BRENT J. ZORICH MA BSID
GLOBALLY PUBLISHED RIGGING ENTREPRENEUR
XBOX - PLAYSTATION - VFX - ANIMATION
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250 UNIVERSITY PARTNERSHIPS BOBA FETT EMAIL 3 WORLDWIDE MAGAZINES FEATURES SMART SKINNER RIGS
MY BOOTHS AT GDC AND SIGGRAPH JABBA THE HUTT RECS SMART SKINNER SOFTWARE METRICS BZP PRO VC INV-ACQ
SMART SKINNER SIZZLE REELS MADDEN NFL ARCH ENTREPRENEURIAL INTERESTS MODULAR RIGGING
LINKEDIN SKETCHES RESUME PRODUCTS PARTNERS
PORTFOLIO ADVISOR MY RATES MISSION STATEMENT DEMO REEL
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COFOUNDED A LLC WHOSE UNIVERSITY PENETRATION RATE WAS GREATER THAN FACEBOOK PRE "SERIES A" INVESTMENT ... (250 UNIVERSITIES IN 17 COUNTRIES ON 6 CONTINENTS)
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COFOUNDED A LLC LEADING TO THREE DIFFERENT COMPANY NDAS INVOLVING FORTUNE 100 ACQUISITION NEGOTIATIONS (ONE OF THE SILICON VALLEY COMPANIES WORTH OVER 100 BILLION)
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ENTREPRENEURIAL INTERESTS
 
 
 
ACCOMPLISHMENTS AS AN ENTREPRENEUR
 
 
 
As a skill set to potential partners, I have a proven track record of the following:
  •             I can conceptualize technology.
  Delegate responsibilities to key members of the team.
  Do the labor in producing the product.
  •             Create advertising partnerships that are world wide.
  •         Get the product highly reviewed in worldwide magazines.
  •             Setup partnerships with global resellers.
  •             Sell the products on six continents.
  •             Deliver sales presentations globally via webinars.
  •             Partner and get fully housed and engaged by a nationally recognized tech incubator.
  •   License the product to OSCAR winning professionals.
  •   Coordinate booths at the top conferences in entertainment.
  •   Get positive global reviews.
  •   Global requests for the next iteration of the product from over 250 schools on 6 continents via a partnership program we invented.
  •   Raise investment money from alumni of both Harvard and Yale (banking).
 
 
 
NOTE: CAPE TO BE HANDLED WITH NCLOTH SOLVER- NOT SHOWN HERE
 

   
 
 
 
 
 
 
 
 
 
 
 
 
INTERESTED FUTURE VENTURES
 
 
INTERESTED PARTIES INVOLVING PARTNERSHIP OR INVESTMENT PLEASE CONTACT
 
 
TITLE: "THE SOCIAL SYMPHONY"   TITLE: "JOG WITH A DOG/ STROLL IN THE PARK"   TITLE: "TOUGHENING A MILITARY SOLDIER"
         
PROBLEM ADDRESSED: "Answering 'Ever wonder what is your favorite celebrites music library', and creating a World of Warcraft experience to find out."   PROBLEM ADDRESSED: "Enabling people to alter their environment via VR to make exercise a more enjoyable experience."   PROBLEM ADDRESSED: "Hardening military personel's senses that might hesitate to eliminate a terrorist that could look photogenic/ underage/ or innocent when guilty."
         
DESCRIPTION:   DESCRIPTION:   DESCRIPTION:
         
MONETIZATION:   MONETIZATION:   MONETIZATION:
         
PLATFORM: internet browser - downloaded app - xbox - playstation   PLATFORM: OCULUS/ PLAYSTATION VR/ MAGIC LEAP/ HOLOLENS   PLATFORM: VR
         
POTENTIAL REQUESTED PARTNERSHIPS: Britney Spears - Jay Z - Metallica - The Edge - John Williams - APPLE - Amazon   POTENTIAL REQUESTED PARTNERSHIPS: Google - Microsoft - Facebook - Sony - Nike   POTENTIAL REQUESTED PARTNERSHIPS: Department of Defense
         
POTENTIAL EXIT: ACTIVISION BLIZZARD - FACEBOOK - APPLE - AMAZON   POTENTIAL EXIT: Google - Microsoft - Facebook - Sony   POTENTIAL EXIT: Lockheed Martin - Department of Defense - Microsoft - Autodesk
         
         
         
         
TITLE: "HARRY POTTER MMO"        
         
PROBLEM ADDRESSED: "Inability of current MMO's and console games to address the female gaming multi-billion dollar marketplace."        
         
DESCRIPTION:        
         
MONETIZATION:        
         
PLATFORM: internet browser - downloaded app - xbox - playstation        
         
POTENTIAL REQUESTED PARTNERSHIPS: JK Rowling, Warner Bros Digital, Facebook, Xbox, Playstation, Unity, Unreal, Amazon, Rockstar, Blizzard, Electronic Arts        
         
POTENTIAL EXIT: ACTIVISION BLIZZARD - FACEBOOK - Warner Bros- Rockstar - Microsoft - Sony        
 
 
 
 
 
 
 
 
 
 
 
RESEARCH INTERESTS
 
 
RESEARCH TOPIC 1

  RESEARCH TOPIC 2

  RESEARCH TOPIC 3
         
         

What are the semantic attributes of geological and industrial environments incorporated into character design. What are the biological attributes designed into characters. For example, for a digital environment based in a swamp setting, what is the checklist of biological attributes to be incorporated into a character: gills, webbed feet, etc. These anatomical attributes would go on a checklist:

 


- how does the character breath?
- how does it move?
- how does it hunt?
- how does it defend itself?
- how does the character deform with proper biomechanics?

 

Etc. this process could be incorporated into a visual effects workplace

 
Advertising and brand on avatars incorporated into Xbox, PS4 and Facebook. After taking a digital image of oneself and getting it to export with animation on an Xbox One, Playstation 4, Oculus VR, Microsoft Hololens, or Facebook browser, what are the different approaches to monetization on a typical free ware model. How is advertising and shopping behavior incorporated into avatars and virtual reality. Simply put, is it possible that with your avatar, you could contact Banana Republic or Hugo Boss and outfit your digital self playable in either the basic console operating system or in game in a Call of Duty?

  What are the numerical values of music that can be applied to create a language for procedurally generating digital architecture. The visuals would bake out into architectural pieces and placed throughout a digital canvas. Ideally, this would enable a digital designer to import their entire iTunes library into this software and a virtual planet as seen in a "World of Warcraft" could be generated in seconds as opposed to a three year cycle.
         
 
 
 
 
 
 
 
 
 
 
 
 
 
ENTERTAINMENT FREELANCE INTERESTS
 
 
AS I AM FREQUENTLY CONTACTED BY THIRD PARTIES: THIS IS INTELLECTUAL PROPERTY I WOULD LOVE TO WORK ON IN THE FUTURE
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
WORLDWIDE MEDIA

 

ENTREPRENEUR PITCH

 

As someone who can conceptualize a solution to a problem; design a product; animate the feature; technical direct the visual effects; create the coinciding video game; research and implement the biomechanical characteristics of the character design; work with the actors on the set or in motion capture; handle the brand and marketing; handle the customer presentations; automate and write software saving millions in overhead; represent the product in booths at the two biggest conferences in entertainment: siggraph and gdc; license the software globally to six continents; partner with over 250 universities globally; push technology until it is featured on the cover of a worldwide magazine; partner with technology incubators; raise seed capital for a startup; pitch and present to venture capitalists; present to potential interested Fortune 100 acquisition holders; bring the product into customer space via retail design from working at the architecture firm ranked number one in the world; and inspire and lead a team; Brent can generate revenue for your company. Venture capital estimates Brent's value for a game/ animation startup at 4 million dollars (meaning if a startup were worth 5 million dollars and he came on board they would elevate to 9 million dollars). BZAC is potentially willing to negotiate billable hours on your project or company for equity, or stock... or by A-list (magazine published/ television published) directors, producers, engineers, or Chief Executive Officers giving a signed letter of recommendation that could be posted on www.brentzorich.com and would lead to other future work or to venture capital. BZAC, LLC is willing to, if need be, take all content attached to www.bzppro.com and www.brentzorich.com and validate in a court of law via polygraph in order to maintain utmost credibility at all times. Smart Skinner technology is copy protected and encrypted. Brent Zorich wrote the entire Smart Skinner Technology himself.

 
"A power player is not the person who parties the hardest or can talk the loudest. A power player is the person who can complete 560 hours of Spielberg work in 3.5 hours WITHOUT a compromise on quality." BZ