[ BRENT J. ZORICH MA BSID ]
[ REELS ]
[ PORTFOLIO ] [ RESUME ]
STARTUP CHIEF VISUAL OFFICER  •   GLOBALLY PUBLISHED TECH ENTREPRENEUR  •  NAMED "1 OF THE TOP 100 PEOPLE IN TECH"
           
 

 

       

 

SUMMARY

brent is a globally published tech entrepreneur and venture capital presenter, who has lived in both north america and asia, and named as ‘one of the top 100 global people in tech and innovation’ by the intercon conference sponsored by facebook and amazon. he licensed auto rigging software that he authored that completes 80 hours of rigging work in 15 minutes to 250 universities on six continents. his llc, bzp pro, was under acquisition review three times with three separate fortune 500 companies whose deals were brokered by goldman sachs alum of harvard. he was advised to not sell the llc below 20 million dollars. after he raised investment money from banking alum of harvard and yale, he had booths at siggraph and gdc. brent specializes in designing modular rigging engineering systems to automate characters like buckbeak in ‘harry potter and the prisoner of azkaban’. he did something similar to that previously at lucasfilm/ lucasarts/ industrial light & magic, where he also frequented the skywalker ranch, and where he was the best practices review committee selected by the former cto of peter jackson’s weta digital (the lord of the rings), an executive trainee, and working on intellectual property of star wars: in particular the rigs of boba fett, jabba the hutt, and converging ilm’s jango fett with las’ ahsoka tano on the xbox, which was shown directly to george lucas. other lucasfilm ip included steven spielberg (indiana jones), michael bay (transformers) and jk rowling (harry potter). ea sports (where he redesigned the rigging system on their top title, madden nfl, as well as attending global rigging r and d on fifa, fight night, nhl, and tiger woods pga) and take two interactive (nba 2k) were also previous employers. at accad (where cgi was invented) at the ohio state university, for his masters degree, he was in the dreamworks outreach program focusing studies in technical animation. brent also does concept illustration work, and was formerly an interior architect for the two largest architectural firms in the world: #1 gensler and #2 nbbj. most recently brent was subcontracted rigging prototyping work from sony pictures and walt disney feature animation, while taking continuing studies at stanford university in linear algebra and engineering. his undergrad degree from ohio state was in industrial design where he focused on independent projects for nike and reebok. brent’s eventual goal is to become a chief visual officer at a major vfx, video game, or animation studio.

 

 

 

2021
AWARDED ONE OF THE TOP
100 PEOPLE IN TECHNOLOGY
AND INNOVATION

2020
REPUBLICAN
TASK FORCE

2020
WHITE HOUSE
PRESIDENTIAL
TASK FORCE

2019 - CURRENT
ADOBE PRERELEASE TEAM FOR PHOTOSHOP ON THE IPAD PRO 2

2010 - CURRENT
• COFOUNDER • CHIEF VISUAL OFFICER •
• VENTURE CAPITAL PITCHING •
• MODULAR AUTORIG ENGINEERING •
• 250 UNIVERSITIES RECEIVED AUTORIG •
• FUNDING: HARVARD & YALE ALUM •
• SIGGRAPH & GDC BOOTHS •
• 3 $20 MILLION ACQU REVIEWS •
• WORLDWIDE MAGAZINE COVERS •
• 'MINDBLOWING:' THE SIGGRAPH CHAIR •

2020
CONTINUING STUDIES
IN LINEAR ALGEBRA
AND ENGINEERING

2020

NDA RIGGING PROTOTYPING
"TV SHOW PITCH"

2019
NDA RIGGING
PROTOTYPING
"VAMPIRINA"
2017
NDA RIGGING PROTOTYPING
"GUARDIANS OF THE GALAXY VOL 2"
2011
MASTERS OF ARTS
TECHNICAL ANIMATION
ACCAD
(WHERE CGI WAS INVENTED)
(PYTHON AUTORIGGING)

2008-2009    •    (LEAD RIGGING)
• WORK SHOWN DIRECTLY TO MR. LUCAS •
• BEST PRACTICES REVIEW COMMITTEE •
• EXECUTIVE TRAINEE •
• ILM R & D • SKYWALKER RANCH ALUM •
• SPIELBERG ALUM • ROWLING ALUM •
"STAR WARS" "HARRY POTTER" "TRANSFORMERS" "INDIANA JONES"
2005, 2007-2008
• LEAD FOOTBALL RIGGING •
• GLOBAL RIGGING ATTENDEE •
(REDESIGNED MADDEN NFL RIGGING SYSTEM)
" MADDEN" "NCAA FOOTBALL"
"TIGER WOODS" "SUPERMAN"
2006
BASKETBALL RIGGING
"NBA 2K"
2003-2005
• RIGGING •
• MODELING •
• ANIMATING •
• COMPOSITING •
"MYSTERY DINOSAUR"
2005
• OUTREACH PROGRAM •
RIGGING TRAINING
FROM SUPERVISORS ON SHREK, MADAGASCAR, SHARK TALE,
SPIDER-MAN 2
1999-2001
ARCHITECTURE
FIRM RANKED
#1 GLOBALLY
• INT. ARCHITECT •
"VOLKSWAGEN"
"GTE"
"LINCOLN MERCURY"
"ADIDAS"
1998-1999
ARCHITECTURE
FIRM RANKED
#2 GLOBALLY
• INT. ARCHITECT •
"REPUBLIC OF CHINA"
1998
SENIOR THESIS
PERMISSIONED PROJECT
"NIKE MIDWEST"
1998
BS INDUSTRIAL DESIGN
(DEPT RANKED 3RD)
1997
PRODUCT INVENTION
CEO PITCH
"REEBOK GOLF SANDAL"
1993-1998
ALUM OF NATION'S LARGEST FRATERNITY
(OHIO THETA CHAPTER)
PIN # 236237

RESUME COMPANIES, CONTRACTS, AND UNIVERSITIES

 

DEMO REEL '21: STARTUP LEVEL CHIEF VISUAL OFFICER: CERTAIN PORTIONS HAVE AUDIO

 

 
 
SONY PICTURES RIGGING R & D WITH MY TECH
(160 HOURS OF RIGGING AND SKINNING IN 45 MINUTES)
 
 
     
  CHARACTERS...
   
  -RIGS BUILT: BOBA FETT, JABBA THE HUTT,
 
COVER OF THE FORCE UNLEASHED, BRIAN URLACHER, DREW BREES, TERRELL OWENS, STANDARD MADDEN PLAYER BODY TYPES, STANDARD NBA 2K PLAYER BODY TYPES, TIGER WOODS R & D, SUDAO (INDIANA JONES), AT-AT, SUPERMAN DRAGON
   
  -RIGS EXPLORED: GENERAL GRIEVOUS, ANAKIN,
 
PADME AMIDALA, KIT FISTO, JAR JAR BINKS, AHSOKA TANO, ILM STANDARD BIPED, ILM STANDARD QUAD, ILM STANDARD WING
   
  -COLOR CORRECTED: OBI-WAN KENOBI,
 
CAD BANE
   
  -COLOR CRITIQUED: OPTIMUS PRIME,
 
DEVASTATOR
   
  -EDITED: HARRY POTTER, PROF DUMBLEDORE
   
  -CONVERGED: ILM'S JANGO FETT & LAS'
 
AHSOKA TANO WORKING ON XBOX
   
  -RESEARCH AND DEVELOPMENT:
 
WALT DISNEY FEATURE ANIMATION BIRD CHARACTER, WALT DISNEY VAMPIRINA, SONY PICTURES DRAX THE DESTROYER FROM GUARDIANS OF THE GALAXY VOL. 2, FIFA STANDARD BODY TYPE, NBA LIVE STANDARD BODY TYPE, NHL STANDARD BODY TYPE, FACEBREAKER STANDARD BODY TYPE, EA HARRY POTTER STANDARD BODY TYPE
     
  TECHNOLOGY
   
  SMART SKINNER AUTORIGGER, MODULAR RIGGING SYSTEM, BLENDSHAPE MIRROR TOOL, QA ON ILM BLOCK PARTY RIGGING SOFTWARE
     
  DESIGN PROJECTS
   
  NIKE, REEBOK, ADIDAS, SALOMON SMITH BARNEY, LINCOLN MERCURY, VOLKSWAGEN, THE REPUBLIC OF CHINA, GTE, RV DESIGN FOR OWNER OF THE COLUMBUS BLUE JACKETS
     
 
 
 
 
AWARDED "1 OF THE TOP 100 PEOPLE IN TECHNOLOGY"
 
 
 
 
 
KEY WORK: BOBA FETT IN THE FORCE UNLEASHED
 
 
 
 
 
KEY WORK: REDESIGNED RIGGING SYSTEM ON MADDEN NFL
 

 

 

 

 

 

 

 

 

WORK


 

 

FILM GAME CONVERGENCE WORK
USING ILM'S OSCAR NOMINATED JANGO FETT
SHOWN TO AND APPROVED BY GEORGE LUCAS
 
   
   

 

 

MADDEN NFL MILESTONE RESPONSIBILITY

BIOMECHANICAL ANATOMICAL UPGRADE FOR MADDEN NFL: ELECTRONIC ARTS LARGEST TITLE

 

 

                BEFORE MY INFLUENCE

 

 

           AFTER MY INFLUENCE

  ELONGATED DISNEY BASED NON ACCURATE ARMS ON MADDEN NFL: I WAS ONLY RESPONSIBLE FOR SKINNING AND SHOULDER PAD RESEARCH AND DEVELOPMENT: NOT RIG   FIXED PROPORTIONALLY ACCURATE ARMS ON MADDEN NFL: RESPONSIBLE FOR ALL RIGGING ASPECTS OF ALL THE CHARACTERS IN TITLE

 

NOTE: AFTER I PROPOSED THE FIX AND HAD IT APPROVED BY THE EXECUTIVES, THE ENTIRE CENTRAL FOOTBALL ANIMATION LIBRARY WAS RETARGETED TO WORK WITH MY CORRECTED RIG ON EA SPORTS TOP GROSSING MULTI BILLION TITLE

 

WORLDWIDE MAGAZINES, INDUSTRY RATES, UNIVERSITIES LECTURED, INTERNATIONAL ADVERTISEMENTS

 

PROJECTS

         
LEAD RIGGING RIGGING LEAD RIGGING RIGGING PROTOTYPING RIGGING
        SPIELBERG PROJECT
         
         
RIGGING RIGGING R AND D RIGGING R AND D LEAD RIGGING

LEAD RIGGING

         
         
RIGGING ADVISEMENT VIA RIGGING ADVISEMENT VIA RIGGING ADVISEMENT VIA RIGGING ADVISEMENT VIA RIGGING ADVISEMENT VIA
GLOBAL CONFERENCING WITH GLOBAL CONFERENCING WITH GLOBAL CONFERENCING  WITH GLOBAL CONFERENCING WITH GLOBAL CONFERENCING WITH
EAC BODY SHOP EAC BODY SHOP EAC BODY SHOP EAC BODY SHOP EA LONDON
         
         

RIGGING R AND D

RIGGING LEAD RIGGING RIGGING PROTOTYPING RIGGING
  LEX LUTHOR WARDROBE MODELING      
         
         
COMPOSITING DAILIES SHOT CRITIQUING SHOT EDITING MONTHLIES RIGGING CLEANUP RIGGING • MODELING
COLOR CORRECTION       ANIMATING • COMPOSITING
         
         
RIGGING ARCHITECTURE ARCHITECTURE ARCHITECTURE ARCHITECTURE
 

 

 

     
         
ARCHITECTURE ARCHITECTURE BRAND AND ARCHITECTURE PRODUCT PITCH TO CHIEF CREATIVE OFFICER
    INDUSTRIAL DESIGN THESIS REEBOK CEO (1997) PRINCIPAL TECH ARTIST
      "THE REEBOK GOLF SANDAL"  
         
         
CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER
PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST
         
         
CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER RIGGING RIGGING
PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST    


       
         
RIGGING BOOTH OWNER BOOTH OWNER PRE-RELEASE TEAM PARTICIPANT


       
       
         
RIGGING PROTOTYPING        

 

 
FILM GAME CONVERGENCE DESIGN ENGINEERING
 
- MATCH UP COLOR CIRCLE ON BODYPART TO HIGHLIGHTED IP -
 
 
                                 SMART SKINNER CONTROL RIG TECHNICAL INFLUENCES
 
 
ILM BLOCK PARTY
2K SPORTS LUCAS ANIMATION
LUCASARTS
EA GAMES EA SPORTS
CHARACTERS EXPLORED AT LUCAS
EA GLOBAL RIGGING ATTENDEE

 

SMART SKINNER RIGGING WORKFLOW

APPROX 80 HOURS OF WORKFLOW CONSOLIDATED IN 20 MIN

(15K LINES OF CODE)

(ADVISED TO NOT SELL FORMULA BELOW 20 MILLION)

(ACQUISITION REVIEW FIVE TIMES)

MATCH UP NUMBER TO FUNCTIONAL BUTTON ON "GUI"

 
  START WITH YOUR MODEL GENERATE ILM LEVEL
CONTROL RIG
INSTANTLY
KEYFRAME CONTROL
RIG WITH GUI BUTTONS
OPTIMIZE CHARACTER
FOR IN GAME USE
WITH GUI
  GENERATE AND
ALIGN SKELETON
WITH GUI
ATTACH MODEL
TO SKELETON
WITH GUI
REFERENCE IN ZBRUSH,
NEXT - GEN, OR MOBILE
PROXY WITH CORRECT
SKIN WEIGHTS THAT
ALIGNS WITH MODEL.
TRANSFER WEIGHTS
THEN UNREFERENCE.
THIS HAPPENS ALL
WITHIN GUI.
TEST SKIN WEIGHTING
WITH GUI POSER LIBRARY
  EITHER OVER 80 HOURS SAVED
FOR UNITY IMPORT
  GENERATE MOCAP
HIK RIG WITH GUI
APPLY MOCAP DATA
TO HIK RIG IN MAYA
OPTIMIZE CHARACTER
FOR IN GAME USE WITH
GUI

 

VIDEOS

DEMO REEL

 

 

MY MAGAZINE PUBLISHED AUTORIGGING TECHNOLOGY I AUTHORED AT THE LEVEL OF ILM (FORMER EMPLOYER)
- ADVISED TO NOT SELL LLC SOURCE CODE BELOW 20 MILLION -

 

 

QUAD AUTORIGGING PRESENTATION

 

 

MODULAR CASE STUDY ON DOCTOR OCTOPUS "DOC OCK"

 

 

 

MODULAR CASE STUDY WIP ON A BUCKBEAK FROM "HARRY POTTER AND THE PRISONER OF AZKABAN"
-  WING MODULAR TOOL STILL BEING WORKED ON -


 

NOTE: IN 2020, AFTER POSTING THE INITIAL BUCKBEAK MODULAR SHEET in brent's linkedin forum, THE MAJOR VISUAL EFFECTS HOUSE, "THE FRAMESTORE-CFC", who was oscar nominated for making the actual buckbeak in the film "harry potter and the prisoner of azkaban" in 2004 for alfonso cauran and jk rowling, reached out and requested his work as well as referrals. brent could not reciprocate in 2020 due to both taking care of his dad at the time who had ill health due to multiple sclerosis as well as WHAT WAS GOING ON WORLDWIDE WITH covid-19.  

 

 

 

 

DRA SOFTWARE (DESIGN REPLACES ART) CONCEPT VIDEO W.I.P.

 

 

ADDRESSABLE MARKET:
• Comic Book Industry: Over 500 companies:
   1 billion dollar industry
• Toy Industry: over 60 global companies
   listed: 90 billion dollar industry
• Video Game Industry: over 300 global
   companies listed: 140 billion dollar
   industry
Currently as a Maya Plugin in Python (non
standalone)
        • estimated 200,000 Autodesk Maya Users
          ($10,000,000 at $50 plugin cost)
        • $240,000 in adS annual by rentiNg
          changeable "sponsor" links on GUI

 
 
 

 

 

BIOGRAPHY

 

INTRODUCTION :::: UNDERGRAD AT THE OHIO STATE UNIVERSITY :::: (#2 WORLDWIDE) NBBJ :::: (#1 WORLDWIDE) GENSLER

Born on December 6th, 1974, after Brent J. Zorich graduated St. Charles Preparatory High School in 1993 as a scholar athlete, he went into the industrial design department ranked in the top five nationally at The Ohio State University (accepted directly out of high school based on portfolio without a collegiate department submission), was a member of Sigma Alpha Epsilon (the nation's largest fraternity), and graduated as the undergraduate design school student body president with a thesis project rebranding Nike retail. From early childhood, he enjoyed playing video games on the computer (Karateka), as well as on the Nintendo console; making a video game on his Apple IIC with his dad for eighth grade science fair at St. Pius X Elementary- eventually gaming on the Sega Genesis in high school, and then both on the Playstation, Xbox, and Nintendo Wii during undergrad and graduate school at The Ohio State University. For a brief couple of years, Brent switched his major to Pre Allied Medicine with the hopes of eventually becoming a strength coach in the NFL; writing workout routines and training collegiate football players in the weight room. He was a walk-on hopeful for The Ohio State University's Buckeye Football team but failed to make the squad in Winter Quarter of 1994 due to bronchitis during tryouts. At the peak of training in his teens, twenties, and early thirties, he could bench press 365 pounds, squat near 500 pounds, leg press 1000 pounds, do hammer curls with 85 pound dumbbells in each arm, and rep 405 pounds on shrugs in sets of 20 with a forty hand time of about 4.9 seconds. To enhance further athleticism, when Brent was in his early twenties he practiced Jeet Kune Do (The martial art of Bruce Lee). He had been informed by his family growing up that on his Italian father's side he is the distant cousin of NFL Hall of Fame quarterback Dan Marino. After switching back to Industrial Design, in 1997, as a young entrepreneur, Brent mocked up a prototype industrial design concept of a Reebok Golf Sandal incorporating the brand of Greg “The Shark” Norman, and presented the concept to the office of the CEO of Reebok, Paul Fireman, for production. During undergrad in industrial design that concentrated in retail store planning, Brent worked in store sales and visual merchandising for Tommy Hilfiger.  While a student in the design department, Brent had a summer design internship doing illustration work for a nationally ranked luxury SUV design facility named Custom Coach in Columbus, Ohio. There he worked on transportation design for their client, John McConnell, owner of the NHL Columbus Blue Jackets (note: other clients of Custom Coach included John Madden’s “The Madden Cruiser”; Deion Sanders; President George H. Bush; and Minister Louis Farrakhan- The Leader of the “Nation of Islam”- who Brent met in person while on site). Afterwards, Brent completed an internship doing corporate interior space design at Continental Office Furniture (Herman Miller) in Columbus, Ohio. Once graduated from The Ohio State University, Brent worked at the architectural firm ranked number 2 in the world, NBBJ, as a post graduate architectural intern with the client being the “Republic of China”. He was fortunate enough to be in several “crit” sessions while on The Beijing Hotel for The Republic of China with the Chairman of Global NBBJ, Friedl Bohm. Brent then moved to Atlanta, Georgia, to work for Gensler, the architectural firm ranked number 1 in the world as an interior architect, focusing on retail design for Gensler Fortune 500 clientele. These projects included both design documentation and construction documentation for one of Gensler’s premiere clients: Volkswagen. Brent was lucky enough while working in the studio to attend a firm practices session and meet and greet with M. Arthur Gensler, considered by many to be the most powerful architect on the planet. The key lesson he learned from Mr. Gensler was to be humble in business dealings. Arrogance is the quickest way to lose a client.  

ARCHITECT FRIEDL BOHM FAIA, FDFC, LED, RIBA : THE FORMER CHAIRMAN OF NBBJ (WHO BUILT THE FIRM TO BE IN THE TOP 3 WORLDWIDE).

 

 

ARCHITECT M. ARTHUR GENSLER, JR., FAIA, FIIDA, RIBA: THE FOUNDER OF GENSLER (THE DESIGN FIRM RANKED #1 IN THE WORLD).

 

 

BRENT J. ZORICH MADE HIS GRADUATE SCHOOL DECISION TO GO TO THE OHIO STATE UNIVERSITY DUE TO ALUM OF THIS ACCAD PROGRAM MAKING THE LIQUID ALLOY T-1000 IN "TERMINATOR 2: JUDGEMENT DAY" BY JAMES CAMERON. NOTE: PIONEERS OF THIS PROGRAM HAD ALSO MADE THE VELOCIRAPTORS IN JURASSIC PARK FOR STEVEN SPIELBERG.

 

 

 

 

 

 


THE ACCAD GRADUATE PROGRAM AT THE OHIO STATE UNIVERSITY

He left Atlanta and went back to the Ohio State ACCAD program, where computer graphics were invented in the 1960s by Professor Emeritus Charles Csuri, to complete a masters in computer graphics/ technical direction. Note: key alum of this program had made the liquid alloy T-1000 in “Terminator 2: Judgement Day” starring Arnold Schwarzenegger; the velociraptors in the original 1993 “Jurassic Park” directed by Steven Spielberg; the founder of FOX Blue Sky Studios who created “Ice Age”, “Horton Hears a Who”, and “The Peanuts Movie”; and the Chief Technology Officer of PIXAR Animation Studios. Of the 50,000 plus students at The Ohio State University, only approximately ten to fifteen students had security access to this ACCAD graduate program building. Graduate admittance into this program is determined by portfolio, and professional and academic achievement.

 

 

During Brent’s tenure at ACCAD, the facility received a research grant through Brave New Pictures to develop a nationally televised one hour documentary on a newly discovered nano tyrannous dinosaur in Hell Creek, Montana. This one hour documentary, entitled “The Mystery Dinosaur”, aired prime time on both The Discovery Channel and The Science Channel. Brent was key in both modeling and rigging on this feature. As apart of this grant, ACCAD was in full collaboration with The Burpee Museum in Rockford, Illinois, who were having weekly discussions with this ACCAD research group on physiology, anatomy, and biomechanics. Paleontologists from this museum had worked with Dr. Robert Bakker who was the Steven Spielberg paleontologist consultant on Jurassic Park. ACCAD alum of this project went on to work at studios such as PIXAR, Walt Disney Feature Animation, EA Sports, Sony Pictures Imageworks, Dreamworks Animation, and Activision; with Brent ending up at Lucasfilm. The ACCAD producer on this feature was the former department head of computer animation at The Ringling College of Art and Design. Note, Brent’s graduate thesis was entitled “Rigging A Prehistoric Animal” where he automated the rigging process in python.

 

OHIO STATE ACCAD PROFESSOR EMERITUS CHARLES "CHUCK" CSURI: NAMED BY THE SMITHSONIAN AS THE FOUNDING FATHER OF COMPUTER ANIMATION AND DIGITAL ART.

THIS IS THE T-REX THAT BRENT J. ZORICH MODELED AND RIGGED IN THE ACCAD PROGRAM FOR THE PRIMETIME AIRED "THE MYSTERY DINOSAUR" SPECIAL. AS A CREDIT TO BRENT'S ARTISTIC SKILL SET, THIS WAS ONLY THE THIRD DIGITAL MODEL THAT HE EVER CREATED. HE USED A RIGHT HANDED MOUSE TO SCULPT IT AND BRENT IS LEFT HANDED (HE USED HIS OPPOSITE HAND).

 

 

 

 

 

 


DREAMWORKS SKG OUTREACH PROGRAM AT ACCAD

Finally in graduate school, he was in a DreamWorks SKG Outreach program being trained by Dreamworks supervisors in animation; and was also fortunate enough to be in a lecture session with Jeffrey Katzenberg. During the lecture, Mr. Katzenberg was asked what the most key role was in the production pipeline; his response was “the rigger.” Brent altered his CGI focus from modeling to rigging upon hearing that. This outreach program duration was 20 weeks, with supervisors in the industry who were currently working at DreamWorks Animation bringing such previous film experience to the ACCAD students as “Spider-Man 2”, “Finding Nemo”, “Shrek”, “Shark Tale”, and “Madagascar”. Brent was also asked to give a lecture, while as a student, to the College of the Arts at Ohio State student body at the Wexner Center for the Arts. There were a total of seven guest lecture supervisors from the program that went into extensive CGI techniques with each of the students on an individual basis. This gave Brent access to a professional pipeline in early development in his computer animation career that is still applicable to the types of work he is doing today. In these sessions, one of the people that he shadowed was the DreamWorks Animation SKG Rigging Supervisor that went over advanced rigging techniques, and first introduced Brent into the power of programming and scripting for automation. This particular supervisor, was the lead on Finding Nemo from PIXAR and who first taught Brent about “proxy rigging.”  

BRENT J. ZORICH PHOTOGRAPHED WITH THE ACCAD RESEARCH GROUP (IDENTITIES CONCEALED) DURING THE DREAMWORKS OUTREACH PROGRAM AT OHIO STATE. SEEN IN THIS PHOTO IN COLOR ARE BOTH BRENT AS WELL AS JEFFREY KATZENBERG, WHO IS THE "K" IN DREAMWORKS SKG; WITH THE OTHER TWO BEING STEVEN SPIELBERG AND DAVID GEFFEN.

 

 

 

 

 

 


TAKE TWO INTERACTIVE (NBA 2K) IN SAN FRANCISCO AND EA SPORTS (MADDEN NFL) IN ORLANDO


Afterwards, Brent went on to work in San Francisco, California, on Take 2 Interactive “NBA 2K”, working with the data of Shaquille O’Neal (TTWO market cap September ‘18: 15.2 billion) (note: they are also the makers of the top selling IP on the planet, Grand Theft Auto) and then on to Orlando, Florida, for EA SPORTS, where he worked on “Superman Returns”, “Tiger Woods PGA Tour”, and as a rigging technical director lead on “Madden NFL” (which is the top grossing video game in North America) (EA market cap September ‘18: 34.8 billion). While on Madden NFL, Brent was key in breaking new ground in the character setup aspect of the digital football players by working with the Central Football leads in changing the player bodies to be anatomically correct. Previously, the digital players in Madden NFL and NCAA Football had elongated arms to exaggerate a more Disney style art direction. Brent played a key role in converting the players of the top selling title in North America to bio mechanical accuracy with the entire 10,000 volume EA SPORTS Central Football animation library retargeted to his rigging setup. Lastly on Madden NFL, Brent was key in adding 15 to 20 additional leaf joints to the animation rig to add hyper realism in regards to bicep and hamstring flexing.  
 

VIDEO CAPTURE OF MADDEN NFL '09: REDESIGNED THE RIGGING SYSTEM

At EA SPORTS, Brent was in bi-monthly global meetings with EA VANCOUVER, EA ORLANDO, and EA LONDON, analyzing and recommending improvement on rigging assets of characters for ELECTRONIC ARTS top titles including “FIFA”, “NHL”, “NBA Live”, “Facebreaker”, and “EA Harry Potter.” In these meetings, best practices with the ELECTRONIC ARTS BODYSHOP, global technology, global work flow, and global tools were explored.

 

 

 

 

 

 


LUCASFILM BEST PRACTICES REVIEW COMMITTEE & EXECUTIVE TRAINING IN SINGAPORE AND SAN FRANCISCO


Brent left the United States and moved to Singapore to become senior/ executive trainee/ best practices review committee of Lucasfilm, working with the former Chief Technology Officer of Peter Jackson’s Weta Digital in Wellington, New Zealand (The Lord of the Rings). Three years full time out of graduate school in 2009 (although he began in March of 2008) based on hours worked, he was on track to earn $170,000. There at Lucasfilm, he worked on “Star Wars” intellectual property (showing work directly to George Lucas), “Indiana Jones IP” for Steven Spielberg, was brought in to work on monthlies prep on “Harry Potter and the Half Blood Prince” (sequence includes Harry Potter and Professor Dumbledore that was a timed sequence to the song "Eulogy" by Tool), color correction on “The Clone Wars” (shots including Cad Bane and Obi-Wan Kenobi), and dailies shot critiquing on “Transformers Revenge of the Fallen” at Industrial Light and Magic research and development meetings (shots include Devastator and Optimus Prime), while also frequenting the Skywalker Ranch for research in Marin County in San Francisco, California. The Best Practices Review Committee was a hand selected panel by the former Chief Technology Officer from Weta Digital consisting of approximately ten people.  Brent had a strong vocal presence in these meetings where the goal of each was to set the digital standard in modeling, rigging, and rendering, for LucasArts, Lucasfilm Animation, and Industrial Light & Magic. While in Singapore, before being promoted and relocated to the home office in San Francisco, Brent was in a small research group of about six people focusing on film game convergence. In that group, the graphics researchers optimized an environment that was inhabited by Master Yoda from “Star Wars: The Clone Wars”, as well as Anakin Skywalker’s Jedi Apprentice, Ahsoka Tano, from that same series. Brent combined the underlying engineering rigging aspects of the young Jedi with Jango Fett from ILM's Oscar Nominated "Star Wars Episode 2: Attack of the Clones"; The team used those assets to create a playable level in the Unreal Engine on the XBOX 360, which was shown to Mr. Lucas in Singapore. Before this film game convergence research began, Brent was doing additional exploration in the Autodesk Maya files of such Star Wars characters as General Grievous, Kit Fisto, Anakin Skywalker, Padme Amidala, Jar Jar Binks, and a few others. He was analyzing their character technical direction and looking for ways to improve the control set ups to build out universally within Lucasfilm. In San Francisco, executive training within Lucasfilm Corporate was administered to Brent by the consultancy Engaged Leadership LLC. One of his personal highlights in addition to creating the character technical direction on Jabba the Hutt and Boba Fett was setting up the character code named Ultimate Evil, who was the cover character of Star Wars The Force Unleashed Ultimate Sith Edition. For both spinal research of Jabba as well as biomechanics of Boba he worked with the library of the Skywalker Ranch frequenting the facility in Marin County. Brent's initial goal was to become a creative studio executive at Lucasfilm. Worldwide published magazine, 3D ARTIST MAGAZINE, did a two page worldwide feature on Brent at Lucasfilm.  NOTE: IN 2009, BRENT WAS A WORKPLACE STALKING VICTIM THAT LED TO TEMPORARY MEDICAL INJURY CAUSING HIM TO LEAVE LUCASFILM WITH THE PERPETRATORS REPORTED TO THE FBI. PEOPLE FROM BRENT’S HOMETOWN OF COLUMBUS, OHIO, WERE SHOWING UP AT HIS PLACE OF EMPLOYMENT IN SAN FRANCISCO, CALIFORNIA, AND BRENT HAD A NEAR FATAL ALLERGIC REACTION FROM PRESCRIPTION MEDICINE GIVEN TO HIM DUE TO THIS SITUATION ONCE THESE PEOPLE WERE BEING SPOKEN ABOUT BY HIS COWORKERS IN STAR WARS MEETINGS. BRENT HAD NEVER TAKEN MEDICINE LIKE THIS BEFORE, AND THIS REACTION LED TO TEMPORARY CONFUSION WHICH CAUSED A RAISE IN BLOOD PRESSURE, AND LED TO HEART PALPITATIONS, DIZZINESS, SHOOTING PAINS IN THE LEFT WRIST, AND CHEST CRAMPING, ULTIMATELY COLLAPSING WHILE WALKING TO HIS CAR AFTER WORK.  

BRENT J. ZORICH IN THE LOBBY OF LUCASFILM ANIMATION SINGAPORE (LAS). THIS PICTURE WAS TAKEN IN THE ORIGINAL BUILDING NOT TO BE CONFUSED WITH THE UPDATED SANDCRAWLER BUILDING IN DOWNTOWN SINGAPORE.

VIDEO CAPTURE OF THE FORCE UNLEASHED ULTIMATE SITH EDITION: LEAD RIGGING.

CLONE WARS CHARACTERS BRENT WENT THROUGH AS APART OF R AND D IN SINGAPORE.

ABLE TO MAKE IT TO HIS CAR AND BEGIN TO DRIVE, ON APRIL 8TH, 2009, BRENT HAD TO PULL OVER ON THE SIDE OF THE HIGHWAY IN MARIN COUNTY, SAN FRANCISCO, ON HIS WAY HOME FROM WORK, AND DIAL 911 FROM HIS AUTOMOBILE THAT LED TO SIX TOTAL WEEKS OF HOSPITALIZATION WITH FOUR MONTHS OF EXCRUCIATING PAIN AND SUFFERING - THE DURATION OF THIS ENTIRE EPISODE WAS FROM APRIL, 2009, TO AUGUST, 2009. THIS FORCED A DEPARTURE FROM THE WORKPLACE WITH THE UNITED STATES GOVERNMENT REVIEWING THE CASE AND ISSUING A MONTHLY WORKPLACE INJURY STIPEND. THIS SAME GROUP OF PEOPLE THAT VIOLATED FEDERAL LAW IN 2009 AT LUCASFILM WERE REPORTED IN 2003 TO HR AT THE OHIO STATE UNIVERSITY, SIX YEARS PRIOR, FOR APPROACHING BRENT PSYCHOTICALLY AT A GYM IN COLUMBUS, OHIO, IN REGARDS TO BEING INTRODUCED TO GUEST LECTURERS AND ALUM OF THE ACCAD PROGRAM WHILE BRENT WAS A GRADUATE STUDENT. THESE WERE THREE TO FIVE FITNESS COMPETITORS/ BODY BUILDERS THAT WERE TELLING HIM THEY WERE 'TRYING TO GET THEIR FACES OUT THERE,' 'TRYING TO GET INTO ENTERTAINMENT PARTIES,' AND WERE TRYING TO GET ON ABC'S TELEVISION PROGRAM 'THE BACHELOR.' AT ONE POINT ONE OF THEM APPROACHED BRENT ACTING AS THOUGH HER BROTHER WANTED TO BE A PROSPECTIVE STUDENT INTO THE GRADUATE PROGRAM. AFTER GIVEN A BROCHURE TO THE PROGRAM WITH MAJOR VISUAL EFFECTS, ANIMATION, AND VIDEO GAME COMPANIES WHERE ALUMNI WERE EMPLOYED LISTED, THIS "ASPIRING ACTRESS" AND WANTING TO "PARTY IN HOLLYWOOD" NONSENSE GOT THAT MUCH WORSE. BRENT EVEN CHANGED HIS WORKOUT TIME IN 2003 TO AVOID THEM, BUT WAS INFORMED BY PEOPLE IN THE GYM THEY WERE TRYING TO "COLD CALL" ACCAD ALUMS SO HE INFORMED THE UNIVERSITY. BRENT HAD ALSO INFORMED THE MANAGER OF THE GYM PRIOR TO PARTING WAYS DUE TO THIS SITUATION, BEFORE THINGS HAD GOTTEN TOO OUT OF CONTROL, THAT JUST BECAUSE BRENT MIGHT HAVE MET SOMEONE THAT WORKED ON A VELOCIRAPTOR, IF THESE FITNESS COMPETITORS CONTACT THAT PERSON AT THEIR PLACE OF EMPLOYMENT, THAT DOESN'T MEAN THAT THEY ARE GOING TO BE ABLE TO GET AN AUDITION WITH STEVEN SPIELBERG. NO ARTIST, ARCHITECT, ENGINEER, OR RIGGING TECHNICAL DIRECTOR, SHOULD EVER BE HARASSED UNDER ANY CIRCUMSTANCES WHEN THEY ARE EITHER CONCEPTUALIZING OR EXECUTING PORTFOLIO CONTENT. INEXCUSABLE. NOTE: ACCORDING TO FEDERAL LAW 18 U.S.C. 2261 1A, IF THE ASSAILANT CROSSES STATE LINE TO HARASS/ STALK THE VICTIM, AND THE VICTIM SUSTAINS INJURY, THE ASSAILANT CAN FACE 10 TO 20 YEARS IN FEDERAL PRISON. THERE ARE PEOPLE THAT WOULD QUESTION SOMEONE’S ABILITY TO PERFORM AT 100 PERCENT AFTER SOMETHING SO TRAGIC. BRENT HAS UNITED STATES MARINE BLOOD IN HIS FAMILY TREE AND WAS ABLE TO PULL THROUGH. IF LEGAL COMPENSATION MEETINGS WERE TO COME OF THIS, BRENT WOULD MOST LIKELY RELY ON HIS FRATERNITY, WHICH IS THE LARGEST AND MOST POWERFUL FRATERNITY ON THE PLANET, SIGMA ALPHA EPSILON, AS REPRESENTATION, AND HE WOULD POTENTIALLY CONTACT THE CHAPTERS FROM BERKELEY, NYU, HARVARD, AND MOST RECENTLY WHERE HE IS TAKING CONTINUING STUDIES, STANFORD, TO ASSEMBLE A LEGAL TEAM- IF NECESSARY. FOR SETTLEMENT AMOUNT, HE IS GUESSING THAT HIS PAIN AND SUFFERING IS BETWEEN WHAT HULK HOGAN WAS AWARDED FOR HIS LAWSUIT AGAINST GAWKER (140 MILLION FOR HAVING A SEX TAPE MADE UNBEKNOWNST TO HIM), AND WHAT THE JOHNSON FAMILY GOT IN THEIR AWARD SETTLEMENT AGAINST ROUNDUP (289 MILLION DOLLARS ACQUIRING CANCER AT THE WORKPLACE). AS AN UPDATE, IN 2020, INDUSTRIAL LIGHT & MAGIC REQUESTED BRENT’S AVAILABILITY IN REGARDS TO REJOINING THE SAN FRANCISCO STUDIO.

 

 

 

 

 

BACK TO GRADUATE SCHOOL AT ACCAD AT OHIO STATE ::::: COMPLETION OF THE FIRST MASTERS DEGREE

 

Brent parted ways with California and Singapore and returned to Columbus, Ohio, and back to The Ohio State University to complete his Masters of Arts in Technical Animation at ACCAD. Brent reconnected with his graduate committee and added new information to his thesis project. Initially, the thesis portion of the project only spoke of programming in the hypothetical, with the actual work being done manually. Now, after research and development at Industrial Light & Magic, Brent wrote an entire dinosaur autorig in the programming language python that accompanied the research done on biomechanics and physiology completed on the project for the Burpee Museum. Brent graduated with his masters degree in March of 2011.  
DINOSAUR AUTORIGGING IN PYTHON.

 

 

 

 


 


BZP PRO ::::: SIGGRAPH & GDC BOOTHS ::::: OUTPENETRATING FACEBOOK PRE SERIES A ::::: ACQUISITION REVIEWS FOR 20 MILLION

In 2011, Brent cofounded an animation software company in Columbus, Ohio, named BZP Pro with investors in the banking industry that are alum of Harvard and Yale from Chicago, Illinois. BZP Pro is engaged with accelerator REV1 VENTURES. The LLC had booth representation at both The Game Developers Conference (GDC) and Siggraph. The animation rigging software he wrote, called The Smart Skinner, had a university penetration of 250 universities on 6 continents (due to BZP Pro’s partnership program), made the cover of a world wide magazine, and was under acquisition review several times; the last time working with a Harvard investment banker formerly from Goldman Sachs. Brent was advised to not sell the formula below 20 million dollars by an affiliate of one of the founders of ILM. With the investment banker, they were in acquisition negotiations with a Silicon Valley headquartered company worth over 100 billion dollars. Note, (Mark Zuckerberg) FACEBOOK LLC, according to reports, was at approximately 85 schools pre “Series A” investment; BZP Pro outpenetrated FACEBOOK in university acceptance in the pre “Series A” investment stage with a “freemium” business model similar to FACEBOOK LLC: “free-to-play” for collegiate users with sales through “add-ons”.  The initial marketing strategy was that universities would receive the “freemium” software for three years to be fully integrated into their curriculum. Then, upon the fourth year of the universities requesting an upgrade, they would be charged an annual subscription thereafter; with students in the classroom being able to purchase additional individual licenses. The Smart Skinner automates 80 hours of advanced character technical direction into about 20 minutes of labor with minimal cleanup at the technical level of the companies Brent was previously employed, including Industrial Light and Magic’s Oscar winning Block Party Rigging Software. Upon purchase, The Smart Skinner perpetual license is active for the current year of Autodesk Maya. When Autodesk Maya upgrades annually, the customer would need to repurchase a new Smart Skinner license. BZP Pro froze the business operation when they were under the last acquisition review with the Silicon Valley company worth over 100 billion dollars and is currently in the process of relaunching. NOTE: Brent took an extended leave of absence to take care of his terminally ill mother who passed from pancreatic cancer, as well as make his father’s house ADA compliant who is wheelchair bound with multiple sclerosis. Afterwards, while also updating the Smart Skinner pipeline and adding a pose library, Brent completed rigging prototyping work for both Sony Pictures as well as Walt Disney Feature Animation; working with his partner studio in Los Angeles. Most recently, Brent went under NDA with ADOBE, INC (Market Cap November ‘19: 142 billion) where, as an illustrator, was beta testing their design ecosystem (Photoshop) for APPLE’s IPAD PRO 2 (APPLE Market Cap November ‘19: 1.17 trillion).  

"ALL OF OUR DREAMS CAN COME TRUE, IF WE HAVE THE COURAGE TO PURSUE THEM," WALT DISNEY.

BZP PRO VIDEO SHOWN AT BRENT'S BOOTH AT THE GAME DEVELOPERS CONFERENCE IN SAN FRANCISCO.

DISNEY RIGGING RESEARCH AND DEVELOPMENT.



 

 

 

 

 


FUTURE ::::: AWARDED "ONE OF THE TOP 100 PEOPLE IN TECH" BY THE CONFERENCE SPONSORED BY FACEBOOK & AMAZON

 

While co-operating BZP Pro with his partners, Brent will be able to continue to work on visual effects and video game blockbuster titles, and is hopeful to pursue additional advanced degrees in Business and Engineering as relates to Entertainment Technology with him already taking classes at Stanford University. He is also in the beginning stages of conceptualizing more potential venture funded IP, and most recently was recruited to be on 'The United States Presidential Task Force' assisting with public opinion given to the Office of The President of The United States of America. In 2020, he became a winner of an award at The Intercon Conference sponsored by FACEBOOK and AMAZON where he was recognized as "ONE OF THE TOP 100 PEOPLE IN TECHNOLOGY AND INNOVATION." Brent looks forward to lengthening his technical direction and entrepreneurial portfolio. For fun, Brent enjoys going to four star steakhouse bars to watch ESPN (although he rarely drinks alcohol); lecturing at universities around the country on the topic of video game and visual effects development; and at Starbucks, daily, sketching Frank Gehry influenced deconstructive buildings on his iPad Pro 2 (with APPLE Pencil), or Samsung Galaxy Note 10 Plus (with the Samsung S-Pen), using the ADOBE Design Ecosystem software.  

“Luck's a revolving door, you just need to know when it's your time to walk through," STAN LEE.

He is a fan of Ohio State Football,  pulls for the The Chicago Bears in the NFC, the AFC North (Pittsburgh Steelers, Baltimore Ravens, and Cleveland Browns) in the AFC, and affiliations of Michael Jordan. His favorite movies are Spider-Man 2, The Lord of the Rings, Harry Potter and the Prisoner of Azkaban (that is his favorite movie actually seeing it over thirty times in the theater), The Fantasia Series, and Star Wars Episode III: Revenge of the Sith. His favorite video games are Lord of the Rings: The Two Towers, Harry Potter and the Prisoner of Azkaban, and Battlefront II, all by Electronic Arts for the XBOX; Spider-Man, and God of War for the PlayStation 4; and The Batman Arkham Series by Warner Bros Interactive. His favorite music acts are Pink Floyd, Seal, U2, Frank Sinatra, and Metallica.  Brent’s eventual goal would to be a Chief Visual Officer at a major animation, visual effects, or video game studio similar to someone like Doug Chiang, Hideo Kojima, or John Knoll, with Mark Pincus potential: who he had the pleasure of having a brainstorming session. Companies he had in mind were PlayStation (God of War, Drake's Uncharted Fortune, Last of Us, Spider-Man), Xbox (Halo), Rockstar Games (Grand Theft Auto), Warner Bros Interactive (Harry Potter, Batman ARKHAM SERIES, The Lord of the Rings), a return to ILM (Star Wars, Marvel), and a return to Electronic Arts (Star Wars). He looks to the creative visual guidance of Peter Jackson and JK Rowling work for inspiration. Brent hopes to write a memoir one day on his own reflections and professional practices stemming from portfolio experiences as well as collegiate lecturing similar to architect Simon Wyler in the movie "The Lake House"- aS A goal Brent would hope that every three years for three months he could take a sabbatical and lecture a studio class at Harvard University in design, animation, or engineering.


TECH ENTREPRENEUR

 

 

 

BUSINESS, LECTURING, OR CONSULTING INQUERIES ONLY

- SEND ME A MESSAGE OR CONTACT ME VIA "LINKEDIN" -

ALL FIELDS REQUIRED:



 

[ LINKEDIN ]


 

RESUME

 
   CONTINUING STUDIES IN LINEAR ALGEBRA STANFORD UNIVERSITY 2020  
 
 
 
 
 
 
   ADOBE, INC.
• PHOTOSHOP IOS AND OS PRERELEASE TEAM
2019-Current  
       
DESIGN ECOSYSTEM FOR APPLE’S IPAD PRO 2   (selected due to expertise in the area and reputation)
       
 
 
 
 
 

 

   BZP PRO LLC (AUTODESK AUTH DEV)
• CO-FOUNDER
 
• CHIEF CREATIVE OFFICER
 
• PRINCIPAL TECHNICAL ARTIST
2011-Current  
       
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING   (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
       
RIGR RIGGING PIPELINE SOFTWARE   (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
       
SMART SKINNER BIPED/ QUADRUPED SOFTWARE   (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
       
SONY ASYMMETRICAL RIGGING PROTOTYPING   (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
       
SONY SYMMETRICAL RIGGING PROTOTYPING   (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
       
SMART SKINNER VERSION 2   (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes)
       
VOXX STUDIOS   NDA rigging for TV show pitch
       
DRA (DESIGN REPLACES ART) SOFTWARE   In development: technology to assist concept artists
       
 
 
  As an entrepreneur:
   
1. Cofounded a LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
   
2. Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
   
3. Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
   
4. After presenting the technology to a publisher of a worldwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
   
5. Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
   
6. Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
   
7. Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.
   
8. Have had three Fortune 500 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former Harvard banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
   
9. Due to the disruptive nature of the technology I authored, advised by one of the affiliates of one of the founders of Industrial Light & Magic to not sell in an acquisition below 20 million dollars.
   
NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.
 
 
 
 
 
 
   MASTERS DEGREE ACCAD AT THE OHIO STATE UNIVERSITY 01-04, 10-11  
 
 
 
 
 
 
   LUCASFILM, LTD.
SENIOR TECHNICAL ARTIST
 
• CORPORATE EXECUTIVE TRAINEE
 
BEST PRACTICES STEERING COMMITTEE
2008-2009  
       
“STAR WARS THE FORCE UNLEASHED
ULTIMATE SITH EDITION”
  (lead character technical construction and submitted concept artwork)
       
“INDIANA JONES AND THE STAFF OF KINGS”   (character technical construction and character deformation R & D)- A Steven Spielberg Project
       
“STAR WARS THE CLONE WARS: SEASON TWO”   (color correction & compositing on two episodes- shots include Cad Bane and Obi-Wan Kenobi)- shown at annual firm wide meeting
       
“TRANSFORMERS REVENGE OF THE FALLEN”   (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings- shots include Optimus Prime and Devastator)
       
“STAR WARS THE FORCE UNLEASHED II”   (initial kickoffs, shared assets, file management, character technical construction research and development)
       
“HARRY POTTER AND THE HALF BLOOD PRINCE”   (shot prep for monthlies approved by the head of ILM Singapore- Shots include Harry Potter and Professor Dumbledore)
       
 
 
Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
   
Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
   
Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
   
Converged the Emmy Award winning film Ahsoka Tano with ILM’s Oscar Nominated Jango Fett into an optimised character working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
   
Character exploration, documentation, and benchmarking, of Star Wars IP rigging assets such as General Grievous, The Emperor, Ahsoka Tano, Kit Fisto, Lord Vader, and Anakin Skywalker, in Singapore.
   
Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
   
Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.
   
The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
   
One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
   
Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
 
 
 
 
 
 
   ELECTRONIC ARTS
ASSOCIATE TECHNICAL ARTIST
 
• LEAD RIGGER ON CENTRAL FOOTBALL
2005, 07-08  
       
“MADDEN NFL 08”   (shoulder pad research and development. football player skinning)
       
“NCAA FOOTBALL 08”   (shoulder pad research and development. football player skinning)
       
“EA SPORTS MMA”   (prototype rig development)
       
"TIGER WOODS PGA 09”   (prototype rig development)
       
“NFL TOUR”   (in charge of character technical construction for all characters in title)
       
“NFL HEAD COACH 09”   (in charge of character technical construction for all characters in title)
       
“MADDEN NFL 09”   (in charge of character technical construction for all characters in title)
       
“NCAA FOOTBALL 09”   (in charge of character technical construction for all characters in title)
       
“SUPERMAN RETURNS”   (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)
       
 
 
Key Achievement: Salary increased after only three months with Linkedin endorsements from both my manager (The Dev Director of Central Render) and the main Producer of MADDEN NFL.
   
After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
   
Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
   
Redesigned the football rigging system based on anatomical proportions as opposed to cartoony exaggeration that used the studio custom quaternion node and was implemented on all football titles going forward.
   
10,000 animations (entire football animation library) retargeted to my rigging setup’s redesign on EA SPORTS top grossing multi billion dollar annual title: MADDEN NFL (Central Football).
   
Due to the outstanding job done as an intern on Superman Returns with the citizen modeling as well as dragon rigging, awarded the task of creating Lex Luthor's wardrobe for the title, a task typically given to a senior character director.
 
 
 
 
 
 
   2K SPORTS (TAKE 2 INTERACTIVE)

CHARACTER TECHNICAL DIRECTOR

2006   
       
“COLLEGE HOOPS 2K7”   (shoulder deformation tweaking. cheerleader character technical construction)
       
“COLLEGE HOOPS 2K8”   (character technical construction research and development)
       
“NBA 2K8”   (character technical construction research and development- tested on data of Shaquille O’Neal)
       
 
 
 
 
 
 
   THE OHIO STATE UNIVERSITY GRADUATE ASSOCIATESHIP 2005  
 
 
 
 
 
 
   DREAMWORKS SKG OUTREACH PROGRAM

20 WEEK PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY

2005   
 
Key Achievement: Attended lecture session q and a with Jeffrey Katzenberg.
   
Trained in computer graphics by Supervisors that worked collectively on Spider-Man 2, Madagascar, Finding Nemo, Shark Tale, Shrek, and Spirit.
   
Gave lecture session at the Wexner Center for the Arts on Computer Graphics to College of the Arts and Computer Science students at Ohio State.
 
 
 
 
 
 
   BRAVE NEW PICTURES (THE DISCOVERY CHANNEL)

CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR

2003-2005  
       
“THE MYSTERY DINOSAUR”   (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs" piece.)
       
 
 
 
 
 
 
   THE OHIO STATE UNIVERSITY GRADUATE TEACHING ASSOCIATESHIP 01-02  
 
 
 
 
 
 

  

 

GENSLER

(THE ARCHITECTURE FIRM RANKED #1 WORLDWIDE)

 

INTERIOR ARCHITECT 1999-2001  
       
ADIDAS   (store auditing)
       
VOLKSWAGEN   (design and construction documentation)
       
LINCOLN MERCURY   (design development)
       
GTE   (design and construction documentation)
       
SALOMON SMITH BARNEY   (design and construction documentation)
       
 
Key Achievement: Salary increased during employment.
   
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm.
   
Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand.
   
Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering.
   
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele.
 
 
 
 
 
 

  

 

NBBJ

(THE ARCHITECTURE FIRM RANKED #2 WORLDWIDE)

 

POST GRADUATE INTERN 1998-1999  
       
THE REPUBLIC OF CHINA (THE BEIJING HOTEL)   (material specification and drafting)
       
 
 
 
 
 
 
 

SOFTWARE EXPERIENCE

  Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture
   
 

EDUCATION

BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK

   
MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011
   
CONTINUING STUDIES: Linear Algebra and Engineering at Stanford University: 2020
   
 

HONORS

Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President

   
Initiated as a member of Sigma Alpha Epsilon Fraternity
   
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
   
Awarded "1 of the top 100 people in technology and innovation" according to The Intercon Conference sponsored by FACEBOOK and AMAZON
   
 

COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:

COVER STORY

3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm”

   
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine
   
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
   
 

COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:

THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION

  SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, NORTH CAROLINA RESEARCH TRIANGLE AND CCAD
   
 

COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:

SIGGRAPH ‘13 - GDC ‘14

 

 



 
PROJECT REQUESTS
 
  “Spider-Man” is IP I would like to work on. Incorporating Gensler and NBBJ architectural wayfinding principles in the digital environments on “Spider-Man The Movie: The Game” for the Sony PlayStation was initial graduate research, followed by “Auto-Rigging Dinosaurs in Python” at The Ohio State University ACCAD program; as an advisee of the ACCAD Director who was the former head of Animation at The Ringling School of Art and Design. Ideally I would develop a technology that automates the character rigging process of the same character in a feature production (“SPIDER-MAN: INTO THE SPIDER VERSE”), a visual effects production (“SPIDER-MAN: FAR FROM HOME”), and a video game production (“SPIDER-MAN: PLAYSTATION 4”), with one common joint based naming convention where the divisions’ three separate assets could use the same animation data on all three divisions. Note: this developed technology would also work on other Intellectual Property such as Halo, The Lord of the Rings, Harry Potter, Batman, and Star Wars.  
     
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