BRENT J. ZORICH MA BSID FULL PORTFOLIO PDF EMAIL CONSULTING RATES ADVISOR RATES LINKEDIN GLOBALLY PUBLISHED • LEAD RIGGER • ENTREPRENEUR

 

 

 

 

DEMO REEL: APPROX 4 MINUTES 15 SECONDS

 

 

 
 
 
0:00 - 2:00 :::: PROFESSIONAL WORK
  - Star Wars The Force Unleashed II
  - Madden NFL
  - NCAA Football
  - NBA 2K
  - NFL Tour
  - Star Wars The Force Unleashed
  - Tiger Woods PGA
  - Superman Returns
  - Discovery Channel
  - Star Wars Clone Wars
  - Transformers Revenge of the Fallen
  - Harry Potter and the Half Blood Prince
 
2:00 - 3:42 :::: BZP SOFTWARE/ MODULAR RIGS
  - BZP PRO Smart Skinner Rigging Software
  - SONY PICTURES Prototyping
  - FBX Scene Optimizer for Unity and Unreal
  - Motion Capture Integration
  - Modular Proof of Concept: Harry Potter 3
  - World Space Poser Tool
  - Animation Testing Auto Rigger
 
3:35 - 3:55 :::: EXECUTIVE INFORMATION
  - Lucasfilm Best Practices Committee
  - Lucasfilm Exec Training
  - BZP PRO > FACEBOOK: school penetration
  - BZP PRO booths at GDC & Siggraph
 
3:55 - 4:05 :::: R & D SHOWN TO GEORGE LUCAS
  - Film Game Convergence
 
4:05 - 4:15 :::: ARCHITECTURE
  - Volkswagen
  - The Beijing Hotel

 

 

 

PROJECTS

 

LEAD RIGGING

 

RIGGING LEAD RIGGING RIGGING PROTOTYPING

RIGGING

SPIELBERG PROJECT
 

         
RIGGING RIGGING R AND D RIGGING R AND D LEAD RIGGING

LEAD RIGGING

 

         

RIGGING R AND D

 

RIGGING LEAD RIGGING RIGGING PROTOTYPING RIGGING
         

COMPOSITING

COLOR CORRECTION

DAILIES SHOT CRITIQUING SHOT EDITING MONTHLIES RIGGING CLEANUP

RIGGING

 

         

RIGGING

ARCHITECTURE

ARCHITECTURE

 

ARCHITECTURE ARCHITECTURE
ARCHITECTURE ARCHITECTURE

BRAND AND ARCHITECTURE

INDUSTRIAL DESIGN THESIS

PRODUCT INVENTION AND PITCH TO REEBOK CEO (1997)

"THE REEBOK GOLF SANDAL"

CHIEF EXECUTIVE OFFICER

CHIEF TECHNICAL DIRECTOR

         
 

CHIEF EXECUTIVE OFFICER

CHIEF TECHNICAL DIRECTOR

CHIEF EXECUTIVE OFFICER

CHIEF TECHNICAL DIRECTOR

CHIEF EXECUTIVE OFFICER

CHIEF TECHNICAL DIRECTOR

CHIEF EXECUTIVE OFFICER

CHIEF TECHNICAL DIRECTOR

 

 

 

 

 

WORK
BOBA FETT MADDEN NFL NBA 2K FILM GAME CONVERGENCE HARRY POTTER OBI-WAN COLOR CORRECTION
 
OPTIMUS PRIME DAILIES TIGER WOODS PGA PROTOTYPING NCAA FOOTBALL MY SOFTWARE ON MAG DISC WORLDWIDE COVER FEATURE TWO PAGE FEATURE

 

COLLEGE HOOPS 2K NFL TOUR JABBA THE HUTT ULTIMATE EVIL VOLKSWAGEN NIKE
 
INDIANA JONES
SUPERMAN RETURNS
THE GOLF SANDAL
THE BEIJING HOTEL

 

 

3 ACQUISITION ATTEMPTS
WITH 1 OF THE BUYERS
BEING WORTH OVER 120 BILLION DOLLARS

- CEO -


BACHELOR OF SCIENCE
INDUSTRIAL DESIGN

 
MMA RIG PROTOTYPING
NFL HEAD COACH
ILLUSTRATION
TIGER CHRONICLES

PIN NUMBER #236237

LARGEST NATIONAL

FRATERNITY

 

NCAA FOOTBALL CHEERLEADER RIGGING

DEVASTATOR DAILIES

CAD BANE COLOR CORRECTION AND COMPOSITING

 

EXECUTIVE TRAINING

AT

"ENGAGED LEADERSHIP LLC"

BEST PRACTICES

STEERING COMMITTEE

(1 OF 10 MEMBERS)

INDUSTRIAL LIGHT AND MAGIC

RESEARCH & DEVELOPMENT

(WEEKLY ATTENDEE)

SKYWALKER RANCH

RESEARCH & DEVELOPMENT

BI-MONTHLY GLOBAL

RIGGING R & D

BETWEEN EAC, LONDON,

& ORLANDO

MASTERS OF ART

(TECHNICAL ANIMATION)

 
INDUSTRIAL DESIGN THESIS: NIKE

 

MASTERS THESIS: AUTORIGGING A DINOSAUR IN PYTHON

LLC OWNER OF A BOOTH

AT THE CONFERENCE

LLC OWNER OF A BOOTH

AT THE CONFERENCE

 

ENGAGEMENT, MENTORSHIP, RESOURCE CENTER

- CEO -

LLC MENTORSHIP RECIPIENT

- CEO -

UNIVERSITY PENETRATION > FACEBOOK PRE "SERIES A" INVESTMENT

(250 UNIVERSITIES ON 6 CONTINENTS)

- CEO -

1989-1993

SCHOLAR ATHLETE

20 WEEK UNIVERSITY OUTREACH PROGRAM VIA ACCAD @OSU

TRAINED BY DREAMWORKS SUPERVISORS IN MODELING, RIGGING, LIGHTING, & COMPOSITING TECHNIQUES

 

 

LUCASFILM BUSINESS CARD

ELECTRONIC ARTS BUSINESS CARD

GENSLER BUSINESS CARD: FIRM RANKED #1 IN WORLD

 

LUCASFILM OFFER LETTER CONFIRMING SENIOR STAFF

2K OFFER SHEET

PERSONAL CONSULTING CARD

 

FBX OPTIMIZER TECHNOLOGY      
   
   
   
   
   
   
   
  MOTION CAPTURE RIG FOR VIDEO GAME EXPORT

 

 

 
   
   
   
   
   
   
   
  KEYFRAMING RIG FOR VIDEO GAME EXPORT
FBX OPTIMIZER TECHNOLOGY WORKFLOW:        ILM LEVEL CONTROL RIG     ==>        MODULAR     ==>        ANIMATION OR MOTION CAPTURE     ==>    OPTIMIZED RIG FOR IN GAME USE (FBX)
 
WORLD SPACE POSER TECHNOLOGY FOR ZBRUSH EXPORT      
         
         
         
         
         
         
         
         
         
         INITIAL BIND POSES WITH DIFFERENT ORIENTATIONS AND SCALES- ONCE YOU PUSH BUTTON:                GENERATE IDENTICAL RUN POSES                               GENERATE IDENTICAL RELAX POSES
 
MODULAR RIGGING      
     
     
     
     
     
     
BUCKBEAK CASE STUDY                                                       THESTRAL CASE STUDY DOC OCK CASE STUDY
MODULAR RIGGING SYSTEM CASE STUDY: 240 HOURS OF RIGGING MANUAL LABOR COMPLETED IN 15 MINUTES WITH TECHNOLOGY I SINGLEHANDEDLY ENGINEERED

 

 

 

 

 

 

 

 

 

 

MY GLOBALLY LICENSED RIGGING TECHNOLOGY

THE BZP PRO SMART SKINNER SOFTWARE

SMART SKINNER TECHNICAL CONTROL RIG: 80 HOURS OF LABOR IN 20 SECONDS

 

 

 

 

 

 

 

 

 

 

SOFTWARE INFLUENCES

SPECIFIC CHARACTER TECHNICAL DIRECTION THAT INFLUENCED SMART SKINNER DESIGN

 

 

 

 

 

 

 

 

 

 

SOFTWARE WORKFLOW

WORLDWIDE PUBLISHED SMART SKINNER TECHNICAL DIRECTION PROCESS I ENGINEERED = 12K LINES OF CODE

 

 

 

 

 

 

 

 

 

 

 

 

ENGINEERED MODULAR RIGGING TECHNOLOGY

90 HOURS OF LABOR COMPLETED IN 5 MINUTES

 

 

 

 

 

 

 

 

 

 

 

 

 

CONTROL RIG AUTOMATED SPECIFICATIONS

AUTOMATED BZP PRO CONTROL RIG FEATURES ON "TEST" MODELS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MARKETING OF TECHNOLOGY IN MY ALUM FORUMS

INITIAL STRATEGY TO REACH A MASS AMOUNT OF PEOPLE QUICKLY FOR FIRST ITERATION OF PRODUCT

 

Lucasfilm Alumni Association
 
Lucasfilm Animation Alumni Association
 
EA Alumni Association: The Largest Video Game Publisher Worldwide
 
ILM: The most prestigious alumni association in entertainment
 
Gensler Alumni Association: The Design Firm Ranked # 1 in the world

 

 

 

 

 

 

 

 

 

 

 

MY UNIVERSITY OUTREACH

TECHNOLOGY I ENGINEERED LICENSED TO 250 UNIVERSITIES WORLDWIDE DUE TO PARTNERSHIP PROGRAMS

 

BZP PRO SMART SKINNER RIGGING SOFTWARE I AUTHORED BEING USED IN THE COLLEGIATE CLASSROOM AT DEPAUL UNIVERSITY.

 

NOTE: DUE TO SOFTWARE'S "EASE OF USE", SOPHOMORES IN COLLEGE WITH LITTLE TRAINING ARE ABLE TO TECHNICALLY CONSTRUCT CHARACTERS AT THE LEVEL OF INDUSTRIAL LIGHT AND MAGIC AS SEEN IN THESE PHOTOS.

 

NOTE: FACEBOOK LLC, CEO'D BY MARK ZUCKERBERG, WAS AT APPROXIMATELY (FROM WHAT WAS REPORTED) 85 SCHOOLS WHEN THEY RECEIVED A "SERIES A" INVESTMENT. BZP PRO, THROUGH OUR PARTNERSHIP STRATEGY, WAS AT 250 SCHOOLS, HOWEVER, WE DID NOT PURSUE A MAJOR INVESTMENT GIVING UP EQUITY DUE TO THE MULTIPLE FORTUNE 100'S ACQUISITION INTEREST.

 

 

 

 

 

 

 

 

 

 

 

 

 

UNIVERSITY LECTURING

I HAVE LECTURED AT OVER 40 UNIVERSITIES ON THE TOPIC OF CHARACTER TECHNICAL CONSTRUCTION

 

 

 

 

 

 

 

 

 

 

 

UNIVERSITY WEBINAR

25 MINUTE UNIVERSITY WEBINAR WITH "Q AND A" AFTERWARD: EMAIL ABOUT PRICES

 

 
     
 
     
 
     
 
     
 
     
 
     
 
     
 
     
   
     

 

 

 

 

 

 

 

 

 

 

ENTREPRENEUR

COFOUNDED A STARTUP WITH BOOTHS AT BOTH SIGGRAPH AND THE GAME DEVELOPERS CONFERENCE

 

 

 

 

 

 

 

 

 

 

KEY INDUSTRY RECOMMENDATION

 

 

 

 

 

 

 

 

 

 

ARCHITECTURE

ARCHITECTURAL WORK FROM WORKING AT THE DESIGN FIRM RANKED #1 IN THE WORLD

 

 

NOTE: GENSLER IS THE ARCHITECT OF SONY PICTURES, LUCASFILM, APPLE, PIXAR, FACEBOOK, DREAMWORKS SKG, AND ELECTRONIC ARTS

 

 

 

POST GRADUATE INTERN ARCHITECTURAL WORK FROM WORKING AT THE DESIGN FIRM RANKED #2 IN THE WORLD

 

 

NOTE: NBBJ IS THE ARCHITECT OF AMAZON CORPORATE HEADQUARTERS AND THE BILL AND MELINDA GATES FOUNDATION

 

 

 

 

 

 

 

 

 

 

RESUME

TWO PAGE RESUME PDF LINK

 

 

 

 

 

 

 

 

 

 

 

LUCASFILM BEST PRACTICES REVIEW COMMITTEE

LUCASARTS, LUCASFILM ANIMATION, AND INDUSTRIAL LIGHT & MAGIC
I was selected by the Director of Animation Technology, former Chief Technology Officer of Peter Jackson's Weta Digital, to set rigging, modeling topology, and rendering standards globally for Lucasfilm. This committee met every three weeks.

 

 

 

 

 

 

 

 

 

 

MY FILM GAME CONVERGENCE WORK SHOWN

TO GEORGE LUCAS AT LUCASFILM SINGAPORE

WHAT IS FILM GAME CONVERGENCE?
RESEARCH AND DEVELOPMENT INTO SEEING WHAT COMMON ENGINEERING TECHNICAL ASPECTS OF CHARACTERS FROM ALL THREE DIVISIONS CAN BE USED TO BUILD A SUPER ASSET WHICH WILL WORK IN FILM, GAME, AND TELEVISION THEREBY SAVING MONEY.
 
 
THE VERSION THAT I CREATED WAS AHSOKA FOR THE XBOX 360. THE SIDE BY SIDE COMPARISON THAT INCORPORATED THE RIG OF JANGO FETT FROM ACADEMY AWARD NOMINATED "STAR WARS EPISODE II: ATTACK OF THE CLONES" WAS SHOWN TO GEORGE LUCAS AT LUCASFILM SINGAPORE.

 

 

 

 

 

 

 

 

 

 

THE SKYWALKER RANCH

RIGGING RESEARCH AND DEVELOPMENT

 

 

 

 

 

 

 

 

 

 

LUCASFILM EXECUTIVE TRAINING

EXECUTIVE TRAINING AT LUCASFILM THROUGH "ENGAGED LEADERSHIP"

 

 

 

 

 

 

 

 

 

 

FEATURED IN THREE WORLDWIDE MAGAZINES

 

 

 

BIOGRAPHY

 

      Born on December 6th, 1974, after Brent J. Zorich graduated St. Charles Preparatory High School in 1993, he went into the industrial design department, ranked in the top five nationally, at The Ohio State University, was a member of Sigma Alpha Epsilon fraternity, and graduated as the undergraduate design school student body president with a thesis project rebranding Nike retail. In undergrad, Brent worked in store sales and visual merchandising for Tommy Hilfiger. In 1997, as a young entrepreneur, Brent mocked up a prototype industrial design concept of a Reebok Golf Sandal incorporating the brand of Greg "The Shark" Norman, and presented the concept to the office of the CEO of Reebok, Paul Fireman, for production. While a student in the design department, Brent had a summer design internship doing illustration work for a nationally ranked luxury SUV design facility named Custom Coach in Columbus, Ohio. There he worked on transportation design for their client, John McConnell, owner of the NHL Columbus Blue Jackets (note: other clients of Custom Coach included John Madden's "The Madden Cruiser"; Deion Sanders; President George H. Bush; and Minister Louis Farrakhan- The Leader of the "Nation of Islam"- who Brent met in person while on site). Afterwards, Brent completed an internship doing corporate interior space design at Continental Office Furniture (Herman Miller) in Columbus, Ohio. Once graduated from The Ohio State University, Brent worked at the architectural firm ranked number 2 in the world, NBBJ, as a post graduate architectural intern with the client being the “Republic of China”. He was fortunate enough to be in several "crit" sessions while on The Beijing Hotel for The Republic of China with the Chairman of Global NBBJ, Friedl Bohm. Brent then moved to Atlanta, Georgia, to work for Gensler, the architectural firm ranked number 1 in the world as an interior architect, focusing on retail design for Gensler Fortune 500 clientele. Brent was lucky enough while working in the studio to attend a firm practices session and meet and greet with M. Arthur Gensler, considered by many to be the most powerful architect on the planet. The key lesson he learned from Mr. Gensler was to be humble in business dealings. Arrogance is the quickest way to lose a client.

 

 

 

      He left Atlanta and went back to Ohio State’s ACCAD program, where computer graphics were invented in the 1960s by Professor Emeritus Charles Csuri, to complete a masters in computer graphics/ technical direction. Note: key alum of this program had made the liquid alloy T-1000 in “Terminator 2: Judgement Day” starring Arnold Schwarzenegger; the velociraptors in the original 1993 “Jurassic Park” directed by Steven Spielberg; the founder of FOX Blue Sky Studios who created "Ice Age", "Horton Hears a Who", and "The Peanuts Movie"; and the Chief Technology Officer of PIXAR Animation Studios. Of the 50,000 plus students at The Ohio State University, only approximately ten to fifteen students had security access to this ACCAD graduate program building. Graduate admittance into this program is determined by portfolio, and professional and academic achievement.

 

 

 

      During Brent’s tenure at ACCAD, the facility received a research grant through Brave New Pictures to develop a nationally televised one hour documentary on a newly discovered nano tyrannous dinosaur in Hell Creek, Montana. This one hour documentary, entitled “The Mystery Dinosaur”, aired prime time on both The Discovery Channel and The Science Channel. Brent was key in both modeling and rigging on this feature. As apart of this grant, ACCAD was in full collaboration with The Burpee Museum in Rockford, Illinois, who were having weekly discussions with this ACCAD research group on physiology, anatomy, and biomechanics. Paleontologists from this museum had worked with Dr. Robert Bakker who was Steven Spielberg’s paleontologist consultant on Jurassic Park. ACCAD alum of this project went on to work at studios such as PIXAR, Walt Disney Feature Animation, EA Sports, Sony Pictures Imageworks, Dreamworks Animation, and Activision; with Brent ending up at Lucasfilm. The ACCAD producer on this feature was the former department head of computer animation at The Ringling College of Art and Design. Note, Brent’s graduate thesis was entitled “Rigging a Prehistoric Animal” where he automated the rigging process in PYTHON.

 

 

 

       Finally in graduate school, he was in a DreamWorks SKG Outreach program being trained by Dreamworks supervisors in animation; and was also fortunate enough to be in a lecture session with Jeffrey Katzenberg. During the lecture, Mr. Katzenberg was asked what the most key role was in the production pipeline; his response was "the rigger." Brent altered his CGI focus from modeling to rigging upon hearing that. This outreach program duration was 20 weeks, with supervisors in the industry who were currently working at DreamWorks Animation bringing such previous film experience to the ACCAD building’s students as "Spider-Man 2", "Finding Nemo", "Shrek", "Shark Tale", and "Madagascar". Brent was also asked to give a lecture, while as a student, to the College of the Arts at Ohio State student body at the Wexner Center for the Arts. There were a total of seven guest lecture supervisors from the program that went into extensive CGI techniques with each of the students on an individual basis. This gave Brent access to a professional pipeline in early development in his computer animation career that is still applicable to the types of work he is doing today. In these sessions, one of the people that he shadowed was the DreamWorks Animation SKG Rigging Supervisor that went over advanced rigging techniques, and first introduced Brent into the power of programming and scripting for automation. This particular supervisor, was the lead on Finding Nemo from PIXAR and who first taught Brent about "proxy rigging."

ARCHITECT M. ARTHUR GENSLER, JR., FAIA, FIIDA, RIBA: THE FOUNDER OF GENSLER (THE DESIGN FIRM RANKED #1 IN THE WORLD).

 
 

BRENT J. ZORICH MADE HIS GRADUATE SCHOOL DECISION TO GO TO THE OHIO STATE UNIVERSITY DUE TO ALUM OF THIS ACCAD PROGRAM MAKING THE LIQUID ALLOY T-1000 IN "TERMINATOR 2: JUDGEMENT DAY" BY JAMES CAMERON. NOTE: PIONEERS OF THIS PROGRAM HAD ALSO MADE THE VELOCIRAPTORS IN JURASSIC PARK FOR STEVEN SPIELBERG.

 
 

THIS IS THE T-REX THAT BRENT J. ZORICH MODELED AND RIGGED IN THE ACCAD PROGRAM FOR THE PRIMETIME AIRED "THE MYSTERY DINOSAUR" SPECIAL. AS A CREDIT TO BRENT'S ARTISTIC SKILL SET, THIS WAS ONLY THE THIRD DIGITAL MODEL THAT HE EVER CREATED. HE USED A RIGHT HANDED MOUSE TO SCULPT IT AND BRENT IS LEFT HANDED (HE USED HIS OPPOSITE HAND).

 
 

BRENT J. ZORICH PHOTOGRAPHED WITH THE ACCAD RESEARCH GROUP DURING THE DREAMWORKS OUTREACH PROGRAM AT OHIO STATE. SEEN IN THIS PHOTO IN COLOR ARE BOTH BRENT AS WELL AS JEFFREY KATZENBERG, WHO IS THE "K" IN DREAMWORKS SKG; WITH THE OTHER TWO BEING STEVEN SPIELBERG AND DAVID GEFFEN.

 

 

OTHER EARLY PIONEERING FILMS IN COMPUTER GRAPHICS ACCAD ALUMS HAVE BEEN INVOLVED WITH BEFORE 2002.

   
   
       Afterwards, Brent went on to work in San Francisco, California, on Take 2 Interactive’s “NBA 2K”, working with the data of Shaquille O’Neal (TTWO market cap September '18: 15.2 billion) (note: they are also the makers of the top selling IP on the planet, Grand Theft Auto); and then on to Orlando, Florida, for EA SPORTS, where he worked on “Superman Returns”, “Tiger Woods PGA Tour”, and as a rigging technical director lead on “Madden NFL” (which is the top grossing video game in North America) (EA market cap September '18: 34.8 billion). Brent left the United States and moved to Singapore to become senior/ executive trainee/ best practices review committee of Lucasfilm, working with the former Chief Technology Officer of Peter Jackson’s Weta Digital in Wellington, New Zealand (“The Lord of the Rings”). There at Lucasfilm, he worked on “Star Wars” intellectual property (showing work directly to George Lucas), “Indiana Jones IP” for Steven Spielberg, was brought in to work on monthlies prep on “Harry Potter and the Half Blood Prince”, and dailies shot critiquing on “Transformers Revenge of the Fallen” at Industrial Light and Magic research and development meetings frequenting the Skywalker Ranch for research in Marin County in San Francisco, California. The Best Practices Review Committee was a hand selected panel by the former Chief Technology Officer from Weta Digital consisting of approximately ten people he was apart. Brent had a strong vocal presence in these meetings where the goal of each was to set the digital standard in modeling, rigging, and rendering, for LucasArts, Lucasfilm Animation, and Industrial Light & Magic. The executive training was done by the consultancy Engaged Leadership LLC. Worldwide published magazine, 3D ARTIST MAGAZINE, did a 2 page worldwide feature on Brent at Lucasfilm.
BRENT J. ZORICH AT LUCASFILM ANIMATION SINGAPORE.
   
   
BZP PRO MARKETING STRATEGY WORKING.
 
 
BRENT J. ZORICH'S BZP PRO BOOTH AT GDC.

      Brent parted ways with California and Singapore and cofounded an animation software company in Columbus, Ohio, named BZP Pro with investors in the banking industry that are alum of Harvard and Yale from Chicago, Illinois. BZP Pro is engaged with accelerator REV1 VENTURES. The LLC had booth representation at both The Game Developers Conference (GDC) and Siggraph. The animation rigging software he wrote, called The Smart Skinner, had a university penetration of 250 universities on 6 continents (due to BZP Pro’s partnership program), made the cover of a world wide magazine, and was under acquisition review several times; the last time working with a Harvard investment banker formerly from Goldman Sachs. With the investment banker, they were in acquisition negotiations with a Silicon Valley headquartered company worth over 100 billion dollars. Note, Mark Zuckerberg's FACEBOOK LLC, according to reports, was at approximately 85 schools pre "Series A" investment; BZP Pro outpenetrated FACEBOOK in university acceptance in the pre "Series A" investment stage with a "freemium" business model similar to FACEBOOK LLC: "free-to-play" for collegiate users with sales through "add-ons".

 

      The initial marketing strategy was that universities would receive the "freemium" software for three years to be fully integrated into their curriculum. Then, upon the fourth year of the universities requesting an upgrade, they would be charged an annual subscription thereafter; with students in the classroom being able to purchase additional individual licenses. The Smart Skinner automates 80 hours of advanced character technical direction into about 20 minutes of labor with minimal cleanup at the technical level of the companies Brent was previously employed, including Industrial Light and Magic's Oscar winning Block Party Rigging Software. Upon purchase, The Smart Skinner perpetual license is active for the current year of Autodesk Maya. When Autodesk Maya upgrades annually, the customer would need to repurchase a new Smart Skinner license. BZP Pro froze the business operation when they were under the last acquisition review with the Silicon Valley company worth over 100 billion dollars.

   
   
      BZP Pro is currently relaunching the LLC by adding more Smart Skinner features (motion capture included), additional partners (one of which a former product manager at Pixologic ZBRUSH), and has now done prototyping for Sony Pictures. Once the new website is launched, not only will customers be able to download the purchasable "premium" Smart Skinner rigging software which Brent authored with all of the AAA features, as well as a "freemium" optimized Smart Skinner rigging software with less features, but customers will be able to purchase animations from an extensive motion capture library (via BZP Pro's partner studio in Los Angeles, California) that will apply motion to their Smart Skinner rigged characters. These purchases will all be through direct digital download. Once BZP Pro receives an eventual "Series A", the business model will be converted to SAAS. Under Brent's collaborative guidance, BZP Pro operates with a business model similar to MIXAMO, who raised 12 million dollars in Venture Capital and got acquired by ADOBE in 2015 for what was estimated to be 35 million dollars.
BZP PRO AT DREAMWORKS PDI IN SAN FRANCISCO.
 
   
   
BRENT J. ZORICH AT INDUSTRIAL LIGHT & MAGIC.

     While co-operating BZP Pro with his partners, Brent will be able to continue to work on visual effects and video game blockbuster titles (see consulting rates), and is hopeful to pursue additional advanced degrees in Business and Engineering as relates to Entertainment Technology. He is also in the beginning stages of conceptualizing more potential venture funded IP. Brent looks forward to lengthening his technical direction and entrepreneurial portfolio. For fun, Brent enjoys going to four star steakhouse bars to watch ESPN, lecturing at universities around the country on the topic of video game and visual effects development, and sketching Frank Gehry influenced deconstructive buildings on his iPad. BZP Pro, going forward in 2019, will be under a new "DBA" called RIGR.

ABOUT INDUSTRIAL LIGHT & MAGIC: NARRATED BY TOM CRUISE.

 

 

 
INTERESTED FUTURE VENTURES
 
 
1. TITLE: "DESIGN REPLACES ART"
 
 
PROBLEM ADDRESSED:
"The majority of feature animation companies are creating character look and feel based on artistic interpretation of a movie script, not based on sales figures and metrics."
 
 
DESCRIPTION:
A cloud based software that procedurally generates character facial and body proportions based on previous years of release, sales data, and IP popularity. Hence, if Steven Spielberg wanted to make a character for a feature, and was curious as to what a popular character based on Target and Wal-Mart sales data was for 8 year old boys in 2005, he would type those parameters into the software and a 3D CGI layout would generate showing the proportions of that requested type. That image could then be printed off, and a character designer could use that sheet of paper as a “trace paper” underlay to base the design off of the new Spielberg character. Now there is a science to designing Spielberg characters that is based off of sales metrics as opposed to randomization.
 
 
MONETIZATION:
Direct installs sales, monthly charging cycle, as well as uploading models to the web for SAAS use (for purchase via model use)
 
 
PLATFORM:
Windows, Linux, and Macintosh work stations
 
 
POTENTIAL REQUESTED PARTNERSHIPS:
Sony, Microsoft, Lucasfilm, ILM XLAB, Activision, Dreamworks, Electronic Arts, Take 2 Interactive, Target, Wal-Mart
 
 
POTENTIAL EXIT:
IP acquisition to any major entertainment company using the software
 
 

 

 
 
 
 
 
2. TITLE: "FILM GAME CONVERGENCE”
 
 
PROBLEM ADDRESSED:
"Animation companies not using the same mesh of the same character in multiple divisions thereby constructing separate animation set up pipelines as opposed to using one converged pipeline saving money.”
 
 
DESCRIPTION:
This is a software that automates the character rigging process of the same character in a feature animation production, a visual effects production, and a video game production, with one common joint based naming convention where the divisions’ three separate characters could use the same animation data on all three divisions saving money. In theory, for example, the Spider-Man mesh used in Insomniac Games' “Spider-Man” game, that could be modified to work in Sony Pictures Imageworks’ “Spider-Man Homecoming”, as well as Sony Pictures Animation “Spider-Man into the Spider Verse”, would have the same underlying technical construction that would be created with this software. With that same underlying technical construction, a core Sony animation group could develop motions for the setup as well as use existing motions. This construction would be completed either through an installable software or the models could be loaded into the cloud and automated. This would cut technical labor of Sony by two thirds.
 
 
MONETIZATION:
Direct installs sales, monthly charging cycle, as well as uploading models to the web for SAAS use (for purchase via model use)
 
 
PLATFORM:
internet browser SAAS - Windows, OS Macintosh, Linux
 
 
POTENTIAL REQUESTED PARTNERSHIPS:
Star Wars intellectual property, Harry Potter intellectual property, Spielberg’s Halo (Microsoft) intellectual property, Spider-man intellectual property, Lord of the Rings intellectual property
 
 
POTENTIAL EXIT:
Lucasfilm, Sony, Microsoft, Warner Bros
 
 
 
 

 

 
INTERESTED FUTURE PROJECTS
 
 
AS I AM FREQUENTLY CONTACTED BY THIRD PARTIES: THIS IS INTELLECTUAL PROPERTY I WOULD LOVE TO TECHNICAL DIRECT IN THE FUTURE.
 
 
 
 
AS A REMINDER OF VALUE ADDED FOR A PROJECT AS A CONSULTANT, PLEASE WATCH A BETA ENGINEERING RUN OF THE NEW ADVANCED "SMART SKINNER" SOFTWARE I SINGLEHANDEDLY AUTHORED BRINGING A CHARACTER MESH FROM "ART"; THROUGH A RIGGING PIPELINE; TO MOTION CAPTURE AND KEYFRAME APPLICATION; TO READY FOR IN GAME USE. SEE CONSULTING RATES FOR BILLABLE HOURS. I AUTHORED THE ENTIRE TECHNOLOGY MYSELF. THIS ALL ENCOMPASSING TOOL IS 12K LINES OF CODE.
 
 

 

ENTREPRENEUR PITCH

As someone who can conceptualize a solution to a problem; design a product; animate the feature; technical direct the visual effects; create the coinciding video game; research and implement the biomechanical characteristics of the character design; work with the actors on the set or in motion capture; handle the brand and marketing; handle the customer presentations; automate and write software saving millions in overhead; represent the product in booths at the two biggest conferences in entertainment: siggraph and gdc; license the software globally to six continents; partner with over 250 universities globally; push technology until it is featured on the cover of a worldwide magazine; partner with technology incubators; raise seed capital for a startup; pitch and present to venture capitalists; present to potential interested Fortune 100 acquisition holders; bring the product into customer space via retail design from working at the architecture firm ranked number one in the world; and inspire and lead a team; Brent can generate revenue for your company. Venture capital estimates Brent's value for a game/ animation startup (less than three years in operation) at 4 million dollars (meaning if a startup were worth 5 million dollars and he came on board they would elevate to 9 million dollars). Brent is potentially willing to negotiate billable hours on your project or company for equity, or stock... or by A-list (magazine published/ television published) directors, producers, engineers, or Chief Executive Officers giving a signed letter of recommendation that could be posted on www.brentzorich.com and would lead to other future work or to venture capital. Brent is willing to, if need be, take all content attached to www.brentzorich.com and validate in a court of law via polygraph in order to maintain utmost credibility at all times. Smart Skinner technology is copy protected and encrypted under BZP PRO LLC, where he is Chief Executive Officer. Brent J. Zorich wrote the entire Smart Skinner Technology himself.

 

 

 

MISC

LINKS

 
250 UNIVERSITY PARTNERSHIPS BOBA FETT JABBA THE HUTT 3 WORLDWIDE MAGAZINES FEATURES SMART SKINNER RIGGING
MY BOOTHS AT GDC AND SIGGRAPH NBA 2K ENDORSEMENTS SMART SKINNER SOFTWARE METRICS BZP PRO VC INV-ACQ
SMART SKINNER SIZZLE REELS MADDEN NFL ARCHITECTURE LUCASFILM BEST PRACTICES COMMITTEE FACIAL RIGGING (FACS)
SONY PICTURES PROTOTYPING SUPERMAN MODULAR RIGGING STAR WARS THE CLONE WARS
LINKEDIN ::::: VITA
HARRY POTTER 6-TRANSFORMERS 2 NFL TOUR NCAA FOOTBALL ULTIMATE EVIL: THE FORCE UNLEASHED MISC - PROJECT BREAKDOWN
IP: TIGER CHRONICLES SKETCHES MEL & PYTHON TOOLS TIGER WOODS TOUR RIG PROTOTYPING ENTREPRENEURIAL INTERESTS
NEW BUSINESS DEVELOPMENT HANDOUT PARTNERS NFL HEAD COACH MA: DINOSAUR AUTORIGGING IN PYTHON VIDEO BLOGS
SPIELBERG PROJECT: INDIANA JONES PRODUCTS GOOGLE ANALYTICS ANIMATION MOCAP PIPELINE WORKFLOW
BSID: NIKE RETAIL ARCHITECTURE THESIS MISC R & D IP: ALICE'S REVENGE UNIVERSITY GUEST PRESENTATIONS