NFL HEAD COACH 09”   (in charge of character technical construction for all characters in title)
       
“MADDEN NFL 09”   (in charge of character technical construction for all characters in title)
       
“NCAA FOOTBALL 09”   (in charge of character technical construction for all characters in title)
       
“SUPERMAN RETURNS”   (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)
       
“FIFA 09”   (global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping
       
“NHL 09”   (global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping
       
“FACEBREAKER”   (global rigging guidance between EA Orlando, EA London, and EAC Vancouver’s Bodyshop) - rig swapping
       
“NBA LIVE 09”   (global rigging guidance between EA Orlando and EAC Vancouver’s Bodyshop) - rig swapping
       
“HARRY POTTER AND THE ORDER OF THE PHOENIX”   (global rigging guidance between EA Orlando and EA London) - rig swapping
       
 
 
Key Achievement: Salary increased after only three months with Linkedin endorsements from both my manager (The Dev Director of Central Render) and the main Producer of MADDEN NFL.
   
After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
   
Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
   
Redesigned the football rigging system based on anatomical proportions as opposed to cartoony exaggeration that used the studio custom quaternion node and was implemented on all football titles going forward.
   
10,000 animations (entire football animation library) retargeted to my rigging setup’s redesign on EA SPORTS top grossing multi billion dollar annual title: MADDEN NFL (Central Football).
   
Due to the outstanding job done as an intern on Superman Returns with the citizen modeling as well as dragon rigging, awarded the task of creating Lex Luthor's wardrobe for the title, a task typically given to a senior character director.
 
 
 
 
 
 
   2K SPORTS (TAKE 2 INTERACTIVE)

CHARACTER TECHNICAL DIRECTOR

2006   
       
“COLLEGE HOOPS 2K7”   (shoulder deformation tweaking. cheerleader character technical construction)
       
“COLLEGE HOOPS 2K8”   (character technical construction research and development)
       
“NBA 2K8”   (character technical construction research and development- tested on data of Shaquille O’Neal)
       
 
 
 
 
 
 
   THE OHIO STATE UNIVERSITY GRADUATE ASSOCIATESHIP 2005  
 
 
 
 
 
 
   DREAMWORKS SKG OUTREACH PROGRAM

20 WEEK PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY

2005   
 
Key Achievement: Attended lecture session q and a with Jeffrey Katzenberg.
   
Trained in computer graphics by Supervisors that worked collectively on Spider-Man 2, Madagascar, Finding Nemo, Shark Tale, Shrek, and Spirit.
   
Gave lecture session at the Wexner Center for the Arts on Computer Graphics to College of the Arts and Computer Science students at Ohio State.
 
 
 
 
 
 
   BRAVE NEW PICTURES (THE DISCOVERY CHANNEL)

CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR

2003-2005  
       
“THE MYSTERY DINOSAUR”   (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs" piece.)
       
 
Key Achievement: Worked with and studied Paleontology as applied to graphics with The Burpee Museum, Rockford, Illinois, who assisted Dr. Robert Bakker on Steven Spielberg's "Jurassic Park."
   
Took critical reviews and applied to motion tests from weekly dinosaur biomechanics in person lectures.
 
 
 
 
 
 
   THE OHIO STATE UNIVERSITY GRADUATE TEACHING ASSOCIATESHIP 01-02  
 
 
 
 
 
 

  

 

GENSLER

(THE ARCHITECTURE FIRM RANKED #1 WORLDWIDE)

 

INTERIOR ARCHITECT 1999-2001  
       
ADIDAS   (store auditing)
       
VOLKSWAGEN   (design and construction documentation)
       
LINCOLN MERCURY   (design development)
       
GTE   (design and construction documentation)
       
SALOMON SMITH BARNEY   (design and construction documentation)
       
 
Key Achievement: Salary increased during employment.
   
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm.
   
Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand.
   
Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering.
   
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele.
 
 
 
 
 
 

  

 

NBBJ

(THE ARCHITECTURE FIRM RANKED #2 WORLDWIDE)

 

POST GRADUATE INTERN 1998-1999  
       
THE REPUBLIC OF CHINA (THE BEIJING HOTEL)   (material specification and drafting)
       
 
 
 
 
 
 

  

 

CUSTOM COACH

 

DESIGN INTERN 1997  
       
JOHN MCCONNELL COACH (OWNER OF COLUMBUS BLUE JACKETS)   (interior illustrations)
       
 
 
 
 
 
 

  

 

TOMMY HILFIGER

 

VISUAL MERCHANDISER AND IN STORE SALES

(ASSISTED IN RETAIL DESIGN KNOWLEDGE)

1995  
 
 
 
 
 
 
   
 

SOFTWARE EXPERIENCE

  Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture
   
 

EDUCATION

DIPLOMA: St. Charles Preparatory High School: Class of 1993 - Scholar Athlete
   
BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK
   
MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011

NOTE:   Academic Advisor former head and founder of Computer Animation at The Ringling School of Art and Design

   
CONTINUING STUDIES: Linear Algebra and Engineering at Stanford University: 2020
   
 

HONORS

Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President

   
Initiated as a member of Sigma Alpha Epsilon Fraternity
   
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
   
Awarded "1 of the top 100 people in technology and innovation" according to The Intercon Conference sponsored by FACEBOOK and AMAZON
   
 

COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:

COVER STORY

3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm”

   
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine
   
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
   
 

COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:

THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION

  SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, NORTH CAROLINA RESEARCH TRIANGLE AND CCAD
   
 

COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:

SIGGRAPH ‘13 - GDC ‘14

 

 


 

MY BZP PRO SMART SKINNER SOFTWARE I DESIGNED

 

SMART SKINNER RIGGING WORKFLOW

APPROX 80 HOURS OF WORKFLOW CONSOLIDATED IN 20 MIN

(15K LINES OF CODE)

(ADVISED TO NOT SELL FORMULA BELOW 20 MILLION)

(ACQUISITION REVIEW FIVE TIMES)

MATCH UP NUMBER TO FUNCTIONAL BUTTON ON "GUI"

 
  START WITH YOUR MODEL GENERATE ILM LEVEL
CONTROL RIG
INSTANTLY
KEYFRAME CONTROL
RIG WITH GUI BUTTONS
OPTIMIZE CHARACTER
FOR IN GAME USE
WITH GUI
  GENERATE AND
ALIGN SKELETON
WITH GUI
ATTACH MODEL
TO SKELETON
WITH GUI
REFERENCE IN ZBRUSH,
NEXT - GEN, OR MOBILE
PROXY WITH CORRECT
SKIN WEIGHTS THAT
ALIGNS WITH MODEL.
TRANSFER WEIGHTS
THEN UNREFERENCE.
THIS HAPPENS ALL
WITHIN GUI.
TEST SKIN WEIGHTING
WITH GUI POSER LIBRARY
  EITHER OVER 80 HOURS SAVED
FOR UNITY IMPORT
  GENERATE MOCAP
HIK RIG WITH GUI
APPLY MOCAP DATA
TO HIK RIG IN MAYA
OPTIMIZE CHARACTER
FOR IN GAME USE WITH
GUI

 

WORKFLOW    :::::    skeleton=> skinning=> auto posing=> ILM level control/ mocap rig=> keying/mocap=> optimize for in game Unity

 

 

FILM GAME CONVERGENCE DESIGN ENGINEERING
 
 
- MATCH UP COLOR CIRCLE ON BODYPART TO HIGHLIGHTED IP -
 
 
                                 SMART SKINNER CONTROL RIG TECHNICAL INFLUENCES
 
 
ILM BLOCK PARTY
2K SPORTS LUCAS ANIMATION
LUCASARTS
EA GAMES EA SPORTS
CHARACTERS EXPLORED AT LUCAS
EA GLOBAL RIGGING ATTENDEE

 

 

WORK IN PROGRESS

GRAPHIC USER INTERFACE  DESIGN OF NEW ANIMATION SYSTEM

 

 

 

 

 

THIS IS A PROTOTYPE WIP DESIGN OF A NEW ADDITION TO THE SMART SKINNER TECHNOLOGY THAT I DEVELOPED. ONCE COMPLETED, A WALK OR RUN CYCLE, THAT WOULD TYPICALLY TAKE APPROXIMATELY 35 TO 45 MINUTES TO COMPLETE, SHOULD BE COMPLETED UNDER 5 TO 10 MINUTES, LOOPING. THIS CYCLE WILL BE SCALABLE TO GIVE THE ILLUSION OF A "FASTER" OR "SLOWER" WALK PACE.

 

THAT COMPLETES THE FIRST PORTION OF THIS R AND D. THE SECOND PORTION, WHICH IS AN ANIMATION DESIGN PROBLEM, IS ADDING THE ENHANCEMENT OF REALISM TO THAT PARTICULAR CYCLE. WHEN ANIMATION IS KEYED BY HAND, THE ARCS OF MOTION OF THE KEYFRAMED WORK TYPICALLY LOOK "HAND DONE" OR SMOOTHED; WHEREAS MOTION CAPTURE ARCS ARE MORE TURBULENT DUE TO THE SUBTLETIES OF MOTION. THIS SOON TO BE DEVELOPED TECHNOLOGY WOULD ADD A "NOISE" LAYER TO A SMOOTHED KEYFRAMED ANIMATION CURVE THAT, IN THEORY, ONCE TESTED, COULD GIVE THE ILLUSION OF A MOTION CAPTURE SHOOT WITH AN ACTOR IN MARKERS... NOT DONE BY HAND. THIS WOULD ENABLE THE ANIMATION DIRECTOR TO APPLY THIS NOISE LAYER TO NON TRADITIONAL PROPORTIONED CHARACTERS THAT WOULD BE PERFORMING ALONGSIDE THEIR MOCAPPED HUMAN PROPORTIONED COUNTERPARTS, ADDING TO A SEAMLESS GAME LOOP, GAME CINEMATIC, OR ANIMATION SHOT. SO FOR EXAMPLE, IN "GOD OF WAR", WHERE KRATOS IS MOTION CAPTURED AND THERE ARE SUBTLETIES IN HIS WALK CYCLE OF HUMAN ERROR, IF HE WERE TO FIGHT A NON PROPORTIONED BIPEDAL OR QUADRUPED CHARACTER THAT IS KEYFRAMED BECAUSE MOTION CAPTURE IS AN IMPROBABILITY, THIS TECHNOLOGY WOULD RUN ON THAT SECOND CHARACTER'S ANIMATION DATA CURVES IN THE GRAPH EDITOR, AND THEN BOTH CHARACTERS WOULD HAVE THE VISUAL APPEARANCE OF BEING MORE REALISTIC WITH MOCAP DATA AS OPPOSED TO ANIMATION SMOOTH KEYED NON REALISM. DIRECTOR ANG LEE WHEN WORKING WITH ILM ON "HULK" IN 2003 MENTIONED ARCS OF MOTION IN THE "MAKING OF," BUT GAMES, DUE TO DROP KEYFRAMES IN REAL TIME ACTION, HAVE NOT YET ADOPTED ALL OF THESE PRINCIPALS... LEADING TO DISBELIEF WHEN YOU PLAY THE TITLES.

 

 

 

SELF PROMOTION ::::: MARK ZUCKERBERG MARKETING STRATEGY

 

 

 

AS APART OF A SELF PROMOTION STRATEGY, THE SOFTWARE THAT WAS ROLLED OUT WORLDWIDE AT APPROXIMATELY 100 LICENSES PER SCHOOL, FOR 250 SCHOOLS, ON 6 CONTINENTS, TO ENHANCE THE CONFIDENCE OF THE USER OF THE PRODUCT, AND SELL THEM ON THE FACT THAT THE TOOL BEING USED IN ACADEMIA WAS AUTHORED BY AN EXPERT, MY VITA WAS A DROPDOWN MENU ON EVERY LICENSE THAT WENT OUT THE DOOR. THOUSANDS OF STUDENTS WORLDWIDE WHO HAD ACCESS TO THIS TECHNOLOGY KNOW EVERYTHING ABOUT MY RESUME. I CAN ALSO SEND MASS EMAILS TO INFORM OF NEW ADVANCEMENTS OR ANY OTHER PERTINENT INFORMATION TO A WHOLE GENERATION OF ART, DESIGN, AND ANIMATION STUDENTS IN A MASS EMAIL IN COUNTRIES RANGING FROM THE USA, TO JAPAN, TO BRAZIL, TO CHINA, TO ENGLAND, TO CANADA, SO ON AND SO FORTH. AN AMAZING ASSET FOR ME TO HAVE IN MY ARSENAL AS I DEVELOP FURTHER PROFESSIONALLY INTO ULTIMATELY A CHIEF VISUAL OFFICER OR STUDIO OWNER EXEC.

 

 

 

 

 


MARK ZUCKERBERG

 

brent zorich

 

- OVER 30 T-SHIRT DESIGNS TO CHOOSE FROM ONLINE -

- T-SHIRT DESIGNS COME IN ALL COLORS -

 

Sketches of Brent Zorich... A CASUAL CLOTHING LINE FOR EVERY ARTIST ... ARCHITECT ... ENGINEER ... DESIGNER ... AND ILLUSTRATOR WITHIN US ...

CLICK BELOW IMAGES TO BE REDIRECTED TO THE ACCORDING MONETIZED WEBPAGE IN ORDER TO PURCHASE

 

         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]   [ CLICK IMAGE TO PURCHASE ]
         
Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture    
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- OVER 10 HOODIES' DESIGNS TO CHOOSE FROM ONLINE -

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture

 

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture   Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture

[ CLICK IMAGE TO PURCHASE ]

 

 

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
[ CLICK IMAGE TO PURCHASE ]

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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
  Brent J. Zorich - BZP PRO - Autodesk - Industrial Light and Magic - LucasArts - Lucasfilm - EA Sports - Electronic Arts - Take Two Interactive - 2K Sports - DreamWorks SKG Outreach - Gensler - nbbj - sketches of Brent zorich - fashion - apparel - rigging - technical direction - clothing - store - shirts - Star Wars - Harry Potter - lord of the rings - George Lucas - madden - nba 2k - nfl - animation - concept - architecture
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THE FUTURE ... 1.6 BILLION?

   
  Thinking positively about the future...
   
 
1. I write animation tools and technology for video games and films.
2. My tools are based on Star Wars.
3. The tools I write are so similar to ILM’s tools for Star Wars, where I worked, that supervisors who wrote the tools on the Star Wars prequels were wanting royalties.
4. My tools have been on the cover of world wide magazines.
5. I was in R and D meetings at ILM on writing tools for production.
6. I was on the best practices review committee at ILM as one of about ten to twelve members setting digital standards for Lucas Digital globally with the former CTO of Peter Jackson’s Weta Digital.
7. 250 universities on 6 continents received a freemium version of my tools at a requested pace that out paced Mark Zuckerberg’s Facebook LLC (6 months).
8. One of the most respected people in the computer graphics industry, the siggraph chair, referred to me and my tools publicly on twitter as “mind blowing.”
9. When the Intercon Conference reviewed my resume and work (tools), and they are sponsored by Facebook and Amazon, they awarded me the title of “One of the top 100 people in technology worldwide.”
10. The technology/tools in Star Wars are just as big as technology/tools on The Lord of The Rings. This technology takes Autodesk Maya assets and optimizes them to work in real time engines like Unity and Unreal.
11. The Lord of The Rings is directed by Peter Jackson.
12. Peter Jackson owns Weta Digital.
13. Peter Jackson sold the tools division of Weta Digital where he takes Autodesk Maya assets and exports into a real time engine like Unity or Unreal to Unity LLC for 1.6 billion dollars.
14. My tools do the same thing that Peter’s do.… except they are Star Wars based.
   
  The future is bright. Sincerely "Peter 'Air' Zuckerberg"
   


PETER JACKSON

UNIVERSITIES
LECTURED

PREVIOUS PAY

THIS IS THE RATE OF A SENIOR TECHNICAL DIRECTOR ACCORDING TO “INDEED.” AT LUCASFILM IN 2009 BRENT WAS ON TRACK TO EARN ABOUT $170,000. THAT RATE WAS PRE MAGAZINE ARTICLES, PRE ENTREPRENEUR, PRE OUT PENETRATING FACEBOOK LLC “PRE SERIES A”, PRE VENTURE CAPITAL PRESENTER, PRE SIGGRAPH AND GDC BOOTH OWNER, AND PRE COLLEGIATE LECTURER. IF BRENT WERE TO REJOIN A STUDIO, THESE RATES WOULD LIKELY BE ADJUSTED ON WHAT WAS ACCOMPLISHED POST LUCASFILM.

 

 

COMPARISONS

   
  As a potential future chief visual officer... reflections:
   
 
What is the top design firm in the world: Gensler… achieved
What is the largest console video game company in the world and their largest title: EA Sports and Madden NFL… achieved
What is considered to be the top entertainment company in the world with the strongest IP: Lucasfilm (executive trainee, best practices steering committee selected by the right hand person of Peter Jackson, work approved directly by George Lucas, who, in the history of entertainment, the only person as recognized artistically as him is Walt Disney himself)… achieved
Name several of the more difficult affiliations/ companies to acquire on your resume in entertainment: Disney, Sony, DreamWorks, Take Two, Marvel… achieved
What is the design firm that got named most innovative design firm in the world: NBBJ… achieved
Name a startup that out penetrated Facebook LLC Pre “Series A” in regards to university penetration: BZP Pro (cofounder)… achieved
Name someone who develops pioneering technology featured on the cover of a worldwide magazine, so advanced yet so user friendly that the Siggraph Chair, who is one of the most respected in graphics, refers to him as mind blowing publicly: Brent J. Zorich… achieved
Name one of the top 100 people on the planet in technology as recognized by a conference sponsored by Facebook LLC and Amazon: Brent J. Zorich… achieved
Name someone who has working knowledge and comprehension of Stanford Level Engineering, ILM R and D, and ILM Block Party Rigging Software, as applies to CGI: Brent J. Zorich… achieved
Who was advised to not go below 20 million on an acquisition review brokered by Goldman Sachs by one of the people who is the affiliate of one of the founders of ILM: BZP Pro… achieved
Who was contacted by the PR specialist of Michael Jackson, one of the top PR specialists in the industry who has 17 books out and lectures at Harvard, to represent him publicly: Brent J. Zorich… achieved
   
  So the question is… if Leonardo DaVinci (Artist, Architect, Industrial Designer, Engineer) were alive today, would he be able to state these facts….. probably not.
   

 

 

 

ASPIRATIONS

 

COLLEAGUES, AS I MOVE UP THE RANKS IN THE VIDEO GAME AND VFX INDUSTRY, I WOULD HOPE TO HEAD IN A CORPORATE CREATIVE EXECUTIVE DIRECTION. AS AN ENTREPRENEUR I MADE HEADWAY ON SEVERAL FRONTS, FOR PTA RATES, SEE INDEED, BUT FOR CORPORATE STRATEGY, BUSINESS DESIGN, EXEC LEVEL ART DIRECTION, AND TASKS THAT RELATE TO THE STRATEGY AND DIRECTION OF A PUBLICLY TRADED COMPANY IN REGARDS TO VISUALS (NON PTA WORK), THIS IS A BETTER RANGE OF POTENTIAL EARNINGS.

FOR THAT TYPE OF WORK AT THIS LEVEL, A NEGOTIATION STARTING POINT WOULD BE THE FOLLOWING:

• BASE: $600,OOO TO $800,000

• BONUS: $800,000 TO $1,200,000

• ANNUAL STOCK $2,000,000 TO $4,000,000

… POTENTIAL AS CHIEF VISUAL OFFICER …

 


PROJECT REQUESTS

 

 
  “Spider-Man” is IP I would like to work on. Incorporating Gensler and NBBJ architectural wayfinding principles in the digital environments on “Spider-Man The Movie: The Game” for the Sony PlayStation was initial graduate research, followed by “Auto-Rigging Dinosaurs in Python” at The Ohio State University ACCAD program; as an advisee of the ACCAD Director who was the former head of Animation at The Ringling School of Art and Design. Ideally I would develop a technology that automates the character rigging process of the same character in a feature production (“SPIDER-MAN: INTO THE SPIDER VERSE”), a visual effects production (“SPIDER-MAN: FAR FROM HOME”), and a video game production (“SPIDER-MAN: PLAYSTATION 4”), with one common joint based naming convention where the divisions’ three separate assets could use the same animation data on all three divisions. Note: this developed technology would also work on other Intellectual Property such as Halo, The Lord of the Rings, Harry Potter, Batman, and Star Wars.  
     
brent zorich
           
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