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   BZP PRO LLC (AUTODESK AUTH DEV)
• CO-FOUNDER
 
• CHIEF CREATIVE OFFICER
 
• PRINCIPAL TECHNICAL ARTIST
2011-Current  
       
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING   (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
       
RIGR RIGGING PIPELINE SOFTWARE   (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
       
SMART SKINNER BIPED/ QUADRUPED SOFTWARE   (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
       
SONY ASYMMETRICAL RIGGING PROTOTYPING   (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
       
SONY SYMMETRICAL RIGGING PROTOTYPING   (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
       
SMART SKINNER VERSION 2   (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes
       
 
 
  As an entrepreneur:
   
1. Cofounded an LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
   
2. Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
   
3. Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
   
4. After presenting the technology to a publisher of a worlwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
   
5. Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
   
6. Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
   
7. Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.
   
8. Have had three Fortune 100 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
   
NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.
 
 
 
 
 
 
   MASTERS DEGREE ACCAD AT THE OHIO STATE UNIVERSITY 2001-04, 2010-11  
 
 
 
 
 
 
   LUCASFILM, LTD.
SENIOR TECHNICAL ARTIST
 
• CORPORATE EXECUTIVE TRAINEE
 
BEST PRACTICES STEERING COMMITTEE
2008-2009  
       
“STAR WARS THE FORCE UNLEASHED
ULTIMATE SITH EDITION”
  (lead character technical construction and submitted concept artwork)
       
“INDIANA JONES AND THE STAFF OF KINGS”   (character technical construction and character deformation R & D)- A Steven Spielberg Project
       
“STAR WARS THE CLONE WARS: SEASON TWO”   (color correction & compositing on two episodes)- shown at annual firm wide meeting
       
“TRANSFORMERS REVENGE OF THE FALLEN”   (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings)
       
“STAR WARS THE FORCE UNLEASHED II”   (initial kickoffs, shared assets, file management, character technical construction research and development)
       
“HARRY POTTER AND THE HALF BLOOD PRINCE”   (shot prep for monthlies approved by the head of ILM Singapore)
       
 
 
Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
   
Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
   
Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
   
Created a converged film Ahsoka Tanu working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
   
Converged Oscar Nominated & Emmy Award winning Star Wars IP rigging assets such as General Grievous, The Emperor, Jango Fett, Ahsoka Tanu, Kit Fisto, Jar Jar Binks, Lord Vader, and Anakin Skywalker.
   
Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
   
Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.
   
The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
   
One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
   
Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
 
 
 
 
 
 
   ELECTRONIC ARTS
ASSOCIATE TECHNICAL ARTIST
 
• LEAD RIGGER ON CENTRAL FOOTBALL
2005, 2007-2008  
       
“MADDEN NFL 08”   (shoulder pad research and development. football player skinning)
       
“NCAA FOOTBALL 08”   (shoulder pad research and development. football player skinning)
       
“EA SPORTS MMA”   (prototype rig development)
       
"TIGER WOODS PGA 09”   (prototype rig development)
       
“NFL TOUR”   (in charge of character technical construction for all characters in title)
       
“NFL HEAD COACH 09”   (in charge of character technical construction for all characters in title)
       
“MADDEN NFL 09”   (in charge of character technical construction for all characters in title)
       
“NCAA FOOTBALL 09”   (in charge of character technical construction for all characters in title)
       
“SUPERMAN RETURNS”   (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)
       
 
 
Key Achievement: Salary increased after only three months.
   
After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
   
Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
   
Redesigned the football rigging system based on anatomical proportions that used the studio custom quaternion node and was implemented on all football titles going forward.
 
 
 
 
 
 
   2K SPORTS (TAKE 2 INTERACTIVE) CHARACTER TECHNICAL DIRECTOR 2006   
       
“COLLEGE HOOPS 2K7”   (shoulder deformation tweaking. cheerleader character technical construction)
       
“COLLEGE HOOPS 2K8”   (shoulder deformation tweaking. cheerleader character technical construction)
       
“NBA 2K8”   (character technical construction research and development- tested on data of Shaquille O’Neal)
       
 
 
 
 
 
 
   DREAMWORKS SKG OUTREACH PROGRAM PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY 2005   
 
 
 
 
 
 
   BRAVE NEW PICTURES (THE DISCOVERY CHANNEL) CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR 2003-2005  
       
“THE MYSTERY DINOSAUR”   (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs Piece.”)
       
 
 
 
 
 
 

  

 

GENSLER

(THE ARCHITECTURE FIRM RANKED #1 WORLDWIDE)

 

INTERIOR ARCHITECT 1999-2001  
       
ADIDAS   (store auditing)
       
VOLKSWAGEN   (design and construction documentation)
       
LINCOLN MERCURY   (design development)
       
GTE   (design and construction documentation)
       
SALOMON SMITH BARNEY   (design and construction documentation)
       
 
Key Achievement: Salary increased during employment.
   
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm.
   
Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand.
   
Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering.
   
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele.
 
 
 
 
 
 

  

 

NBBJ

(THE ARCHITECTURE FIRM RANKED #2 WORLDWIDE)

 

POST GRADUATE INTERN 1998-1999  
       
THE REPUBLIC OF CHINA (THE BEIJING HOTEL)   (material specification and drafting)
       
 
 
 
 
 
 

 

SOFTWARE EXPERIENCE

  Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture
   
 

EDUCATION

BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK

   
MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011
   
 

HONORS

Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President

   
Initiated as a member of Sigma Alpha Epsilon Fraternity
   
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
   
 

COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:

COVER STORY

3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm”

   
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine
   
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
   
 

COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:

THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION

  SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, UNC CHAPEL HILL AND CCAD
   
 

COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:

SIGGRAPH ‘13 - GDC ‘14

 

 

 

 

PRINCIPAL TECHNICAL ARTIST SKILLSET I CAN ADD TO YOUR PROJECT:

 

COLLEGIATE GUEST LECTURING (CURRENTLY OVER 40 UNIVERSITIES)
   
RIGGING PIPELINE AND WORKFLOW
   
COLOR CORRECTION DESIGN
   
MEL AND PYTHON ENGINEERING TOOL DEVELOPMENT
   
ILM LEVEL AND WORLDWIDE MAGAZINE PUBLISHED LEVEL AUTORIGGING TOOL DESIGN
   
MOTION CAPTURE RIGGING SETUP
   
MODULAR RIGGING ENGINEERING
   
VENTURE CAPITAL TECHNOLOGY PITCHING
   
MULTIPLE FORTUNE 100 ACQUISITION PRESENTATIONS EXPERIENCE
   
STARTUP LEVEL CHIEF CREATIVE OFFICER TASKS

 


 

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