BRENT J. ZORICH  MA  BSID      STARTUP CHIEF VISUAL OFFICER
 
[ CONTACT ] [ LINKEDIN ] [ ENGINEERING ] [ MY CLOTHING LINE ] [ REELS ] [ RESUME PORTFOLIO ]
 
       
     GLOBALLY PUBLISHED ANIMATION, VFX, AND VIDEO GAME DEVELOPER
 
 
     NAMED '1 OF THE TOP 100 IN TECH':  THE INTERCON CONF.
     (CONFERENCE SPONSORED BY FACEBOOK & AMAZON)
 
 
     SERIAL ENTREPRENEUR

 

 
 

 

 

 

ABOUT BRENT ...

 

Brent is a globally published tech entrepreneur and venture capital presenter, who has lived in both North America and Asia, and named as ‘One of the Top 100 Global People in Tech and Innovation’ by the Intercon Conference sponsored by Facebook and Amazon. He licensed auto rigging software that he authored that completes 80 hours of rigging work in 15 minutes to 250 universities on six continents. His LLC, BZP Pro, was under acquisition review five times with three separate Fortune 500 companies whose deals were brokered by Goldman Sachs alum of Harvard. He was advised to not sell the LLC below 20 million dollars by a business affiliate of one of the founders of Industrial Light & Magic who was a lead on the Imperial Walkers (AT-ATs) on the battle of Hoth in the 1980 release of Star Wars Episode V: The Empire Strikes Back. After he raised investment money from banking alum of Harvard and Yale, he had booths at Siggraph and GDC where he got endorsed for his technology by The Siggraph Chair publicly as ‘mind blowing’, and that work was featured on the cover of worldwide magazine, 3D Artist Magazine. This was all achieved while caregiving his two sick elderly parents, with his mom passing away in 2017 of pancreatic cancer; and his dad passing away in 2021 of complications from multiple sclerosis. Brent specializes in designing modular rigging engineering systems to automate characters like Buckbeak in ‘Harry Potter and the Prisoner of Azkaban’. He did something similar to that previously at Lucasfilm/ LucasArts/ Industrial Light & Magic, where he also frequented The Skywalker Ranch, was The Best Practices Review Committee selected by the former CTO of Peter Jackson’s Weta Digital (The Lord of the Rings), an executive trainee, worked on intellectual property of Star Wars: in particular the rigs of Boba Fett, Jabba the Hutt, Ultimate Evil (The cover character of Star Wars The Force Unleashed), and converging ILM’s Jango Fett with Lucasfilm Animation Singapore’s Ahsoka Tano on the Xbox, which was shown directly to George Lucas. Other Lucasfilm IP included Steven Spielberg (Indiana Jones and The Staff of Kings), Michael Bay (Transformers Revenge Of The Fallen), and JK Rowling (Harry Potter and The Half Blood Prince). EA Sports (where he redesigned the rigging system on their top title, Madden NFL voiced by John Madden and Chris Collinsworth, and NCAA Football voiced by The ESPN College Gameday Crew including Kirk Herbstreit, as well as attending global rigging research and development on Fifa, Facebreaker, NHL, EA Harry Potter, and Tiger Woods PGA) and Take Two Interactive (NBA 2K with rigging tests done on Shaquille O’Neal motions) were also previous employers. At ACCAD (where CGI was invented in the 1960’s) at The Ohio State University, for his masters degree, he was in The DreamWorks Outreach Program focusing studies in technical animation while being trained from supervisors on such films as Shrek, Madagascar, Finding Nemo, Shark Tale, and Spider-Man 2, with attending a lecture session by the “K” in DreamWorks SKG: Jeffrey Katzenberg. This training at ACCAD was applied to a one hour long Jurassic Park oriented dinosaur special that aired on The Discovery Channel where he worked in coordination with paleontologists from The Burpee Museum in Rockford, Illinois, who worked with Spielberg’s dinosaur crew on Jurassic Park. Zorich’s masters thesis focused on auto rigging dinosaurs in the programming language Python. Brent also does concept illustration work (QA on Adobe Photoshop for Adobe’s Apple iPad team via illustrations), and was formerly an interior architect for the two largest architectural firms in the world: #1 Gensler and #2 NBBJ with clients such as Adidas, Volkswagen, and The Republic of China. Most recently Brent was subcontracted rigging prototyping work from Sony Pictures involving The Marvel Cinematic Universe and Walt Disney Feature Animation, while taking continuing studies at Stanford University in linear algebra and engineering. His undergrad degree from Ohio State was in industrial design where he focused on independent projects for Nike and Reebok. In 2021, he launched a clothing line showcasing his concept sketches in a wearable format called “Sketches of Brent Zorich.” Brent’s eventual goal is to become a Chief Visual Officer at a major vfx, video game, or animation studio with an earning potential of between five to twelve million per year; with potential licencing of personal technology and apparel for additional revenue.   

 

 





 

 

 
     
  CHARACTERS...
   
  -RIGS BUILT: BOBA FETT, JABBA THE HUTT,
 
COVER OF THE FORCE UNLEASHED, BRIAN URLACHER, DREW BREES, TERRELL OWENS, STANDARD MADDEN PLAYER BODY TYPES, STANDARD NBA 2K PLAYER BODY TYPES, TIGER WOODS R & D, SUDAO (INDIANA JONES), AT-AT, SUPERMAN DRAGON
   
  -RIGS EXPLORED: GENERAL GRIEVOUS, ANAKIN,
 
PADME AMIDALA, KIT FISTO, JAR JAR BINKS, AHSOKA TANO, ILM STANDARD BIPED, ILM STANDARD QUAD, ILM STANDARD WING
   
  -COLOR CORRECTED: OBI-WAN KENOBI,
 
CAD BANE
   
  -COLOR CRITIQUED: OPTIMUS PRIME,
 
DEVASTATOR
   
  -EDITED: HARRY POTTER, PROF DUMBLEDORE
   
  -CONVERGED: ILM'S JANGO FETT & LAS'
 
AHSOKA TANO WORKING ON XBOX
   
  -RESEARCH AND DEVELOPMENT:
 
WALT DISNEY FEATURE ANIMATION BIRD CHARACTER, WALT DISNEY VAMPIRINA, SONY PICTURES DRAX THE DESTROYER FROM GUARDIANS OF THE GALAXY VOL. 2, FIFA STANDARD BODY TYPE, NBA LIVE STANDARD BODY TYPE, NHL STANDARD BODY TYPE, FACEBREAKER STANDARD BODY TYPE, EA HARRY POTTER STANDARD BODY TYPE, SONY PICTURES RIGGING R & D WITH MY TECH (160 HOURS OF RIGGING AND SKINNING IN 45 MINUTES), KEY WORK: REDESIGNED RIGGING SYSTEM ON MADDEN NFL, KEY WORK: BOBA FETT IN THE FORCE UNLEASHED
     
  TECHNOLOGY
   
  SMART SKINNER AUTORIGGER, MODULAR RIGGING SYSTEM, BLENDSHAPE MIRROR TOOL, QA ON ILM BLOCK PARTY RIGGING SOFTWARE
     
  DESIGN PROJECTS
   
  NIKE, REEBOK, ADIDAS, SALOMON SMITH BARNEY, LINCOLN MERCURY, VOLKSWAGEN, THE REPUBLIC OF CHINA, GTE, RV DESIGN FOR OWNER OF THE COLUMBUS BLUE JACKETS
     
 
 
 
 
DEMO REEL '21: STARTUP LEVEL CHIEF VISUAL OFFICER:
 
CERTAIN PORTIONS HAVE AUDIO
 
 
 
 
AWARDED "1 OF THE TOP 100 PEOPLE IN TECHNOLOGY"
 

 

 

 

 

 

 

 

 







 

 

 

LARGER VERSIONS OF ADOBE PHOTOSHOP PRE RELEASE TEAM SKETCHES
WORLDWIDE MAGAZINES, INDUSTRY RATES, UNIVERSITIES LECTURED, INTERNATIONAL ADVERTISEMENTS

  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  

 
 
 
 
CURRENT BUSINESS CONSULTING CARD

 

 


 

 

FILM GAME CONVERGENCE DESIGN ENGINEERING
 
- MATCH UP COLOR CIRCLE ON BODYPART TO HIGHLIGHTED IP -
 
 
                                 SMART SKINNER CONTROL RIG TECHNICAL INFLUENCES
 
 
ILM BLOCK PARTY
2K SPORTS LUCAS ANIMATION
LUCASARTS
EA GAMES EA SPORTS
CHARACTERS EXPLORED AT LUCAS
EA GLOBAL RIGGING ATTENDEE

 

SMART SKINNER RIGGING WORKFLOW

APPROX 80 HOURS OF WORKFLOW CONSOLIDATED IN 20 MIN

(15K LINES OF CODE)

(ADVISED TO NOT SELL FORMULA BELOW 20 MILLION)

(ACQUISITION REVIEW FIVE TIMES)

MATCH UP NUMBER TO FUNCTIONAL BUTTON ON "GUI"

 
  START WITH YOUR MODEL GENERATE ILM LEVEL
CONTROL RIG
INSTANTLY
KEYFRAME CONTROL
RIG WITH GUI BUTTONS
OPTIMIZE CHARACTER
FOR IN GAME USE
WITH GUI
  GENERATE AND
ALIGN SKELETON
WITH GUI
ATTACH MODEL
TO SKELETON
WITH GUI
REFERENCE IN ZBRUSH,
NEXT - GEN, OR MOBILE
PROXY WITH CORRECT
SKIN WEIGHTS THAT
ALIGNS WITH MODEL.
TRANSFER WEIGHTS
THEN UNREFERENCE.
THIS HAPPENS ALL
WITHIN GUI.
TEST SKIN WEIGHTING
WITH GUI POSER LIBRARY
  EITHER OVER 80 HOURS SAVED
FOR UNITY IMPORT
  GENERATE MOCAP
HIK RIG WITH GUI
APPLY MOCAP DATA
TO HIK RIG IN MAYA
OPTIMIZE CHARACTER
FOR IN GAME USE WITH
GUI
 

 

 

 

 

 

VIDEOS

DEMO REEL

 

 

MY MAGAZINE PUBLISHED AUTORIGGING TECHNOLOGY I AUTHORED AT THE LEVEL OF ILM (FORMER EMPLOYER)
- ADVISED TO NOT SELL LLC SOURCE CODE BELOW 20 MILLION -

 

 

QUAD AUTORIGGING PRESENTATION

 

 

MODULAR CASE STUDY ON DOCTOR OCTOPUS "DOC OCK"

 

 

 

MODULAR CASE STUDY WIP ON A BUCKBEAK FROM "HARRY POTTER AND THE PRISONER OF AZKABAN"
-  WING MODULAR TOOL STILL BEING WORKED ON -


 

NOTE: IN 2020, AFTER POSTING THE INITIAL BUCKBEAK MODULAR SHEET in brent's linkedin forum, THE MAJOR VISUAL EFFECTS HOUSE, "THE FRAMESTORE-CFC", who was oscar nominated for making the actual buckbeak in the film "harry potter and the prisoner of azkaban" in 2004 for alfonso cauran and jk rowling, reached out and requested his work as well as referrals. brent could not reciprocate in 2020 due to both taking care of his dad at the time who had ill health due to multiple sclerosis as well as WHAT WAS GOING ON WORLDWIDE WITH covid-19.  

 

 

 

ACCEPTANCE SPEECH FOR THE INTERCON CONFERENCE SPONSORED BY FACEBOOK And amazon

 

 

 

 

SIGNATURE TITLES BRENT WAS LEAD RIGGER

 

 

 

 

BRENT J. ZORICH'S SIGGRAPH AND GDC BOOTH VIDEO

 

 

 

 

VENTURE CAPITAL INTEREST

DRA SOFTWARE (DESIGN REPLACES ART) CONCEPT VIDEO W.I.P.

 

ADDRESSABLE MARKET:
• Comic Book Industry: Over 500 companies:
   1 billion dollar industry
• Toy Industry: over 60 global companies
   listed: 90 billion dollar industry
• Video Game Industry: over 300 global
   companies listed: 140 billion dollar
   industry
Currently as a Maya Plugin in Python (non
standalone)
        • estimated 200,000 Autodesk Maya Users
          ($10,000,000 at $50 plugin cost)
        • $240,000 in adS annual by rentiNg
          changeable "sponsor" links on GUI

 
 
 
PROBLEM ADDRESSED:
"The majority of feature animation companies are creating character look and feel based on artistic interpretation of a movie script, not based on sales figures and metrics."
 
 
DESCRIPTION:
A software that procedurally generates character facial and body proportions based on previous years of release, sales data, and IP popularity. Hence, if Peter Jackson wanted to make a character for a feature, and was curious as to what a popular character based on Target and Wal-Mart sales data was for 8 year old boys in 2005, he would type those parameters into the software and a 3D CGI layout would generate showing the proportions of that requested type. That image could then be printed off, and a character designer could use that sheet of paper as a “trace paper” underlay to base the design off of the new Peter Jackson character. This will be set up so if the request to an art department at a major studio by Jackson is "Show me male hero character's arms of the top grossing title in 2001 with the male hero character's legs of the top grossing character of 2004", an image would be generated showing a character that Jackson could see with the arms of Shrek from the movie, "Shrek" (2001), with the legs of Doc Ock from the movie "Spider-Man 2" (2004). Now there is a science to designing Jackson characters that is based off of sales metrics as opposed to randomization. Character art then becomes character design with research, design intent, and sales data, that creates visuals to assist in conceptualization of characters within seconds.
 
 
MONETIZATION:
Direct installs sales, monthly charging cycle, as well as uploading models to the web for SAAS use (for purchase via model use)
 
 
PLATFORM:
Windows, Linux, and Macintosh work stations
 
 
POTENTIAL REQUESTED PARTNERSHIPS:
Sony, Microsoft, Lucasfilm, ILM XLAB, Activision, Dreamworks, Electronic Arts, Take 2 Interactive, Target, Wal-Mart, major toy manufacturers
 
 
POTENTIAL EXIT:
IP acquisition to any major entertainment company or toy manufacturer using the software

 

 

 

 




[ SKETCHES OF BRENT ZORICH HOMEPAGE LINK ]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

APPAREL BUSINESS CARD


 

 

BUSINESS, LECTURING, OR CONSULTING INQUERIES ONLY

- SEND ME A MESSAGE OR CONTACT ME VIA "LINKEDIN" -

ALL FIELDS REQUIRED:



 


 

RESUME

 
   "SKETCHES OF BRENT ZORICH"

   (A CASUAL CLOTHING LINE)
FOUNDER 2021-Current  
 
  As an entrepreneur:
   
Launched casual apparel using my Adobe CGI illustrations as prints in online venues.
 
 
 
 
 
 
   CONTINUING STUDIES IN LINEAR ALGEBRA STANFORD UNIVERSITY 2020  
 
 
 
 
 
 
   ADOBE, INC.
• PHOTOSHOP IOS AND OS PRERELEASE TEAM
2019-Current  
       
DESIGN ECOSYSTEM FOR APPLE’S IPAD PRO 2   (selected due to expertise in the area and reputation)
       
 
 
 
 
 

 

   BZP PRO LLC (AUTODESK AUTH DEV)
• CO-FOUNDER
 
• CHIEF CREATIVE OFFICER
 
• PRINCIPAL TECHNICAL ARTIST
2011-Current  
       
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING   (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
       
RIGR RIGGING PIPELINE SOFTWARE   (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
       
SMART SKINNER BIPED/ QUADRUPED SOFTWARE   (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
       
SONY ASYMMETRICAL RIGGING PROTOTYPING   (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
       
SONY SYMMETRICAL RIGGING PROTOTYPING   (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
       
SMART SKINNER VERSION 2   (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes)
       
VOXX STUDIOS   NDA rigging for TV show pitch
       
DRA (DESIGN REPLACES ART) SOFTWARE   In development: technology to assist concept artists
       
 
 
  As an entrepreneur:
   
1. Cofounded a LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
   
2. Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
   
3. Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
   
4. After presenting the technology to a publisher of a worldwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
   
5. Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
   
6. Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
   
7. Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.
   
8. Have had three Fortune 500 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former Harvard banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
   
9. Due to the disruptive nature of the technology I authored, advised by one of the affiliates of one of the founders of Industrial Light & Magic to not sell in an acquisition below 20 million dollars.
   
NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.
 
 
 
 
 
 
   MASTERS DEGREE ACCAD AT THE OHIO STATE UNIVERSITY 01-04, 10-11  
 
 
 
 
 
 
   LUCASFILM, LTD.
SENIOR TECHNICAL ARTIST
 
• CORPORATE EXECUTIVE TRAINEE
 
BEST PRACTICES STEERING COMMITTEE
2008-2009  
       
“STAR WARS THE FORCE UNLEASHED
ULTIMATE SITH EDITION”
  (lead character technical construction and submitted concept artwork)
       
“INDIANA JONES AND THE STAFF OF KINGS”   (character technical construction and character deformation R & D)- A Steven Spielberg Project
       
“STAR WARS THE CLONE WARS: SEASON TWO”   (color correction & compositing on two episodes- shots include Cad Bane and Obi-Wan Kenobi)- shown at annual firm wide meeting
       
“TRANSFORMERS REVENGE OF THE FALLEN”   (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings- shots include Optimus Prime and Devastator)
       
“STAR WARS THE FORCE UNLEASHED II”   (initial kickoffs, shared assets, file management, character technical construction research and development)
       
“HARRY POTTER AND THE HALF BLOOD PRINCE”   (shot prep for monthlies approved by the head of ILM Singapore- Shots include Harry Potter and Professor Dumbledore)
       
 
 
Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
   
Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
   
Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
   
Converged the Emmy Award winning film Ahsoka Tano with ILM’s Oscar Nominated Jango Fett into an optimised character working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
   
Character exploration, documentation, and benchmarking, of Star Wars IP rigging assets such as General Grievous, The Emperor, Ahsoka Tano, Kit Fisto, Lord Vader, and Anakin Skywalker, in Singapore.
   
Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
   
Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.
   
The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
   
One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
   
Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
   
 
REASONS FOR DEPARTURE
 
 
 
 
 
 
   ELECTRONIC ARTS
ASSOCIATE TECHNICAL ARTIST
 
• LEAD RIGGER ON CENTRAL FOOTBALL
2005, 07-08  
       
“MADDEN NFL 08”   (shoulder pad research and development. football player skinning)
       
“NCAA FOOTBALL 08”   (shoulder pad research and development. football player skinning)
       
“EA SPORTS MMA”   (prototype rig development)
       
"TIGER WOODS PGA 09”   (prototype rig development)
       
“NFL TOUR”   (in charge of character technical construction for all characters in title)
       
“NFL HEAD COACH 09”   (in charge of character technical construction for all characters in title)
       
“MADDEN NFL 09”   (in charge of character technical construction for all characters in title)
       
“NCAA FOOTBALL 09”   (in charge of character technical construction for all characters in title)
       
“SUPERMAN RETURNS”   (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)
       
 
 
Key Achievement: Salary increased after only three months with Linkedin endorsements from both my manager (The Dev Director of Central Render) and the main Producer of MADDEN NFL.
   
After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
   
Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
   
Redesigned the football rigging system based on anatomical proportions as opposed to cartoony exaggeration that used the studio custom quaternion node and was implemented on all football titles going forward.
   
10,000 animations (entire football animation library) retargeted to my rigging setup’s redesign on EA SPORTS top grossing multi billion dollar annual title: MADDEN NFL (Central Football).
   
Due to the outstanding job done as an intern on Superman Returns with the citizen modeling as well as dragon rigging, awarded the task of creating Lex Luthor's wardrobe for the title, a task typically given to a senior character director.
 
 
 
 
 
 
   2K SPORTS (TAKE 2 INTERACTIVE)

CHARACTER TECHNICAL DIRECTOR

2006   
       
“COLLEGE HOOPS 2K7”   (shoulder deformation tweaking. cheerleader character technical construction)
       
“COLLEGE HOOPS 2K8”   (character technical construction research and development)
       
“NBA 2K8”   (character technical construction research and development- tested on data of Shaquille O’Neal)
       
 
 
 
 
 
 
   THE OHIO STATE UNIVERSITY GRADUATE ASSOCIATESHIP 2005  
 
 
 
 
 
 
   DREAMWORKS SKG OUTREACH PROGRAM

20 WEEK PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY

2005   
 
Key Achievement: Attended lecture session q and a with Jeffrey Katzenberg.
   
Trained in computer graphics by Supervisors that worked collectively on Spider-Man 2, Madagascar, Finding Nemo, Shark Tale, Shrek, and Spirit.
   
Gave lecture session at the Wexner Center for the Arts on Computer Graphics to College of the Arts and Computer Science students at Ohio State.
 
 
 
 
 
 
   BRAVE NEW PICTURES (THE DISCOVERY CHANNEL)

CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR

2003-2005  
       
“THE MYSTERY DINOSAUR”   (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs" piece.)
       
 
 
 
 
 
 
   THE OHIO STATE UNIVERSITY GRADUATE TEACHING ASSOCIATESHIP 01-02  
 
 
 
 
 
 

  

 

GENSLER

(THE ARCHITECTURE FIRM RANKED #1 WORLDWIDE)

 

INTERIOR ARCHITECT 1999-2001  
       
ADIDAS   (store auditing)
       
VOLKSWAGEN   (design and construction documentation)
       
LINCOLN MERCURY   (design development)
       
GTE   (design and construction documentation)
       
SALOMON SMITH BARNEY   (design and construction documentation)
       
 
Key Achievement: Salary increased during employment.
   
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm.
   
Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand.
   
Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering.
   
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele.
 
 
 
 
 
 

  

 

NBBJ

(THE ARCHITECTURE FIRM RANKED #2 WORLDWIDE)

 

POST GRADUATE INTERN 1998-1999  
       
THE REPUBLIC OF CHINA (THE BEIJING HOTEL)   (material specification and drafting)
       
 
 
 
 
 
 

  

 

CUSTOM COACH

 

DESIGN INTERN 1997  
       
JOHN MCCONNELL COACH (OWNER OF COLUMBUS BLUE JACKETS)   (interior illustrations)
       
 
 
 
 
 
 
 

SOFTWARE EXPERIENCE

  Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture
   
 

EDUCATION

BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK

   
MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011
   
CONTINUING STUDIES: Linear Algebra and Engineering at Stanford University: 2020
   
 

HONORS

Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President

   
Initiated as a member of Sigma Alpha Epsilon Fraternity
   
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
   
Awarded "1 of the top 100 people in technology and innovation" according to The Intercon Conference sponsored by FACEBOOK and AMAZON
   
 

COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:

COVER STORY

3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm”

   
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine
   
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
   
 

COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:

THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION

  SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, NORTH CAROLINA RESEARCH TRIANGLE AND CCAD
   
 

COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:

SIGGRAPH ‘13 - GDC ‘14

 

 



 
PROJECT REQUESTS
 
  “Spider-Man” is IP I would like to work on. Incorporating Gensler and NBBJ architectural wayfinding principles in the digital environments on “Spider-Man The Movie: The Game” for the Sony PlayStation was initial graduate research, followed by “Auto-Rigging Dinosaurs in Python” at The Ohio State University ACCAD program; as an advisee of the ACCAD Director who was the former head of Animation at The Ringling School of Art and Design. Ideally I would develop a technology that automates the character rigging process of the same character in a feature production (“SPIDER-MAN: INTO THE SPIDER VERSE”), a visual effects production (“SPIDER-MAN: FAR FROM HOME”), and a video game production (“SPIDER-MAN: PLAYSTATION 4”), with one common joint based naming convention where the divisions’ three separate assets could use the same animation data on all three divisions. Note: this developed technology would also work on other Intellectual Property such as Halo, The Lord of the Rings, Harry Potter, Batman, and Star Wars.  
     
BONUS LINKS        
[ SAMPLE MEL ] [ MASTERS THESIS PYTHON ] [ ENTREPRENEUR ] [ MASTERS THESIS PAPER ] [ BIOGRAPHY ]
[ 10 WEEK NIKE UNDERGRAD THESIS ] [ GENSLER VW CDS ] [ GENSLER VW DDS ] [ TWO PAGE RESUME ] [ TIMELINE ]

 

A PORTFOLIO SITE
THIS IS NOT A MONETIZED SITE.     THERE ARE LINKS THAT REDIRECT TO A MONETIZED SITE.
SITE DESIGNED BY BRENT J. ZORICH 2021