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| FAMILY
LINEAGE |
I was born on December 6th, 1974 in Columbus, Ohio. If you believe in astrology, I am a Sagittarius (Greek Astrology) Tiger (Chinese Astrology). Other famous Sagittarius Tigers in the arts, design, and engineering, include Ludwig van Beethoven. My dad, Joseph A. Zorich, was an MBA and Microbiologist from Ohio State who ran the Ohio Department of Health and worked on the Governor's Emergency Medical Task Force; and my mom, Jane "Cookie" Zorich, was a blood lab technician who became a preschool teacher once I was four years old. I am 1/4 Volpe (Sicilian), 1/4 Zorich (Polish), and 1/2 Sotak (Czechoslovakian). My grandmother, Janet Volpe Zorich, was famous in the Ohio Valley for being an authentic italian chef: with her meatballs and city chicken being my favorite, as well as even rumored to cook dinner for Dean Martin one time who was from Steubenville, Ohio. On my mother's Czechoslovakian side, my grandfather, Gaze Sotak, was in eight major battles in The Pacific as a First Sergeant in the United States Marine Corps in World War II. In one of the battles, The Battle of Guadalcanal, he and a few of his men were stranded for approximately fifteen days and left for dead until discovered by United States military patrol. My Czechoslovakian grandmother's lineage on my mother's side, The Fescos, were architects in old country in Prague. On my father's Polish quarter, my grandfather, Stanley Zorich, was a World War II veteran in the army and an avid baseball fan (with The New York Yankees being his favorite team). Growing up he always stocked my collections with the latest baseball cards. Due to Stanley living during The Great Depression, it was he that taught the family about being conservative with money, investing, and money management. |
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| GOAL |
My ultimate goal is to be a Chief Visual Officer at a major game development studio. Studios that I feel could best utilize my skillset are one of the following: PlayStation (“Spider-Man”, “God of War”, “Drake’s Uncharted Fortune”, “Last of Us”, “Ghost of Tsushima”, “Gran Turismo”), XBOX (“Halo”, “Gears of War”), Industrial Light & Magic (“Star Wars”, “Marvel”), WB Games (“Hogwarts Legacy”, “Lord of the Rings”, “Batman Arkham”, "Mortal Kombat”), Take Two Interactive (“NBA 2K”, “Grand Theft Auto”), Nintendo (“The Legend of Zelda”, “Donkey Kong”, “Super Mario Bros”), Activision Blizzard (“Diablo”, “World of Warcraft”, “Call of Duty”), Electronic Arts (“Madden NFL”, "NHL", “NCAA Football”, “Fifa”, “Star Wars”, “Lord of the Rings”, “Need For Speed”), "The Polar Express 2", "Fantasia", the new "Harry Potter" TV show, "Snoopy", or film game convergence for Peter Jackson, Christopher Nolan, or James Cameron. A position like that should pay approximately 600k-800k in base, with 1 to 2 million in bonus, and 3 to 7 million in awarded annual stock (10 to 15 million per year ).... or.... alternatively, I would set up an animation/ video game consultancy, even from Columbus, Ohio, called 'Bulls and Bears' (based on my love of following the 'New York Stock Exchange' on CNBC, as well as Chicago sports) where I am awarded the following aspects in the video game pipeline: concept illustration, private equity strategies, finance and business guidance, character technical construction, engineering pipeline/ rigging, and environments for select titles from these companies to complete. Eventually, I would like to sit on the Board of Directors of one of the following companies part time: The Walt Disney Company, Sony, Nike, Google, Meta, or Microsoft. |
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| CVO PITCH |
Skillset offered to a video game company: a digital craftsmanship that created worldwide magazine cover published Lucasfilm level autorigging tech valued at 20 million in 5 acquisition reviews (3 Fortune 500s); and Adobe Photoshop game concept designs projected at 6 million a year when licensed. (26 million in value in one year). At only part time I co-developed a marketing product implementation strategy that out penetrated Facebook LLC in university licensing pre angel investment on six continents; as well as created retail venues at the design level of the architecture firm ranked number one in the world that can potentially display and sell the game titles that I’m working. Designed an opportunity that is maintained for only $180.00/Month that can generate 26 million as a ROI with only 100 hours of annual labor. Over 200 self designed items for sale and three passive income streams. |
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| FORMULA |
The formula used to derive the potential earnings of 10 million per year for Chief Visual Officer. Chief Visual Officer is responsible for four areas of game development: |
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| 1. |
Engineering: In the early 2010’s I authored rigging technology at the level of ILM valued at 20 million by the Hoth Supervisor affiliate on ‘Star Wars The Empire Strikes Back’- considered by many to be the biggest film in pop culture history. The modular engineering system for CGI rigging that I wrote that was tested as a tribute on “Buckbeak” from “Harry Potter and the Prisoner of Azkaban” was approached about employment by the Oscar winning studio that made the actual Buckbeak in that movie a day after posting. |
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| 2. |
Creative/ art/ illustration direction: I created concept architectural drawings for video games at the level of Gensler and NBBJ marketed on apparel run by a third party that the pr firm of Google, Facebook, Disney, Amazon, and McDonald’s’ projected at 6 million per year, or 18 million over 3 years |
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| 3. |
Finance and business: I co-set up a personal investment strategy through my banking advisor that is growing the estate at approximately 15 to 20 percent each year. This co-developed strategy along with the passive income caught the attention of ‘Forbes’ and i was asked to write a book for ‘Forbes Publishing’. When my co-developed financial strategies were posted, I was approached for an Executive MBA by Stanford, Brown, Michigan, Wharton, Northwestern, and Oxford. |
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| 4. |
Product placement/ marketing: At part time in the early 2010’s (5 to 10 hours a week), I co designed a product implementation strategy that out penetrated Facebook LLC pre Angel Investment (according to the film ‘The Social Network’) where 250 universities received donated licensed technology on a freemium model on 6 continents. The product donation to schools was followed up by volunteer lecturing. This was to design a student outreach that would voluntarily assist students with their class work and demo reels. A charitable donation. |
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Over a period of 3 years, 20 million worth of software plus 18 million worth of concept drawings equals 38 million total. 38 million divided by 3 years equals 12.5 Million per year, or to be conservative (1/4 of the earnings of Mr. Andrew Wilson- the CEO of Electronic Arts- who earned 40 million in 2021: which I am rounding down to 10 million from the 12.5 Million). In other words- 600k to 800k base, plus 1 to 2 million in bonus, and 3 to 7 million in stock annually. I am hoping that all of this setup will lead to making an impression on the powers that be that are creative executives in the gaming world. Of the 5 million to 10 million per year in earnings, I would most likely live on 500k of it the first year and invest the remaining 4.5 to 9.5 in my brokerages earning 8%, or about an additional 550k to 950k. Add that 550k on top of the initial 500k and after two years, you have over 1.5 million in spending while still having between 9 million and 19 million in your brokerages earning interest. After five years, if those are the earnings, I would have 25 million to 50 million in the bank and my additional spending on top of the 500k principal would be between 2.5 million and 5 million annually. My rule of thumb, for a package where salary, stock, and bonus, is 500k, live off just over a third and invest the rest. Even down the line, if the salary and interest end up being 5 million a year in spending, with 50 million or more in the bank, 5 million a year in spending comes out to about 13k a day.
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| ABOUT
PASSIVE
INCOME |
Both ventures are the equivalent in regards to effort and maintenance of two self standing parking lots; but instead of parking your car for an extended time with little to no maintenance, they are selling product to the marketplace at the level, artistically and engineering wise, of former employers (including Lucasfilm, Disney, Sony Pictures, EA Sports, DreamWorks, Take Two, as well as illustrations of architecture that could be used as game concepts by Gensler and NBBJ). A third party manufacturer handles all product production, logistics, web maintenance, and web design through their plugins on Shopify- I just collect the royalties off of sales. Point being though, one of the parking lots (BZP PRO) was advised by 'Empire Strikes Back' affiliates to not sell below 20 million in acquisition, and the other parking lot (Sketches of Brent Zorich) was projected by the firm representing Google, Facebook, Disney, and Amazon at the potential of 6 million per year with "GQ" and "Vogue" magazine interest. The business strategy is similar to what Sandra Bullock and Tim McGraw did in the movie “The Blind Side.” In the movie, that couple set up a multiple amount of Taco Bell restaurants that had their own management team. Since they were not ‘hands on’, they were investors collecting profits from this passive income. Neither one of those two had the desire to be restaurant owners that partake in daily operations; they simply cash in on the royalties and earnings of these self standing entities. This not only frees them up to do the types of projects they want to actually work on with little involvement in the fast food cash cows (in my case as a CVO), but also provides multiple income streams at little to no billable effort. Should this current passive income (BZP Pro and Sketches of Brent Zorich) become incredibly lucrative, I would most likely form a LLC that would umbrella additional passive income not yet created in the future: not limited to but potentially including self sustained car washes, laundromats, physical parking lots, and rentals/ real estate. To be smart with money, 50% of the monthly earning of these future potential passive income streams would go into an index fund that would compound. |
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| MEDICAL
DEPARTURE
FROM
CALIFORNIA '09 |
The reason why I set up my first passive income in 2011 is because in 2009 I had medical complications (six weeks hospitalization with head trauma and heart palpitations) due to an allergic reaction to prescription medicine I was prescribed for being an interstate workplace stalking and identity theft victim. These were unwanted approaches by people in Ohio flying to San Francisco and harassing me on Lucasfilm's campus. A falsified Twitter account was made in my name badmouthing my employer in the first person. I had to contact Twitter corporate and have it removed. I have also had my Linkedin hacked several times and had to deal with Linkedin corporate. The perpetrators were reported to the FBI. Although it has been over a decade since the incident, I am advised by medical staff to take it easy and am on the road to full recovery but still have a symptomatic, non-functional, "slow day" on occasion where I need to rest. I typically handle my 'passive income' and occasional freelance during this downtime. |
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| EXERCISE
AND
RECREATION |
So fellow video game, VFX, and animation developers can get to know me, for fun, I enjoy going to four star steakhouse bars to watch ESPN (although I rarely drink alcohol); lecturing at universities around the country on the topic of video game and visual effects development; and at Starbucks, daily, sketching Frank Gehry influenced deconstructive buildings on my iPad Pro 2 (with APPLE Pencil), using the ADOBE Design Ecosystem software. I am a fan of Ohio State Football, pull for the The Chicago Bears in the NFC, the AFC North (Pittsburgh Steelers, Baltimore Ravens, Cleveland Browns, and Cincinnati Bengals) in the AFC, and affiliations of Michael Jordan. Freshman year at The Ohio State University I was a walk on hopeful for The Ohio State Football team but failed to make the squad due to having bronchitis during tryouts. I was so sick in fact that I missed the first day of "hell week" initiation in my fraternity the following week. It was common in the dorms at Ohio State in Morrill Tower that my suite mates and I would have video game tournaments that the dorm would be involved; including the freshman football players. Popular titles that were played in these tournaments were 'Bill Walsh College Football', 'Madden NFL', 'NHL', and 'FIFA' by EA Sports, as well as 'Mortal Kombat' by Midway Games all on the Sega Genesis. Later in college I played 'Doom' quite frequently by ID Software on the Sony Playstation. For a year in college I switched my major from Industrial Design to Pre Allied Medicine, later to switch back, because at the time, I wanted to be a strength coach in the NFL. In my twenties and early thirties my exercise performance stats were as follows: 365 bench press; 300 close grip bench press; 315 incline press; 1000 pound leg press; 500 pound squat; 405 set of 20 on shrug; set of 5 with 225 on lunges; set of 10 with 100 pounds on weighted dips; hammer curls set of 8 with 85 pound dumbbells in each arm; 60 pound Arnold press set of 8; speed was approximately a 4.9 40 yard dash hand time. When I worked as an architectural designer at Gensler in Atlanta, Georgia, I trained at World Gym Marietta; which was the training site according to their staff of my favorite wrestler: Bill Goldberg. During my undergrad stay at Ohio State, my roommates were both members of the Ohio State Varsity Football and Varsity Basketball team at the same time. Throughout school I trained football players in the weight room; that study of physiology and biomechanics is directly applicable to the character motions I designed for both film and game characters. I also put several female friends through my workouts as well. The woman whose physique I admire the most is World Cup Athlete Ana Maria Markovic`. In college I practiced Jeet Kune Do: the martial art of Bruce Lee. For exercise I usually walk two to three miles four to five times a week, do up to 300 crunches, and lastly do pushups, squats, and calf raises. Typically for breakfast I have a "Dave's Organic Bagel" with an avocado (for heart health); for lunch I eat 10 blackberries and 15 blueberries with peanut butter on wheat bread (for cognitive and muscle building health); I have a sensible dinner with having cheat meals throughout the week. My favorite movies are Spider-Man 2, The Lord of the Rings, Harry Potter and the Prisoner of Azkaban (that is my favorite movie actually seeing it over thirty times in the theater), The Fantasia Series, and Star Wars Episode III: Revenge of the Sith. My favorite video games are Lord of the Rings: The Two Towers, Harry Potter and the Prisoner of Azkaban, and Battlefront II, all by Electronic Arts for the XBOX; Spider-Man, and God of War for the PlayStation 4; and The Batman Arkham Series by Warner Bros Interactive. My favorite television shows are ESPN College Gameday, Fox's Big Noon Kickoff, Inside the NBA, multiple shows throughout the day on CNBC, NFL on Fox, The Apprentice, Shark Tank, The Sopranos, Star Wars The Clone Wars, and Tim Burton's Wednesday. My fashion of choice is Ralph Lauren, Banana Republic, Hugo Boss, and Air Jordan. |
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| PROGRAMMING
AND
ILLUSTRATION
PROCESS |
When it comes to doing creative work, there are two types of methodologies: art and design engineering. Artists "feel" and design engineers "solve". My methodology is design engineering. This is some of the music that I listen to that puts me in the right creative mood to solve design engineering problems. My favorite music acts are Pink Floyd- with my favorite song being "Time": that is my favorite guitar solo which is often what I listen to when conceptualizing 'line' in my video game architectural designs; Seal- with my favorite songs being "Future Love Paradise" and "Deep Water": I find Seal's work to be very soothing and relaxing when doing intense programming; Oasis- with my favorite songs being "Shakermaker" and "Supersonic": I usually listen to them when conceptualizing my "line" work in my drawings also; Stone Temple Pilots- with my favorite song from them being "Silvergun Superman": I listen to this track when going for my evening walks and clearing my head of the day's tasks (note: I saw STP in concert in 2009 in Columbus, Ohio and this is the song that they open their show with nightly- this is my favorite song from the 1990's grunge era); Pantera- with my favorite song being "War Nerve" (from the 'Official Live: 101 Proof' album): I also listen to their tracks when exercising and wanting to get my game face on for the day's work; Godsmack- with my favorite song being "I Stand Alone": who I often listen to when exercising to clear my head or rendering my designs; Frank Sinatra- with my favorite song being "Fly Me To The Moon": a perfect companion for my coffee in the morning; Metallica- with my favorite song being "Leper Messiah": their heavier, earlier, collection is often what I listen to when rendering in my Adobe 'line work' on my IPAD; Olivia Rodrigo- with my favorite song by her being both “Vampire” and “Drop Dead”: I listen to her on my morning drive with coffee to clear my head before sitting to do my work; Madonna- with "Ray of Light" being my favorite song: this album was listened to the most when I conceptualized the Nike thesis project in 1998- the clean clear sounds put me in the frame of mind for what athletes refer to as a clean sweat; The Vince Guaraldi Trio with my favorite work being the entire "A Charlie Brown Christmas" album: I put this on quite often to help relax me when I get stuck on programming or other stresses (note: I first got turned on to this jazz group in 2005 in Orlando while interning on 'Superman Returns' when I picked up the CD as apart of the 'Holiday Snoopy' merchandise at Starbucks in Maitland, Florida); and U2- with a tie for my two favorite songs being "Gone" and "Until The End Of The World". NOTE: 'The Edge' is my favorite musician as well as my favorite artist to conceptualize my line work portion of his abstract and character shapes to on his IPAD- pre render- while designing. "Until The End Of The World" is also one of U2's favorite songs by them because that is the song they chose to play at their "Rock and Roll Hall of Fame" induction. Pending on the design of the video game architectural shape that is being created, I will adjust my music appropriately to put me in the proper frame of mind for that desired design intention so that he might pick the proper color palette to render in the line work; ie. if the building is to be a morbid environment that you would potentially associate with Voldemort in Harry Potter IP, I might pick Nine Inch Nails "Heresy" or Nirvana's "On A Plain" over listening to Pink Floyd's "Learning to Fly," so on and so forth. I try to time the 'pulling of the guitar' chords of these respective artists to my stroke on my IPAD, enabling me to create the 'deconstructive style' of design engineering that I enjoy innovating.
My eventual goal, like I stated earlier, would to be a Chief Visual Officer at a major animation, visual effects, or video game studio similar to someone like Doug Chiang (founder of the studio Imagemovers Digital that was acquired by The Walt Disney Company and who is current CO-CVO of Lucasfilm), Jason Jones (billionaire who founded the studio Bungie and sold to Sony Playstation for 3.7 billion), Hideo Kojima (creative genius in the gaming world who is considered one of the top game designers on the planet- inventor of the game Metal Gear Solid), or John Knoll (inventor of Photoshop who sold to Adobe and is the other current CO-CVO of Lucasfim), with Mark Pincus potential: who I had the pleasure of having a brainstorming session in September of 2013. Pincus formed the publicly traded company Zynga, was one of the initial investors of FACEBOOK, and sold Zynga to Take-Two Interactive for approximately 13 billion dollars. As of recent years I have also become a fan of Jim Kay who is the illustrator for J.K. Rowling (my favorite fiction along with Spider-Man, Lord of the Rings, and Star Wars). |
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